Player Matchup

Skadi
Skadi
Colt4020
Skadi
Level 41
God Stats
4W - 5L
1,351 SR
Queue Stats
166W - 164L
1,415 Elo+
Solo
Amaterasu
Amaterasu
Kenbu917
Amaterasu
Level 29
God Stats
5W - 2L
1,536 SR
Queue Stats
42W - 29L
1,471 Elo+
Party 2
Cerberus
Cerberus
ReAcH_2002
Cerberus
Level 63
God Stats
11W - 7L
1,632 SR
Queue Stats
38W - 27L
1,471 Elo+
Party 2
Ravana
Ravana
catamat45
Ravana
Level 104
God Stats
2W - 1L
1,436 SR
Queue Stats
38W - 29L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
thenewrounds
Nu Wa
Level 57
God Stats
1W - 4L
1,453 SR
Queue Stats
38W - 28L
1,467 Elo+
Party 2
Team Averages
Level 59
1,482 SR
1,458 Elo+

VS

Team Averages
Level 45
1,478 SR
1,385 Elo+
Sol
Sol
Emel Jaye
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 241L
1,397 Elo+
Party 1
Terra
Terra
Gayde Roks
Terra
Level 59
God Stats
4W - 5L
1,287 SR
Queue Stats
239W - 281L
1,402 Elo+
Party 1
Fenrir
Fenrir
Ryan Oliveiira
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 86L
1,411 Elo+
Party 3
Bellona
Bellona
ShoTzZ_H
Bellona
Level 69
God Stats
8W - 9L
1,388 SR
Queue Stats
204W - 229L
1,387 Elo+
Party 3
Neith
Neith
s1mple_-z
Neith
Level 23
God Stats
1W - 2L
1,713 SR
Queue Stats
25W - 37L
1,328 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Colt4020
Skadi
15
5 / 5 / 6
10,285
468
11,041
10,396
3,056
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Kenbu917
Amaterasu
17
1 / 2 / 7
11,018
501
11,051
16,174
16,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
ReAcH_2002
Cerberus
15
5 / 3 / 5
10,425
474
7,632
15,067
14,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
catamat45
Ravana
20
10 / 2 / 2
12,750
580
8,798
10,889
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 1 / 12
12,242
556
22,529
9,195
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 4
8,368
380
5,050
15,293
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
10
0 / 6 / 4
7,700
350
1,516
14,625
7,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 5 / 0
9,456
430
8,350
15,875
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
ShoTzZ_H
Bellona
16
2 / 1 / 2
9,728
442
8,463
16,373
12,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
s1mple_-z
Neith
16
5 / 5 / 2
9,803
446
10,051
14,781
4,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
27
Kills
13
13
Deaths
27
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
Colt4020
Skadi
5
5
6
1.6
L
1
10
4
0.3
L
Terra
0
6
4
0.33
W
Amaterasu
Kenbu917
Amaterasu
1
2
7
2.25
W
Cerberus
ReAcH_2002
Cerberus
5
3
5
2.5
L
5
5
0
1
L
Bellona
ShoTzZ_H
Bellona
2
1
2
3
W
Ravana
catamat45
Ravana
10
2
2
5.5
L
Neith
s1mple_-z
Neith
5
5
2
1.2
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,051
Damage
33,430
61,721
Taken
76,947
42,789
Mitigated
33,129
23,669
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Colt4020
Skadi
11,041
5,153
0
930
10,396
3,056
2,672
1,373
9,023
0
58,107
L
5,050
734
0
2,959
15,293
3,838
223
7,293
7,624
44,246
3,792
L
Terra
1,516
264
1,734
2,781
14,625
7,718
300
6,316
8,046
10,796
0
W
Amaterasu
Kenbu917
Amaterasu
11,051
5,303
0
7,733
16,174
16,109
1,811
957
15,217
928
50,505
W
Cerberus
ReAcH_2002
Cerberus
7,632
256
744
6,580
15,067
14,771
513
2,397
12,670
41,618
0
L
8,350
598
0
3,704
15,875
4,599
0
5,981
9,596
0
37,897
L
Bellona
ShoTzZ_H
Bellona
8,463
1,495
0
3,873
16,373
12,811
0
3,824
12,289
0
56,943
W
Ravana
catamat45
Ravana
8,798
2,321
0
6,721
10,889
6,424
4,463
1,656
9,233
0
99,146
L
Neith
s1mple_-z
Neith
10,051
3,338
0
2,156
14,781
4,163
846
5,616
8,975
0
61,242
W
22,529
7,490
0
961
9,195
2,429
8,431
1,052
8,143
88,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,720
Gold Earned
45,055
545
Minions Killed
375
0
Camps Cleared
0
2,115,304
Distance Traveled
1,674,149
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,285
468
80
4
0
406,276
3
L
Sol
8,368
380
76
3
0
308,452
0
L
Terra
7,700
350
16
1
0
228,238
1
W
Amaterasu
11,018
501
87
4
0
426,465
4
W
Cerberus
10,425
474
88
4
0
420,933
3
L
Fenrir
9,456
430
61
3
0
330,037
4
L
Bellona
9,728
442
112
5
0
475,274
0
W
Ravana
12,750
580
141
6
0
451,013
0
L
Neith
9,803
446
110
5
0
332,148
0
W
Nu Wa
12,242
556
149
7
0
410,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role