Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Rbarahona08
Ne Zha
Level 129
God Stats
14W - 13L
1,561 SR
Queue Stats
114W - 105L
1,572 Elo+
Party 1
Tiamat
Tiamat
Sawkuma
Tiamat
Level 126
God Stats
8W - 5L
1,608 SR
Queue Stats
184W - 152L
1,597 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VALE129
Morgan Le Fay
Level 69
God Stats
11W - 11L
1,639 SR
Queue Stats
586W - 612L
1,582 Elo+
Solo
Hercules
Hercules
userdelROOT
Hercules
Level 66
God Stats
9W - 7L
1,651 SR
Queue Stats
32W - 20L
1,582 Elo+
Party 2
Team Averages
Level 103
1,592 SR
1,567 Elo+

VS

Team Averages
Level 126
1,626 SR
1,533 Elo+
Thanatos
Thanatos
 
Thanatos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AFurryWeeaboo
Nox
Level 59
God Stats
42W - 24L
1,651 SR
Queue Stats
467W - 323L
1,532 Elo+
Solo
Bastet
Bastet
Qexan1
Bastet
Level 128
God Stats
2W - 1L
1,816 SR
Queue Stats
31W - 19L
1,619 Elo+
Solo
Danzaburou
Danzaburou
SmenxRapt
Danzaburou
Level 160
God Stats
9W - 7L
1,662 SR
Queue Stats
82W - 97L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 0 / 9
10,424
1,042
11,053
5,479
2,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
16
4 / 1 / 9
10,309
1,031
7,713
8,395
3,084
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Sawkuma
Tiamat
16
3 / 1 / 8
9,853
985
8,155
5,564
7,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
VALE129
Morgan Le Fay
16
2 / 1 / 9
9,592
959
10,559
6,024
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
userdelROOT
Hercules
17
3 / 1 / 13
10,520
1,052
11,630
15,075
19,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

257

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 2 / 2
9,360
936
8,134
10,035
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
 
Scylla
15
0 / 1 / 3
9,283
928
5,016
7,139
2,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 2
9,067
907
6,449
10,216
3,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Qexan1
Bastet
15
0 / 4 / 2
8,538
854
9,105
10,553
3,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SmenxRapt
Danzaburou
15
1 / 6 / 1
9,072
907
7,709
14,268
4,994
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
16
Kills
4
4
Deaths
16
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
9
8.5
L
Thanatos
 
Thanatos
2
2
2
1.5
L
Scylla
 
Scylla
0
1
3
1.5
L
1
3
2
0.67
L
Bastet
Qexan1
Bastet
0
4
2
0.25
W
Ne Zha
4
1
9
8.5
W
Tiamat
Sawkuma
Tiamat
3
1
8
7
L
Danzaburou
SmenxRapt
Danzaburou
1
6
1
0.25
W
Morgan Le Fay
VALE129
Morgan Le Fay
2
1
9
6.5
W
Hercules
userdelROOT
Hercules
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
36,413
40,537
Taken
52,211
33,417
Mitigated
18,493
9,368
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,053
2,040
0
2,040
5,479
2,004
0
2,532
2,947
0
39,643
L
Thanatos
 
Thanatos
8,134
945
0
2,905
10,035
4,215
0
3,900
5,996
0
18,393
L
Scylla
 
Scylla
5,016
589
0
658
7,139
2,089
0
2,116
4,939
42,650
0
L
6,449
293
0
1,034
10,216
3,339
0
3,746
6,282
24,544
0
L
Bastet
Qexan1
Bastet
9,105
990
0
0
10,553
3,856
0
3,701
6,690
0
18,186
W
Ne Zha
7,713
872
0
1,724
8,395
3,084
0
2,417
5,978
0
40,997
W
Tiamat
Sawkuma
Tiamat
8,155
1,262
0
484
5,564
7,347
0
1,676
3,888
20,878
0
L
Danzaburou
SmenxRapt
Danzaburou
7,709
2,190
0
1,194
14,268
4,994
0
5,737
8,137
0
26,771
W
Morgan Le Fay
VALE129
Morgan Le Fay
10,559
184
0
82
6,024
1,955
0
928
5,096
16,865
0
W
Hercules
userdelROOT
Hercules
11,630
3,601
867
4,171
15,075
19,027
0
3,912
11,163
2,891
14,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,698
Gold Earned
45,320
197
Minions Killed
235
10
Camps Cleared
8
1,118,268
Distance Traveled
1,031,548
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,424
1,042
77
8
1
234,310
0
L
Thanatos
9,360
936
27
3
1
214,145
0
L
Scylla
9,283
928
103
10
0
185,784
4
L
Nox
9,067
907
38
4
2
208,006
0
L
Bastet
8,538
854
24
2
1
226,467
1
W
Ne Zha
10,309
1,031
50
5
1
232,577
2
W
Tiamat
9,853
985
28
3
5
218,169
4
L
Danzaburou
9,072
907
43
4
4
197,146
1
W
Morgan Le Fay
9,592
959
19
2
2
204,942
4
W
Hercules
10,520
1,052
23
2
1
228,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role