Player Matchup

Baron Samedi
Baron Samedi
ChanceSays
Baron Samedi
Level 138
God Stats
1W - 0L
1,370 SR
Queue Stats
12W - 6L
1,639 Elo+
Party 1
Sylvanus
Sylvanus
IsEffortNeeded
Sylvanus
Level 151
God Stats
1W - 1L
1,577 SR
Queue Stats
6W - 4L
1,538 Elo+
Party 1
Fenrir
Fenrir
Jahbri90
Fenrir
Level 123
God Stats
4W - 2L
1,585 SR
Queue Stats
69W - 59L
1,491 Elo+
Party 1
Loki
Loki
Ronriesuto
Loki
Level 159
God Stats
2W - 0L
1,867 SR
Queue Stats
14W - 9L
1,529 Elo+
Party 1
Nu Wa
Nu Wa
eunjo
Nu Wa
Level 127
God Stats
11W - 14L
1,602 SR
Queue Stats
41W - 40L
1,576 Elo+
Party 1
Team Averages
Level 140
1,600 SR
1,555 Elo+

VS

Team Averages
Level 116
1,522 SR
1,454 Elo+
Cliodhna
Cliodhna
HowT0D0This
Cliodhna
Level 109
God Stats
3W - 2L
1,415 SR
Queue Stats
12W - 13L
1,421 Elo+
Party 2
Ra
Ra
HyBridSound
Ra
Level 122
God Stats
2W - 4L
1,565 SR
Queue Stats
40W - 39L
1,470 Elo+
Party 2
Cerberus
Cerberus
KonoDioDaddy
Cerberus
Level 129
God Stats
3W - 3L
1,459 SR
Queue Stats
50W - 59L
1,418 Elo+
Party 2
Neith
Neith
MCRFAN
Neith
Level 112
God Stats
18W - 18L
1,499 SR
Queue Stats
85W - 98L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
TsukiKoArt
Baron Samedi
Level 108
God Stats
14W - 10L
1,672 SR
Queue Stats
60W - 67L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChanceSays
Baron Samedi
16
3 / 0 / 19
8,768
877
9,914
6,505
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
15
6 / 1 / 14
9,334
933
11,345
8,855
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Jahbri90
Fenrir
14
4 / 3 / 18
8,791
879
4,488
7,695
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 2 / 14
10,100
1,010
12,505
8,467
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
eunjo
Nu Wa
14
8 / 2 / 17
9,506
951
7,547
4,334
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HowT0D0This
Cliodhna
13
1 / 6 / 3
7,372
737
3,014
10,692
3,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 7 / 0
8,553
855
7,224
8,733
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
KonoDioDaddy
Cerberus
13
2 / 8 / 2
8,002
800
4,595
17,620
10,214
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
MCRFAN
Neith
13
1 / 3 / 2
7,132
713
3,105
5,464
1,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TsukiKoArt
Baron Samedi
13
0 / 6 / 6
7,163
716
4,516
9,351
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
21
30
Kills
8
8
Deaths
30
82
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChanceSays
Baron Samedi
3
0
19
12.5
L
Cliodhna
HowT0D0This
Cliodhna
1
6
3
0.42
L
4
7
0
0.57
W
Sylvanus
6
1
14
13
W
Fenrir
Jahbri90
Fenrir
4
3
18
4.33
L
Cerberus
KonoDioDaddy
Cerberus
2
8
2
0.38
L
Neith
MCRFAN
Neith
1
3
2
0.67
W
9
2
14
8
L
Baron Samedi
TsukiKoArt
Baron Samedi
0
6
6
0.5
W
Nu Wa
eunjo
Nu Wa
8
2
17
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,799
Damage
22,454
35,856
Taken
51,860
18,895
Mitigated
21,488
12,078
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChanceSays
Baron Samedi
9,914
465
987
2,973
6,505
3,657
481
3,496
2,929
38,474
0
L
Cliodhna
HowT0D0This
Cliodhna
3,014
48
532
1,489
10,692
3,263
0
6,076
4,312
0
13,934
L
7,224
478
416
477
8,733
2,401
0
4,427
4,044
21,081
0
W
Sylvanus
11,345
3,283
2,340
3,670
8,855
4,459
131
5,468
3,161
27,105
4,103
W
Fenrir
Jahbri90
Fenrir
4,488
696
0
1,086
7,695
5,534
846
1,264
6,353
0
12,178
L
Cerberus
KonoDioDaddy
Cerberus
4,595
285
0
2,509
17,620
10,214
0
9,255
7,840
20,568
0
L
Neith
MCRFAN
Neith
3,105
1,075
435
784
5,464
1,540
0
2,248
3,011
0
18,821
W
12,505
3,772
0
402
8,467
3,571
0
3,314
5,071
0
30,826
L
Baron Samedi
TsukiKoArt
Baron Samedi
4,516
288
519
1,007
9,351
4,070
0
4,783
4,153
16,007
0
W
Nu Wa
eunjo
Nu Wa
7,547
2,001
0
620
4,334
1,674
406
2,601
1,681
12,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,499
Gold Earned
38,222
223
Minions Killed
212
11
Camps Cleared
5
933,476
Distance Traveled
778,478
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,768
877
87
9
0
194,832
1
L
Cliodhna
7,372
737
27
3
2
151,056
0
L
Ra
8,553
855
53
5
1
156,297
2
W
Sylvanus
9,334
933
59
6
4
178,786
0
W
Fenrir
8,791
879
23
2
2
187,726
0
L
Cerberus
8,002
800
54
5
2
163,151
0
L
Neith
7,132
713
44
4
0
172,591
2
W
Loki
10,100
1,010
42
4
4
204,755
0
L
Baron Samedi
7,163
716
34
3
0
135,383
2
W
Nu Wa
9,506
951
12
1
1
167,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role