Player Matchup

Chaac
Chaac
Excitate aB
Chaac
Level 109
God Stats
19W - 23L
1,611 SR
Queue Stats
80W - 69L
1,580 Elo+
Party 1
Merlin
Merlin
GriffinSpitz
Merlin
Level 124
God Stats
3W - 3L
1,535 SR
Queue Stats
412W - 320L
1,553 Elo+
Party 4
Terra
Terra
That_Kid_Sniff
Terra
Level 85
God Stats
14W - 4L
1,489 SR
Queue Stats
279W - 260L
1,551 Elo+
Party 4
Loki
Loki
WaterburgerBob
Loki
Level 24
God Stats
28W - 15L
1,530 SR
Queue Stats
88W - 74L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
yoyoLouie
Danzaburou
Level 6
God Stats
10W - 4L
1,865 SR
Queue Stats
11W - 6L
1,627 Elo+
Party 4
Team Averages
Level 70
1,606 SR
1,577 Elo+

VS

Team Averages
Level 64
1,541 SR
1,614 Elo+
Khepri
Khepri
BigBirb_Kazan
Khepri
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,798 Elo+
Party 2
Kali
Kali
Smurfman_1
Kali
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 91L
1,548 Elo+
Party 3
Aphrodite
Aphrodite
SugDeezzzzz
Aphrodite
Level 40
God Stats
5W - 5L
1,662 SR
Queue Stats
127W - 109L
1,558 Elo+
Party 3
Medusa
Medusa
strangeS0ul420
Medusa
Level 8
God Stats
1W - 1L
1,547 SR
Queue Stats
1W - 1L
1,656 Elo+
Party 2
Osiris
Osiris
swishydj
Osiris
Level 117
God Stats
0W - 3L
1,496 SR
Queue Stats
21W - 25L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
10,476
698
6,848
12,547
9,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
15
4 / 3 / 1
9,671
645
9,537
8,114
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 7
7,496
500
3,006
12,439
12,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
8 / 0 / 3
10,727
715
7,646
8,977
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
yoyoLouie
Danzaburou
16
6 / 0 / 2
10,387
692
7,406
5,148
1,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
6,288
419
2,720
8,038
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 3
6,388
426
3,346
9,914
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
SugDeezzzzz
Aphrodite
14
3 / 3 / 1
7,836
522
7,455
9,466
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 0
5,388
359
576
6,873
1,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
swishydj
Osiris
9
0 / 11 / 0
5,823
388
6,172
13,269
7,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
25
Kills
5
5
Deaths
25
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
7
0
1
7.5
W
Merlin
4
3
1
1.5
L
1
3
3
0.83
L
Aphrodite
SugDeezzzzz
Aphrodite
3
3
1
1.17
W
0
2
7
1.75
W
8
0
3
9.5
L
0
5
0
0
L
Osiris
swishydj
Osiris
0
11
0
0
W
Danzaburou
yoyoLouie
Danzaburou
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,443
Damage
20,269
47,225
Taken
47,560
29,479
Mitigated
22,241
17,436
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,720
665
17
974
8,038
6,392
0
2,270
5,768
14,876
0
W
6,848
1,616
0
6,775
12,547
9,013
2,525
0
12,547
0
60,883
W
Merlin
9,537
1,094
73
1,919
8,114
3,218
711
3,047
4,877
69,872
0
L
3,346
1,466
0
3,180
9,914
3,048
0
3,403
6,511
0
25,726
L
Aphrodite
SugDeezzzzz
Aphrodite
7,455
390
1,339
4,996
9,466
3,474
0
5,304
4,162
48,209
0
W
3,006
933
1,074
2,264
12,439
12,207
29
4,971
7,196
14,207
0
W
7,646
2,765
0
4,590
8,977
3,099
0
1,164
7,782
0
85,368
L
576
276
0
0
6,873
1,393
0
584
6,289
0
21,448
L
Osiris
swishydj
Osiris
6,172
2,909
0
417
13,269
7,934
0
1,286
11,983
0
25,573
W
Danzaburou
yoyoLouie
Danzaburou
7,406
2,784
0
741
5,148
1,942
2,326
592
4,556
0
77,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,757
Gold Earned
31,723
575
Minions Killed
290
0
Camps Cleared
0
1,545,993
Distance Traveled
1,212,312
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,288
419
21
1
0
193,046
3
W
Chaac
10,476
698
142
9
0
320,465
2
W
Merlin
9,671
645
136
9
0
272,481
0
L
Kali
6,388
426
55
4
0
265,906
1
L
Aphrodite
7,836
522
118
8
0
265,831
6
W
Terra
7,496
500
23
2
0
312,306
2
W
Loki
10,727
715
135
9
0
350,232
6
L
Medusa
5,388
359
47
3
0
229,986
0
L
Osiris
5,823
388
49
3
0
257,543
3
W
Danzaburou
10,387
692
139
9
0
290,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role