Player Matchup

Awilix
Awilix
Silver I
Adruous
Awilix
Silver I
Level 126
God Stats
2W - 0L
1,330 SR
Queue Stats
23W - 21L
1,632 MMR
Solo
Geb
Geb
Gold IV
Kindnessss
Geb
Gold IV
Level 89
God Stats
2W - 2L
1,604 SR
Queue Stats
107W - 100L
1,536 MMR
Party 1
Apollo
Apollo
Platinum V
L3thal Sn1pez
Apollo
Platinum V
Level 125
God Stats
13W - 8L
1,591 SR
Queue Stats
421W - 419L
1,628 MMR
Solo
Janus
Janus
Gold IV
Sin6665
Janus
Gold IV
Level 64
God Stats
3W - 3L
1,407 SR
Queue Stats
43W - 37L
1,650 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
Vegetro
Sun Wukong
Gold II
Level 124
God Stats
3W - 0L
1,824 SR
Queue Stats
225W - 212L
1,630 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,551 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,593 SR
1,618 MMR
Da Ji
Da Ji
Gold I
Carlos_Joker7
Da Ji
Gold I
Level 157
God Stats
10W - 7L
1,682 SR
Queue Stats
264W - 256L
1,586 MMR
Solo
Sylvanus
Sylvanus
Gold V
JSvengali
Sylvanus
Gold V
Level 158
God Stats
31W - 31L
1,604 SR
Queue Stats
120W - 119L
1,442 MMR
Party 2
Bellona
Bellona
Gold III
Jockitches_
Bellona
Gold III
Level 88
God Stats
3W - 5L
1,653 SR
Queue Stats
108W - 102L
1,591 MMR
Solo
Eset
Eset
Gold IV
MonkaSwaff
Eset
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,620 MMR
Solo
Neith
Neith
Platinum III
SNIPES4523
Neith
Platinum III
Level 159
God Stats
73W - 83L
1,523 SR
Queue Stats
301W - 300L
1,850 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Adruous
Awilix
20
11 / 7 / 11
14,642
542
21,106
22,216
11,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 1 / 17
12,731
472
9,094
20,900
25,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 1 / 14
14,541
539
19,361
23,773
11,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Sin6665
Janus
20
13 / 1 / 14
15,312
567
32,048
17,127
7,357
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Vegetro
Sun Wukong
20
5 / 5 / 9
14,384
533
19,390
29,987
31,937
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TiamatGilgameshArtioAthenaOdin

VS

Bans
Morgan Le FayPersephoneRavanaCu ChulainnSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 4
10,907
404
11,166
23,901
9,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
JSvengali
Sylvanus
16
2 / 5 / 3
11,075
410
12,252
26,374
41,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Jockitches_
Bellona
20
3 / 4 / 6
12,864
476
18,142
28,817
38,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 10 / 3
13,628
505
16,367
24,125
10,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
18
1 / 6 / 5
11,437
424
15,286
22,187
8,362
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
35
Kills
15
15
Deaths
35
65
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Awilix
Adruous
Awilix
11
7
11
2.36
L
2
10
4
0.4
L
Sylvanus
JSvengali
Sylvanus
2
5
3
0.7
L
Bellona
Jockitches_
Bellona
3
4
6
1.5
W
2
1
17
10.5
W
4
1
14
11
L
7
10
3
0.85
L
Neith
1
6
5
0.58
W
Janus
Sin6665
Janus
13
1
14
20
W
Sun Wukong
Vegetro
Sun Wukong
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,999
Damage
73,213
114,003
Taken
125,404
87,042
Mitigated
109,717
31,521
Healing
30,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Adruous
Awilix
21,106
8,706
0
3,406
22,216
11,069
221
7,660
14,303
0
95,210
L
11,166
2,201
0
383
23,901
9,956
0
6,086
17,675
0
78,056
L
Sylvanus
JSvengali
Sylvanus
12,252
1,535
4,635
7,202
26,374
41,691
313
9,542
16,532
31,514
0
L
Bellona
Jockitches_
Bellona
18,142
2,391
0
6,162
28,817
38,769
0
11,280
17,329
18,267
78,656
W
9,094
855
0
4,258
20,900
25,556
582
8,843
11,791
31,084
0
W
19,361
12,657
0
12,659
23,773
11,123
7,374
5,975
17,768
0
160,530
L
16,367
967
2,245
5,102
24,125
10,939
667
11,670
12,242
93,892
0
L
Neith
15,286
5,904
0
4,755
22,187
8,362
70
6,447
15,696
0
99,708
W
Janus
Sin6665
Janus
32,048
1,741
153
4,870
17,127
7,357
884
3,853
12,993
122,223
0
W
Sun Wukong
Vegetro
Sun Wukong
19,390
2,818
0
6,175
29,987
31,937
569
7,364
22,428
16,761
82,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,610
Gold Earned
59,911
731
Minions Killed
684
0
Camps Cleared
0
2,617,192
Distance Traveled
2,310,102
18
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,642
542
132
5
0
573,060
0
L
Da Ji
10,907
404
98
4
0
455,961
2
L
Sylvanus
11,075
410
37
1
0
472,753
12
L
Bellona
12,864
476
197
7
0
515,906
8
W
Geb
12,731
472
39
1
0
488,376
1
W
Apollo
14,541
539
224
8
0
560,005
8
L
Eset
13,628
505
177
7
0
421,088
4
L
Neith
11,437
424
175
6
0
444,394
8
W
Janus
15,312
567
180
7
0
505,483
1
W
Sun Wukong
14,384
533
156
6
0
490,268
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role