Player Matchup

Rama
Rama
JungleGoBrr
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 73L
1,625 Elo+
Solo
Cthulhu
Cthulhu
PlatFleece
Cthulhu
Level 25
God Stats
3W - 11L
1,188 SR
Queue Stats
170W - 175L
1,560 Elo+
Party 2
Ra
Ra
SrisNart
Ra
Level 27
God Stats
3W - 1L
1,672 SR
Queue Stats
60W - 43L
1,673 Elo+
Solo
Kali
Kali
enigmaskater94
Kali
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 20L
1,718 Elo+
Solo
Anubis
Anubis
syosetsu
Anubis
Level 26
God Stats
8W - 3L
1,755 SR
Queue Stats
189W - 186L
1,602 Elo+
Party 2
Team Averages
Level 22
1,523 SR
1,636 Elo+

VS

Team Averages
Level 21
1,657 SR
1,676 Elo+
Ra
Ra
CoCoByte
Ra
Level 25
God Stats
4W - 4L
1,687 SR
Queue Stats
9W - 8L
1,597 Elo+
Solo
Cupid
Cupid
Helios121234
Cupid
Level 28
God Stats
2W - 1L
1,790 SR
Queue Stats
6W - 3L
1,660 Elo+
Solo
Ganesha
Ganesha
Shadowstrikkee
Ganesha
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,604 Elo+
Solo
Guan Yu
Guan Yu
THATCRACKER3990
Guan Yu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 17L
1,812 Elo+
Party 1
Thanatos
Thanatos
TimeforBeans
Thanatos
Level 26
God Stats
7W - 1L
1,808 SR
Queue Stats
191W - 89L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,396
470
10,576
11,886
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
PlatFleece
Cthulhu
12
0 / 7 / 1
7,907
395
7,839
19,540
18,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 8 / 0
9,010
451
14,600
19,194
6,415
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
3 / 9 / 2
9,362
468
11,410
22,934
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
syosetsu
Anubis
14
2 / 9 / 3
9,188
459
5,955
15,564
5,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 13
11,066
553
11,972
14,691
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 2 / 11
11,160
558
15,097
15,449
5,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 15
9,218
461
5,700
21,142
17,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 2 / 10
11,038
552
7,515
18,431
21,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
TimeforBeans
Thanatos
20
22 / 0 / 4
13,733
687
29,924
20,152
10,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
89
11
Kills
36
36
Deaths
11
8
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
W
8
2
11
6.75
L
3
3
2
1.33
L
Cthulhu
PlatFleece
Cthulhu
0
7
1
0.07
W
0
4
15
1.88
L
3
8
0
0.38
W
2
2
10
3.5
W
Thanatos
TimeforBeans
Thanatos
22
0
4
24
L
3
9
2
0.44
L
Anubis
syosetsu
Anubis
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,380
Damage
70,208
89,118
Taken
89,865
40,723
Mitigated
59,612
22,339
Healing
53,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,972
1,809
3,671
6,703
14,691
4,664
1,510
5,285
9,406
75,495
0
W
15,097
8,473
2,099
6,439
15,449
5,671
3,154
5,740
9,709
0
66,809
L
10,576
8,569
0
3,392
11,886
3,256
168
2,371
9,515
0
71,807
L
Cthulhu
PlatFleece
Cthulhu
7,839
682
336
2,834
19,540
18,123
0
6,839
12,701
25,884
0
W
5,700
714
321
4,178
21,142
17,629
478
6,300
14,842
25,572
0
L
14,600
1,657
506
3,894
19,194
6,415
308
1,645
17,549
70,932
0
W
7,515
723
1,665
7,573
18,431
21,201
587
8,103
10,328
9,144
54,325
W
Thanatos
TimeforBeans
Thanatos
29,924
12,416
0
21,238
20,152
10,447
2,054
6,496
13,656
0
130,052
L
11,410
5,022
0
7,251
22,934
7,157
0
4,026
18,908
0
59,567
L
Anubis
syosetsu
Anubis
5,955
423
0
4,126
15,564
5,772
0
4,220
11,344
49,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,863
Gold Earned
56,215
517
Minions Killed
520
0
Camps Cleared
0
1,708,407
Distance Traveled
2,002,453
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,066
553
132
7
0
410,578
3
W
Cupid
11,160
558
114
6
0
348,997
2
L
Rama
9,396
470
144
7
0
343,779
4
L
Cthulhu
7,907
395
37
2
0
388,813
1
W
Ganesha
9,218
461
5
0
0
361,605
0
L
Ra
9,010
451
127
6
0
333,791
4
W
Guan Yu
11,038
552
117
6
0
418,574
3
W
Thanatos
13,733
687
152
8
0
462,699
6
L
Kali
9,362
468
115
6
0
332,891
3
L
Anubis
9,188
459
94
5
0
309,133
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role