Player Matchup

Achilles
Achilles
Cheeki Slav2409
Achilles
Level 17
God Stats
7W - 6L
1,545 SR
Queue Stats
7W - 8L
1,509 Elo+
Party 2
Athena
Athena
EAP Amp
Athena
Level 158
God Stats
8W - 4L
1,665 SR
Queue Stats
299W - 319L
1,607 Elo+
Party 2
Cliodhna
Cliodhna
RexTheSauceLord
Cliodhna
Level 126
God Stats
21W - 17L
1,525 SR
Queue Stats
62W - 84L
1,414 Elo+
Party 2
Poseidon
Poseidon
TheAtomicZeus
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
TheBushMan97
Skadi
Level 109
God Stats
15W - 17L
1,548 SR
Queue Stats
100W - 113L
1,497 Elo+
Party 2
Team Averages
Level 83
1,557 SR
1,505 Elo+

VS

Team Averages
Level 75
1,520 SR
1,534 Elo+
Thanatos
Thanatos
Colonelcrunch22
Thanatos
Level 64
God Stats
5W - 0L
1,726 SR
Queue Stats
69W - 53L
1,555 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GMoney0528
Morgan Le Fay
Level 39
God Stats
5W - 4L
1,465 SR
Queue Stats
139W - 127L
1,451 Elo+
Solo
Olorun
Olorun
NigCrimson
Olorun
Level 139
God Stats
1W - 1L
1,317 SR
Queue Stats
276W - 236L
1,543 Elo+
Party 1
Ra
Ra
Skittles5301
Ra
Level 87
God Stats
7W - 5L
1,591 SR
Queue Stats
125W - 78L
1,629 Elo+
Party 1
Hun Batz
Hun Batz
youngreaper222
Hun Batz
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
6
0 / 5 / 0
4,113
411
1,230
6,055
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
EAP Amp
Athena
8
3 / 1 / 4
5,805
581
2,582
8,891
3,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
10
3 / 2 / 2
6,015
602
6,454
10,408
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
TheAtomicZeus
Poseidon
7
1 / 7 / 0
4,476
448
1,142
4,839
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
4 / 3 / 4
6,064
606
6,975
6,951
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
4 / 1 / 3
6,490
649
6,435
7,228
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
GMoney0528
Morgan Le Fay
10
4 / 3 / 2
6,290
629
6,082
5,383
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
NigCrimson
Olorun
11
3 / 2 / 1
6,529
653
3,873
7,468
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
4 / 0 / 2
6,911
691
7,300
4,288
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
9
2 / 5 / 3
5,423
542
3,248
6,421
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
17
18
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
5
0
0
W
Thanatos
4
1
3
5.5
L
Athena
EAP Amp
Athena
3
1
4
5
W
Morgan Le Fay
GMoney0528
Morgan Le Fay
4
3
2
1.67
W
Olorun
NigCrimson
Olorun
3
2
1
1.75
L
Cliodhna
3
2
2
2
W
4
0
2
5
L
Poseidon
TheAtomicZeus
Poseidon
1
7
0
0.14
L
4
3
4
2
W
Hun Batz
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,383
Damage
26,938
37,144
Taken
30,788
13,308
Mitigated
12,709
5,422
Healing
15,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
1,230
360
0
274
6,055
3,585
0
3,451
2,604
0
9,169
W
Thanatos
6,435
2,184
0
7,545
7,228
3,101
0
548
6,642
0
38,286
L
Athena
EAP Amp
Athena
2,582
965
871
1,469
8,891
3,691
0
3,029
5,862
14,677
0
W
Morgan Le Fay
GMoney0528
Morgan Le Fay
6,082
1,101
0
984
5,383
1,934
771
1,179
4,204
34,380
0
W
Olorun
NigCrimson
Olorun
3,873
2,070
76
3,466
7,468
2,920
964
324
7,144
36,356
6,854
L
Cliodhna
6,454
1,329
0
1,740
10,408
3,263
0
4,558
5,850
0
26,818
W
7,300
1,445
405
2,813
4,288
2,501
594
534
3,530
42,486
0
L
Poseidon
TheAtomicZeus
Poseidon
1,142
511
0
0
4,839
1,140
0
2,859
1,980
12,707
0
L
6,975
2,987
0
1,068
6,951
1,629
0
2,687
4,264
0
28,632
W
Hun Batz
3,248
753
102
585
6,421
2,253
232
1,139
5,241
0
17,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,473
Gold Earned
31,643
155
Minions Killed
355
0
Camps Cleared
0
982,602
Distance Traveled
987,984
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,113
411
16
2
0
159,512
1
W
Thanatos
6,490
649
74
7
0
216,671
0
L
Athena
5,805
581
20
2
0
210,434
5
W
Morgan Le Fay
6,290
629
58
6
0
173,647
5
W
Olorun
6,529
653
77
8
0
189,868
0
L
Cliodhna
6,015
602
44
4
0
241,552
1
W
Ra
6,911
691
111
11
0
201,149
1
L
Poseidon
4,476
448
24
2
0
163,317
0
L
Skadi
6,064
606
51
5
0
207,787
4
W
Hun Batz
5,423
542
35
4
0
206,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role