Player Matchup

Morgan Le Fay
Morgan Le Fay
Ragnarkock
Morgan Le Fay
Level 102
God Stats
2W - 3L
1,474 SR
Queue Stats
91W - 98L
1,445 Elo+
Solo
Chaac
Chaac
ToastyMelba
Chaac
Level 75
God Stats
10W - 6L
1,236 SR
Queue Stats
80W - 85L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
VerminSermon
Tsukuyomi
Level 119
God Stats
2W - 5L
1,007 SR
Queue Stats
507W - 728L
1,434 Elo+
Solo
Team Averages
Level 99
1,239 SR
1,437 Elo+

VS

Team Averages
Level 91
1,485 SR
1,451 Elo+
Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BaskervillesK9
Danzaburou
Level 48
God Stats
8W - 11L
1,582 SR
Queue Stats
106W - 106L
1,522 Elo+
Party 1
Ymir
Ymir
DJPhatjamz
Ymir
Level 119
God Stats
0W - 4L
1,372 SR
Queue Stats
9W - 17L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ragnarkock
Morgan Le Fay
13
4 / 3 / 10
9,640
742
7,275
7,967
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 12
9,771
752
8,709
15,205
15,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
VerminSermon
Tsukuyomi
14
8 / 4 / 7
9,922
763
13,745
10,713
4,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 4 / 7
8,194
630
5,728
10,996
4,174
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
BaskervillesK9
Danzaburou
12
5 / 8 / 4
9,146
704
11,410
12,936
4,639
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 4 / 8
8,099
623
5,197
12,944
14,065
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
16
Kills
8
9
Deaths
16
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
7
1.38
L
Danzaburou
BaskervillesK9
Danzaburou
5
8
4
0.88
L
1
4
8
1.25
W
Morgan Le Fay
Ragnarkock
Morgan Le Fay
4
3
10
3
W
4
2
12
5
W
Tsukuyomi
VerminSermon
Tsukuyomi
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,729
Damage
22,335
33,885
Taken
36,876
23,096
Mitigated
22,878
8,569
Healing
3,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,728
1,912
0
1,308
10,996
4,174
323
1,417
9,395
0
20,813
L
Danzaburou
BaskervillesK9
Danzaburou
11,410
3,996
0
1,575
12,936
4,639
505
3,781
8,763
0
28,058
L
5,197
514
0
570
12,944
14,065
52
2,312
10,357
17,264
0
W
Morgan Le Fay
Ragnarkock
Morgan Le Fay
7,275
285
608
928
7,967
3,236
1,059
1,476
6,491
30,437
0
W
8,709
1,216
472
5,463
15,205
15,475
422
2,686
12,519
3,193
27,337
W
Tsukuyomi
VerminSermon
Tsukuyomi
13,745
3,958
0
1,098
10,713
4,385
57
1,564
9,149
0
31,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,333
Gold Earned
25,439
145
Minions Killed
94
5
Camps Cleared
5
743,655
Distance Traveled
674,123
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,194
630
31
2
2
243,807
6
L
Danzaburou
9,146
704
41
3
1
197,375
2
L
Ymir
8,099
623
22
2
2
232,941
4
W
Morgan Le Fay
9,640
742
67
5
4
229,582
5
W
Chaac
9,771
752
48
4
1
259,215
2
W
Tsukuyomi
9,922
763
30
2
0
254,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role