Player Matchup

Ra
Ra
Kaosito JR
Ra
Level 67
God Stats
2W - 4L
1,506 SR
Queue Stats
43W - 49L
1,303 Elo+
Party 1
Cthulhu
Cthulhu
Rade Royal
Cthulhu
Level 65
God Stats
2W - 4L
1,237 SR
Queue Stats
76W - 98L
1,379 Elo+
Solo
Kukulkan
Kukulkan
Terryblackauu
Kukulkan
Level 57
God Stats
17W - 16L
1,544 SR
Queue Stats
38W - 50L
1,304 Elo+
Party 1
Team Averages
Level 63
1,429 SR
1,329 Elo+

VS

Team Averages
Level 110
1,518 SR
1,428 Elo+
Geb
Geb
Tank_924
Geb
Level 92
God Stats
17W - 16L
1,499 SR
Queue Stats
203W - 204L
1,449 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
pidevon001
Morgan Le Fay
Level 128
God Stats
42W - 35L
1,551 SR
Queue Stats
688W - 718L
1,433 Elo+
Party 2
Neith
Neith
shayynicolee
Neith
Level 110
God Stats
13W - 13L
1,505 SR
Queue Stats
50W - 55L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 3
12,850
612
14,782
24,748
10,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Rade Royal
Cthulhu
16
3 / 5 / 3
12,837
611
14,165
31,771
37,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Terryblackauu
Kukulkan
15
3 / 9 / 1
12,187
580
8,571
17,828
7,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 18
12,912
615
11,496
17,958
26,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
pidevon001
Morgan Le Fay
18
5 / 1 / 13
13,298
633
29,304
11,499
6,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
16 / 5 / 4
15,500
738
25,829
19,313
7,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
7
Kills
23
23
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
Cthulhu
Rade Royal
Cthulhu
3
5
3
0.9
W
2
1
18
11
L
Kukulkan
Terryblackauu
Kukulkan
3
9
1
0.39
W
Morgan Le Fay
pidevon001
Morgan Le Fay
5
1
13
11.5
W
16
5
4
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,518
Damage
66,629
74,347
Taken
48,770
54,955
Mitigated
41,256
16,474
Healing
11,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,782
1,616
2,836
6,973
24,748
10,294
1,024
14,688
10,060
55,793
0
L
Cthulhu
Rade Royal
Cthulhu
14,165
1,068
792
3,698
31,771
37,034
0
18,141
13,630
25,677
0
W
11,496
1,250
0
2,220
17,958
26,609
487
11,795
4,323
29,765
0
L
Kukulkan
Terryblackauu
Kukulkan
8,571
764
831
1,344
17,828
7,627
0
8,344
9,484
44,158
0
W
Morgan Le Fay
pidevon001
Morgan Le Fay
29,304
3,040
0
3,326
11,499
6,889
142
7,993
2,767
72,431
0
W
25,829
13,598
0
5,653
19,313
7,758
2,420
14,413
3,811
0
68,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
41,710
226
Minions Killed
220
5
Camps Cleared
7
1,038,036
Distance Traveled
1,166,639
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,850
612
112
5
1
327,195
0
L
Cthulhu
12,837
611
27
1
1
391,435
0
W
Geb
12,912
615
25
1
2
412,741
1
L
Kukulkan
12,187
580
87
4
3
319,406
0
W
Morgan Le Fay
13,298
633
88
4
3
404,428
4
W
Neith
15,500
738
107
5
2
349,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role