Player Matchup

Sol
Sol
DeltaBlue8244
Sol
Level 106
God Stats
3W - 4L
1,501 SR
Queue Stats
926W - 770L
1,623 Elo+
Solo
Izanami
Izanami
Fr00g
Izanami
Level 57
God Stats
88W - 63L
1,600 SR
Queue Stats
228W - 206L
1,534 Elo+
Solo
Mulan
Mulan
K1NGS
Mulan
Level 125
God Stats
14W - 14L
1,565 SR
Queue Stats
391W - 371L
1,506 Elo+
Solo
Guan Yu
Guan Yu
Metro-Haze-_O
Guan Yu
Level 157
God Stats
7W - 6L
1,577 SR
Queue Stats
346W - 311L
1,530 Elo+
Solo
Ares
Ares
Rexn0Ris01
Ares
Level 103
God Stats
1W - 1L
1,860 SR
Queue Stats
42W - 53L
1,471 Elo+
Solo
Team Averages
Level 110
1,620 SR
1,533 Elo+

VS

Team Averages
Level 133
1,498 SR
1,520 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Charmingo
Danzaburou
Level 160
God Stats
48W - 42L
1,647 SR
Queue Stats
775W - 761L
1,549 Elo+
Solo
Da Ji
Da Ji
Saekiu
Da Ji
Level 109
God Stats
3W - 7L
1,351 SR
Queue Stats
546W - 533L
1,547 Elo+
Party 1
Guan Yu
Guan Yu
vNoRepxnt
Guan Yu
Level 118
God Stats
8W - 8L
1,491 SR
Queue Stats
320W - 301L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,225
519
3,536
7,762
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Fr00g
Izanami
10
5 / 4 / 2
6,695
558
9,066
8,642
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
K1NGS
Mulan
11
2 / 2 / 3
6,353
529
3,330
7,364
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
10
2 / 3 / 0
6,374
531
5,589
10,287
5,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 3 / 7
6,539
545
3,742
9,548
7,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 0 / 0
8,064
672
9,475
5,880
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
 
Thanatos
10
3 / 3 / 3
6,186
516
5,739
11,392
5,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Charmingo
Danzaburou
11
1 / 4 / 5
6,710
559
4,788
8,791
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Saekiu
Da Ji
11
2 / 2 / 3
6,467
539
4,341
6,953
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
vNoRepxnt
Guan Yu
10
0 / 2 / 4
5,780
482
3,575
7,349
2,029
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
11
Kills
14
14
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
0
8
W
Thanatos
 
Thanatos
3
3
3
1.5
W
Danzaburou
Charmingo
Danzaburou
1
4
5
0.88
L
1
2
0
0.5
L
Izanami
Fr00g
Izanami
5
4
2
1.5
L
Mulan
K1NGS
Mulan
2
2
3
1.75
L
Guan Yu
2
3
0
0.67
L
1
3
7
1.5
W
Da Ji
Saekiu
Da Ji
2
2
3
1.75
W
Guan Yu
vNoRepxnt
Guan Yu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,263
Damage
27,918
43,603
Taken
40,365
20,872
Mitigated
14,610
13,035
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,475
3,561
0
3,738
5,880
2,262
710
2,169
3,711
52,047
5,464
W
Thanatos
 
Thanatos
5,739
974
0
6,099
11,392
5,484
0
1,756
9,636
0
22,631
W
Danzaburou
Charmingo
Danzaburou
4,788
1,854
0
2,292
8,791
2,187
0
2,408
6,383
0
42,530
L
3,536
1,138
0
3,019
7,762
2,788
112
4,844
2,918
36,035
3,730
L
Izanami
Fr00g
Izanami
9,066
6,075
0
1,934
8,642
2,070
1,986
693
7,706
0
44,627
L
Mulan
K1NGS
Mulan
3,330
516
0
2,369
7,364
2,957
3
1,875
5,404
0
32,359
L
Guan Yu
5,589
1,082
0
4,098
10,287
5,923
194
886
9,401
0
31,058
L
3,742
183
0
1,615
9,548
7,134
333
156
9,067
15,482
0
W
Da Ji
Saekiu
Da Ji
4,341
1,105
0
3,242
6,953
2,648
108
766
6,187
0
34,490
W
Guan Yu
vNoRepxnt
Guan Yu
3,575
879
255
1,634
7,349
2,029
0
0
7,349
0
23,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,186
Gold Earned
33,207
314
Minions Killed
341
0
Camps Cleared
0
1,110,512
Distance Traveled
1,115,402
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,064
672
108
9
0
240,947
2
W
Thanatos
6,186
516
40
3
0
233,358
2
W
Danzaburou
6,710
559
75
6
0
203,516
2
L
Sol
6,225
519
74
6
0
220,515
3
L
Izanami
6,695
558
93
8
0
196,271
4
L
Mulan
6,353
529
70
6
0
269,520
2
L
Guan Yu
6,374
531
54
5
0
189,033
4
L
Ares
6,539
545
23
2
0
235,173
1
W
Da Ji
6,467
539
67
6
0
233,886
3
W
Guan Yu
5,780
482
51
4
0
203,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role