Player Matchup

Merlin
Merlin
Beckwin
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,251 Elo+
Party 1
Izanami
Izanami
DefyShadows
Izanami
Level 24
God Stats
8W - 6L
1,612 SR
Queue Stats
29W - 45L
1,425 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FridayKnights
Cu Chulainn
Level 28
God Stats
5W - 4L
1,629 SR
Queue Stats
30W - 40L
1,463 Elo+
Party 2
Bacchus
Bacchus
Horroz
Bacchus
Level 18
God Stats
7W - 5L
1,530 SR
Queue Stats
15W - 25L
1,456 Elo+
Party 2
Erlang Shen
Erlang Shen
Jesscalate
Erlang Shen
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,284 Elo+
Party 1
Team Averages
Level 21
1,554 SR
1,376 Elo+

VS

Team Averages
Level 20
1,531 SR
1,372 Elo+
Neith
Neith
Ahony32
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,310 Elo+
Solo
Fafnir
Fafnir
BunnyTheKids
Fafnir
Level 26
God Stats
0W - 1L
1,618 SR
Queue Stats
29W - 43L
1,363 Elo+
Solo
Vamana
Vamana
MooseGoblin74
Vamana
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 114L
1,439 Elo+
Solo
Anubis
Anubis
Noobstars
Anubis
Level 12
God Stats
7W - 7L
1,536 SR
Queue Stats
21W - 23L
1,398 Elo+
Solo
Cliodhna
Cliodhna
imjustausername
Cliodhna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beckwin
Merlin
20
7 / 5 / 10
12,998
500
17,842
14,024
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
DefyShadows
Izanami
20
14 / 6 / 12
15,162
583
28,362
19,477
6,743
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
FridayKnights
Cu Chulainn
20
3 / 4 / 7
12,726
489
13,135
20,223
23,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Horroz
Bacchus
18
10 / 6 / 17
13,572
522
13,319
28,814
40,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Jesscalate
Erlang Shen
18
1 / 4 / 5
11,163
429
4,983
18,789
9,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ahony32
Neith
14
1 / 10 / 5
9,808
377
6,344
16,127
4,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
17
3 / 9 / 6
12,251
471
9,750
27,377
32,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
3 / 5 / 5
11,689
450
10,163
22,208
23,919
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
Noobstars
Anubis
19
12 / 5 / 2
13,550
521
23,415
19,769
7,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
18
4 / 7 / 7
11,853
456
15,628
19,366
7,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
48
35
Kills
23
25
Deaths
36
51
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
Ahony32
Neith
1
10
5
0.35
W
Merlin
Beckwin
Merlin
7
5
10
2.4
L
Fafnir
3
9
6
0.67
W
Izanami
DefyShadows
Izanami
14
6
12
3.33
W
Cu Chulainn
FridayKnights
Cu Chulainn
3
4
7
1.63
W
Bacchus
Horroz
Bacchus
10
6
17
3.08
W
Erlang Shen
Jesscalate
Erlang Shen
1
4
5
0.88
L
3
5
5
1.1
L
Anubis
Noobstars
Anubis
12
5
2
2.6
L
Cliodhna
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,641
Damage
65,300
101,327
Taken
104,847
85,188
Mitigated
76,589
26,532
Healing
28,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Ahony32
Neith
6,344
3,204
0
1,839
16,127
4,723
4,158
6,520
9,411
0
41,579
W
Merlin
Beckwin
Merlin
17,842
1,140
159
2,500
14,024
4,630
1,570
8,056
5,968
77,396
0
L
Fafnir
9,750
3,127
127
4,914
27,377
32,727
682
8,093
19,176
71,921
0
W
Izanami
DefyShadows
Izanami
28,362
18,794
0
7,529
19,477
6,743
3,466
7,850
11,627
0
112,565
W
Cu Chulainn
FridayKnights
Cu Chulainn
13,135
2,024
0
1,029
20,223
23,865
734
4,545
15,678
18,265
69,202
W
Bacchus
Horroz
Bacchus
13,319
1,893
0
6,832
28,814
40,911
567
8,467
20,347
34,154
0
W
Erlang Shen
Jesscalate
Erlang Shen
4,983
2,384
0
8,483
18,789
9,039
0
4,247
14,542
0
83,216
L
10,163
2,685
0
5,131
22,208
23,919
264
7,744
14,321
0
61,505
L
Anubis
Noobstars
Anubis
23,415
205
0
8,728
19,769
7,714
0
6,733
12,446
101,191
0
L
Cliodhna
15,628
1,464
0
7,528
19,366
7,506
0
5,754
13,457
0
91,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,621
Gold Earned
59,151
573
Minions Killed
575
0
Camps Cleared
0
2,381,677
Distance Traveled
2,195,524
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,808
377
67
3
0
381,486
0
W
Merlin
12,998
500
141
5
0
469,052
5
L
Fafnir
12,251
471
103
4
0
430,484
0
W
Izanami
15,162
583
132
5
0
472,031
1
W
Cu Chulainn
12,726
489
156
6
0
499,858
4
W
Bacchus
13,572
522
28
1
0
501,747
4
W
Erlang Shen
11,163
429
116
4
0
438,989
1
L
Vamana
11,689
450
117
5
0
467,704
1
L
Anubis
13,550
521
152
6
0
418,628
0
L
Cliodhna
11,853
456
136
5
0
497,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role