Player Matchup

Ymir
Ymir
Onderion
Ymir
Level 68
God Stats
2W - 1L
1,599 SR
Queue Stats
4W - 7L
1,448 Elo+
Party 1
Chaac
Chaac
Sevinikus
Chaac
Level 156
God Stats
2W - 2L
1,708 SR
Queue Stats
68W - 56L
1,604 Elo+
Party 1
Sol
Sol
xBIGxRHONDAx
Sol
Level 152
God Stats
1W - 1L
1,472 SR
Queue Stats
67W - 56L
1,602 Elo+
Party 1
Team Averages
Level 125
1,593 SR
1,551 Elo+

VS

Team Averages
Level 89
1,550 SR
1,508 Elo+
Danzaburou
Danzaburou
Sandye
Danzaburou
Level 36
God Stats
208W - 144L
1,522 SR
Queue Stats
208W - 147L
1,410 Elo+
Party 2
Horus
Horus
criss12
Horus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 183L
1,350 Elo+
Solo
Anubis
Anubis
thespycburrito
Anubis
Level 122
God Stats
160W - 89L
1,627 SR
Queue Stats
771W - 572L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 2 / 14
12,591
700
6,001
12,036
13,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Sevinikus
Chaac
18
11 / 0 / 12
13,710
762
26,687
20,295
18,170
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
10 / 1 / 10
13,209
734
17,614
14,370
3,897
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sandye
Danzaburou
14
0 / 6 / 2
9,837
547
15,089
17,380
5,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
criss12
Horus
12
0 / 8 / 2
9,416
523
6,649
20,558
18,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 9 / 0
11,426
635
14,187
17,486
7,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
23
Kills
3
3
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
14
4.5
L
Danzaburou
Sandye
Danzaburou
0
6
2
0.17
W
Chaac
Sevinikus
Chaac
11
0
12
17
L
Horus
criss12
Horus
0
8
2
0.13
L
3
9
0
0.33
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,302
Damage
35,925
46,701
Taken
55,424
35,458
Mitigated
32,027
21,748
Healing
16,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,001
633
1,068
3,341
12,036
13,391
160
4,886
6,648
18,168
0
L
Danzaburou
Sandye
Danzaburou
15,089
6,608
0
4,665
17,380
5,777
0
7,530
9,850
0
43,330
W
Chaac
Sevinikus
Chaac
26,687
3,773
0
10,705
20,295
18,170
533
4,980
14,795
0
60,130
L
Horus
criss12
Horus
6,649
1,430
1,893
4,201
20,558
18,880
0
9,746
10,812
1,810
7,721
L
14,187
1,185
0
5,365
17,486
7,370
504
7,082
10,404
64,735
0
W
17,614
6,791
0
6,634
14,370
3,897
2,284
7,074
7,002
82,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,510
Gold Earned
30,679
218
Minions Killed
208
9
Camps Cleared
7
994,116
Distance Traveled
735,877
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,591
700
24
1
1
304,967
13
L
Danzaburou
9,837
547
89
5
2
262,277
3
W
Chaac
13,710
762
83
5
2
358,592
3
L
Horus
9,416
523
5
0
0
277,436
6
L
Anubis
11,426
635
114
6
5
196,164
3
W
Sol
13,209
734
111
6
6
330,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role