Player Matchup

Merlin
Merlin
Anastaccia
Merlin
Level 27
God Stats
32W - 34L
1,407 SR
Queue Stats
164W - 229L
1,335 Elo+
Party 1
Discordia
Discordia
ExcellaMahiers
Discordia
Level 27
God Stats
20W - 33L
1,405 SR
Queue Stats
137W - 169L
1,301 Elo+
Party 1
Agni
Agni
MadrinhaLi
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 217L
1,399 Elo+
Party 1
Nemesis
Nemesis
alexrocha01887
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,035 Elo+
Party 1
Hercules
Hercules
indiodark
Hercules
Level 12
God Stats
15W - 38L
1,291 SR
Queue Stats
21W - 49L
1,246 Elo+
Party 1
Team Averages
Level 19
1,421 SR
1,263 Elo+

VS

Team Averages
Level 28
1,483 SR
1,496 Elo+
Hun Batz
Hun Batz
Aësïr
Hun Batz
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 37L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
Carfinho
Sylvanus
Level 21
God Stats
3W - 3L
1,450 SR
Queue Stats
33W - 21L
1,554 Elo+
Party 2
Odin
Odin
DarkVenoX
Odin
Level 25
God Stats
2W - 0L
1,712 SR
Queue Stats
28W - 26L
1,495 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
duwandscheer
Morgan Le Fay
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 65L
1,454 Elo+
Solo
Medusa
Medusa
sacul94
Medusa
Level 29
God Stats
2W - 1L
1,251 SR
Queue Stats
12W - 12L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Anastaccia
Merlin
15
2 / 7 / 3
9,610
961
12,006
14,851
4,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
ExcellaMahiers
Discordia
14
1 / 3 / 3
8,845
885
5,821
5,968
1,787
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 6
10,085
1,009
18,347
12,890
4,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 13 / 3
8,295
830
1,482
16,670
5,878
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
indiodark
Hercules
16
3 / 8 / 4
10,476
1,048
6,206
22,975
22,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

35

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aësïr
Hun Batz
17
10 / 2 / 16
11,564
1,156
13,751
10,745
4,439
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Carfinho
Sylvanus
18
6 / 0 / 23
11,052
1,105
10,597
7,770
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Odin
18
4 / 2 / 23
10,364
1,036
9,428
12,937
13,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
duwandscheer
Morgan Le Fay
18
7 / 0 / 16
11,478
1,148
16,532
6,699
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
sacul94
Medusa
18
8 / 3 / 17
10,961
1,096
16,917
12,152
5,509
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
130
7
Kills
35
35
Deaths
7
19
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Merlin
Anastaccia
Merlin
2
7
3
0.5
W
Hun Batz
Aësïr
Hun Batz
10
2
16
9
W
Sylvanus
Carfinho
Sylvanus
6
0
23
17.5
W
Odin
4
2
23
7.75
L
Discordia
ExcellaMahiers
Discordia
1
3
3
0.83
L
1
4
6
1
L
0
13
3
0.12
W
Morgan Le Fay
duwandscheer
Morgan Le Fay
7
0
16
15
L
Hercules
indiodark
Hercules
3
8
4
0.63
W
Medusa
sacul94
Medusa
8
3
17
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,862
Damage
67,225
73,354
Taken
50,303
38,930
Mitigated
35,102
2,741
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Anastaccia
Merlin
12,006
789
0
250
14,851
4,648
0
6,876
7,561
25,997
0
W
Hun Batz
Aësïr
Hun Batz
13,751
3,595
0
616
10,745
4,439
0
7,770
2,789
0
29,822
W
Sylvanus
Carfinho
Sylvanus
10,597
2,186
5,972
3,399
7,770
8,891
0
4,616
2,931
19,171
0
W
Odin
9,428
2,584
0
1,270
12,937
13,496
0
9,494
3,128
0
15,383
L
Discordia
ExcellaMahiers
Discordia
5,821
633
0
0
5,968
1,787
0
1,152
4,632
14,946
0
L
18,347
253
0
21
12,890
4,109
0
4,451
8,123
48,180
0
L
1,482
728
0
508
16,670
5,878
0
6,139
9,785
0
3,128
W
Morgan Le Fay
duwandscheer
Morgan Le Fay
16,532
1,793
0
1,318
6,699
2,767
0
5,399
1,260
42,215
0
L
Hercules
indiodark
Hercules
6,206
2,050
0
1,962
22,975
22,508
0
7,400
14,682
0
13,346
W
Medusa
sacul94
Medusa
16,917
8,798
0
974
12,152
5,509
0
8,673
3,320
0
32,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,311
Gold Earned
55,419
157
Minions Killed
173
3
Camps Cleared
9
812,910
Distance Traveled
1,014,253
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,610
961
25
3
1
149,680
0
W
Hun Batz
11,564
1,156
47
5
3
212,873
1
W
Sylvanus
11,052
1,105
21
2
0
171,637
1
W
Odin
10,364
1,036
17
2
2
219,179
2
L
Discordia
8,845
885
21
2
0
132,992
0
L
Agni
10,085
1,009
95
10
1
199,640
2
L
Nemesis
8,295
830
4
0
1
129,978
0
W
Morgan Le Fay
11,478
1,148
56
6
0
204,736
0
L
Hercules
10,476
1,048
12
1
0
200,620
0
W
Medusa
10,961
1,096
32
3
4
205,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role