Player Matchup

Da Ji
Da Ji
CharlySure
Da Ji
Level 119
God Stats
6W - 10L
1,377 SR
Queue Stats
532W - 609L
1,378 Elo+
Party 1
Sun Wukong
Sun Wukong
GibbyDKill
Sun Wukong
Level 42
God Stats
21W - 23L
1,426 SR
Queue Stats
314W - 334L
1,366 Elo+
Party 1
Izanami
Izanami
Mayday556
Izanami
Level 124
God Stats
27W - 18L
1,422 SR
Queue Stats
115W - 65L
1,568 Elo+
Party 2
Terra
Terra
Sanball97
Terra
Level 62
God Stats
4W - 6L
1,510 SR
Queue Stats
254W - 317L
1,351 Elo+
Party 1
Scylla
Scylla
iiPerf
Scylla
Level 16
God Stats
12W - 9L
1,778 SR
Queue Stats
107W - 57L
1,581 Elo+
Party 2
Team Averages
Level 73
1,502 SR
1,449 Elo+

VS

Team Averages
Level 55
1,509 SR
1,377 Elo+
Hades
Hades
Always_Flaccid7
Hades
Level 102
God Stats
2W - 3L
1,683 SR
Queue Stats
121W - 118L
1,406 Elo+
Party 3
Nu Wa
Nu Wa
BlitZ-Trickshots
Nu Wa
Level 61
God Stats
2W - 1L
1,683 SR
Queue Stats
65W - 63L
1,394 Elo+
Party 3
Heimdallr
Heimdallr
Hokage_9453
Heimdallr
Level 26
God Stats
9W - 11L
1,457 SR
Queue Stats
14W - 18L
1,365 Elo+
Party 3
Nemesis
Nemesis
ashlynne002
Nemesis
Level 36
God Stats
15W - 25L
1,390 SR
Queue Stats
281W - 302L
1,372 Elo+
Solo
Cerberus
Cerberus
dremen1423
Cerberus
Level 49
God Stats
3W - 5L
1,331 SR
Queue Stats
193W - 263L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
8 / 1 / 2
10,220
568
6,748
12,384
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
GibbyDKill
Sun Wukong
17
1 / 0 / 3
10,384
577
9,270
11,863
10,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Mayday556
Izanami
17
12 / 0 / 6
11,091
616
14,252
8,819
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Sanball97
Terra
14
4 / 0 / 9
8,527
474
3,114
6,454
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
iiPerf
Scylla
16
4 / 0 / 4
10,331
574
8,653
8,291
2,612
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,287
460
6,469
14,946
9,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 4 / 1
7,365
409
8,580
9,033
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Hokage_9453
Heimdallr
11
0 / 9 / 1
6,794
377
3,261
13,477
2,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
ashlynne002
Nemesis
10
0 / 8 / 0
6,568
365
4,598
15,912
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
dremen1423
Cerberus
5
0 / 4 / 0
5,388
299
1,242
6,895
2,689
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
29
Kills
0
1
Deaths
29
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
1
0.13
W
Da Ji
8
1
2
9
W
Sun Wukong
GibbyDKill
Sun Wukong
1
0
3
2.5
L
Heimdallr
Hokage_9453
Heimdallr
0
9
1
0.06
W
Izanami
Mayday556
Izanami
12
0
6
15
W
Terra
Sanball97
Terra
4
0
9
8.5
L
Nemesis
ashlynne002
Nemesis
0
8
0
0
L
Cerberus
dremen1423
Cerberus
0
4
0
0
W
Scylla
iiPerf
Scylla
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,037
Damage
24,150
47,811
Taken
60,263
25,098
Mitigated
20,738
18,686
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
2,333
296
9,190
14,946
9,464
534
0
14,946
49,954
0
L
8,580
2,130
0
700
9,033
2,235
0
5,327
3,706
41,263
0
W
Da Ji
6,748
664
0
5,062
12,384
5,234
86
1,832
10,394
0
62,990
W
Sun Wukong
GibbyDKill
Sun Wukong
9,270
3,077
163
5,922
11,863
10,991
0
6,224
5,525
0
69,564
L
Heimdallr
Hokage_9453
Heimdallr
3,261
1,957
0
1,306
13,477
2,725
0
3,150
10,327
0
26,605
W
Izanami
Mayday556
Izanami
14,252
11,071
0
1,894
8,819
3,007
6,118
2,435
6,226
0
83,686
W
Terra
Sanball97
Terra
3,114
266
944
1,443
6,454
3,254
655
1,467
4,826
12,681
1,395
L
Nemesis
ashlynne002
Nemesis
4,598
2,483
0
3,258
15,912
3,625
0
2,717
13,195
0
38,479
L
Cerberus
dremen1423
Cerberus
1,242
91
0
1,320
6,895
2,689
0
462
6,433
8,362
0
W
Scylla
iiPerf
Scylla
8,653
1,242
0
3,258
8,291
2,612
3,770
3,358
4,549
65,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,553
Gold Earned
34,402
534
Minions Killed
330
0
Camps Cleared
0
1,833,687
Distance Traveled
1,258,191
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,287
460
120
7
0
283,681
1
L
Nu Wa
7,365
409
73
4
0
277,401
4
W
Da Ji
10,220
568
91
5
0
430,367
1
W
Sun Wukong
10,384
577
135
8
0
359,755
0
L
Heimdallr
6,794
377
53
3
0
293,078
0
W
Izanami
11,091
616
153
9
0
322,178
6
W
Terra
8,527
474
24
1
0
376,915
6
L
Nemesis
6,568
365
63
4
0
265,110
0
L
Cerberus
5,388
299
21
1
0
138,921
0
W
Scylla
10,331
574
131
7
0
344,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role