Player Matchup

Bellona
Bellona
Fr1zZoH
Bellona
Level 30
God Stats
0W - 4L
1,791 SR
Queue Stats
59W - 56L
1,434 Elo+
Solo
Kukulkan
Kukulkan
ZonohZ33
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,333 Elo+
Solo
Nu Wa
Nu Wa
theyluvvliaaa
Nu Wa
Level 7
God Stats
26W - 28L
1,294 SR
Queue Stats
31W - 39L
1,254 Elo+
Solo
Ares
Ares
tork333_
Ares
Level 29
God Stats
4W - 6L
1,369 SR
Queue Stats
50W - 76L
1,284 Elo+
Solo
Ullr
Ullr
yugo1531
Ullr
Level 16
God Stats
1W - 3L
1,228 SR
Queue Stats
14W - 30L
1,194 Elo+
Solo
Team Averages
Level 19
1,436 SR
1,300 Elo+

VS

Team Averages
Level 43
1,326 SR
1,270 Elo+
Fenrir
Fenrir
HelHest14
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,416 Elo+
Party 1
Sun Wukong
Sun Wukong
Mancieri
Sun Wukong
Level 17
God Stats
9W - 23L
1,168 SR
Queue Stats
10W - 30L
1,056 Elo+
Party 2
Ra
Ra
PorSuPollo_
Ra
Level 146
God Stats
2W - 1L
1,340 SR
Queue Stats
145W - 116L
1,481 Elo+
Party 1
Camazotz
Camazotz
STA_fedemugzab
Camazotz
Level 26
God Stats
6W - 9L
1,286 SR
Queue Stats
37W - 54L
1,201 Elo+
Party 2
Danzaburou
Danzaburou
yayiyeyo
Danzaburou
Level 17
God Stats
18W - 20L
1,335 SR
Queue Stats
20W - 29L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fr1zZoH
Bellona
12
5 / 9 / 1
8,160
408
16,268
21,369
17,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
ZonohZ33
Kukulkan
13
1 / 8 / 0
7,559
378
5,710
10,871
6,226
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 4 / 0
6,105
305
2,669
5,470
954
Magic Focus

Magic Focus

+20
Magical Power

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
13
0 / 7 / 0
7,251
363
2,124
11,503
5,266
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
12
5 / 6 / 2
8,066
403
7,299
16,134
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HelHest14
Fenrir
17
11 / 1 / 8
12,014
601
11,472
16,606
20,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Mancieri
Sun Wukong
14
2 / 8 / 6
9,309
465
8,020
16,798
15,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
10 / 0 / 7
12,450
623
17,521
9,749
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
15
8 / 1 / 5
10,077
504
7,693
14,794
5,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
yayiyeyo
Danzaburou
14
3 / 4 / 5
9,449
472
8,003
11,824
4,440
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
12
Kills
34
34
Deaths
14
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bellona
Fr1zZoH
Bellona
5
9
1
0.61
W
Fenrir
HelHest14
Fenrir
11
1
8
15
W
Sun Wukong
Mancieri
Sun Wukong
2
8
6
0.63
W
10
0
7
13.5
W
Camazotz
8
1
5
10.5
L
Kukulkan
ZonohZ33
Kukulkan
1
8
0
0.13
L
1
4
0
0.25
L
Ares
0
7
0
0
W
Danzaburou
yayiyeyo
Danzaburou
3
4
5
1.38
L
Ullr
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,070
Damage
52,709
65,347
Taken
69,771
35,701
Mitigated
50,453
5,590
Healing
26,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Fr1zZoH
Bellona
16,268
4,548
0
1,549
21,369
17,445
0
4,038
17,131
0
28,539
W
Fenrir
HelHest14
Fenrir
11,472
2,504
0
5,890
16,606
20,265
1,794
2,147
13,797
15,944
38,682
W
Sun Wukong
Mancieri
Sun Wukong
8,020
1,368
0
1,695
16,798
15,865
1,980
2,584
14,167
0
36,244
W
17,521
2,461
4,602
5,419
9,749
4,609
2,326
2,091
7,519
118,788
0
W
Camazotz
7,693
1,988
0
7,856
14,794
5,274
0
2,498
12,126
0
43,170
L
Kukulkan
ZonohZ33
Kukulkan
5,710
837
0
23
10,871
6,226
593
5,476
4,999
29,870
0
L
2,669
719
0
1,134
5,470
954
0
557
4,873
14,600
0
L
Ares
2,124
70
0
727
11,503
5,266
513
3,146
7,824
23,066
0
W
Danzaburou
yayiyeyo
Danzaburou
8,003
3,928
0
627
11,824
4,440
1,927
1,183
10,130
0
47,974
L
Ullr
7,299
3,207
0
2,157
16,134
5,810
552
5,900
9,658
0
31,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
53,299
177
Minions Killed
520
0
Camps Cleared
0
1,349,636
Distance Traveled
1,776,513
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,160
408
26
1
0
331,377
0
W
Fenrir
12,014
601
95
5
0
357,693
1
W
Sun Wukong
9,309
465
58
3
0
316,809
2
W
Ra
12,450
623
213
11
0
392,860
1
W
Camazotz
10,077
504
63
3
0
392,996
1
L
Kukulkan
7,559
378
53
3
0
253,209
2
L
Nu Wa
6,105
305
17
1
0
144,904
0
L
Ares
7,251
363
38
2
0
319,688
1
W
Danzaburou
9,449
472
91
5
0
316,155
2
L
Ullr
8,066
403
43
2
0
300,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role