Player Matchup

Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Kindnessss
Gilgamesh
Gold IV
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
107W - 100L
1,490 MMR
Party 1
King Arthur
King Arthur
Platinum V
QueezyBreezy_
King Arthur
Platinum V
Level 144
God Stats
15W - 29L
1,427 SR
Queue Stats
742W - 753L
1,595 MMR
Solo
Sol
Sol
Gold V
Sin6665
Sol
Gold V
Level 64
God Stats
2W - 1L
1,280 SR
Queue Stats
43W - 37L
1,604 MMR
Party 1
Ravana
Ravana
Platinum III
gr33nstarr941
Ravana
Platinum III
Level 89
God Stats
20W - 19L
1,603 SR
Queue Stats
240W - 245L
1,602 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,462 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,537 SR
1,570 MMR
Mulan
Mulan
Gold I
BrooklynOG92
Mulan
Gold I
Level 160
God Stats
51W - 32L
1,657 SR
Queue Stats
1,106W - 1,098L
1,563 MMR
Solo
Xing Tian
Xing Tian
Gold V
Project_ToRmEnT
Xing Tian
Gold V
Level 128
God Stats
1W - 4L
1,592 SR
Queue Stats
168W - 169L
1,321 MMR
Party 2
Eset
Eset
Platinum III
l5uckeggs
Eset
Platinum III
Level 88
God Stats
2W - 6L
1,510 SR
Queue Stats
256W - 249L
1,757 MMR
Party 2
Skadi
Skadi
Gold III
nhamshar365
Skadi
Gold III
Level 86
God Stats
3W - 4L
1,419 SR
Queue Stats
118W - 112L
1,607 MMR
Solo
Loki
Loki
Silver II
samadara1418
Loki
Silver II
Level 74
God Stats
2W - 1L
1,509 SR
Queue Stats
10W - 9L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
3 / 2 / 6
10,239
539
6,406
10,756
3,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kindnessss
Gilgamesh
16
1 / 2 / 15
10,132
533
9,562
16,988
11,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
QueezyBreezy_
King Arthur
16
3 / 5 / 3
10,173
535
8,823
15,985
21,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
17
5 / 2 / 8
11,082
583
13,408
12,052
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
12 / 5 / 8
11,787
620
14,210
14,079
5,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TiamatOdinGebArtioMorgan Le Fay

VS

Bans
AthenaArtemisSylvanusIzanamiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 4
10,269
540
16,154
16,823
14,833
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
Project_ToRmEnT
Xing Tian
12
0 / 3 / 7
8,192
431
6,336
16,916
18,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
16
5 / 4 / 5
9,976
525
13,220
10,896
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 7 / 4
10,037
528
7,975
13,659
4,303
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 2
9,877
520
9,586
14,257
5,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
24
Kills
16
16
Deaths
24
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
2
6
3
L
5
5
4
1.4
W
Gilgamesh
Kindnessss
Gilgamesh
1
2
15
4.25
L
Xing Tian
Project_ToRmEnT
Xing Tian
0
3
7
1.17
W
King Arthur
QueezyBreezy_
King Arthur
3
5
3
0.9
W
Sol
5
2
8
4.5
W
12
5
8
3.2
L
Eset
5
4
5
1.88
L
2
7
4
0.57
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,409
Damage
53,271
69,860
Taken
72,551
47,269
Mitigated
47,933
17,425
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,406
2,953
0
309
10,756
3,484
1,014
3,320
7,318
0
70,012
L
16,154
2,714
0
4,620
16,823
14,833
416
1,906
13,964
8,194
59,543
W
Gilgamesh
Kindnessss
Gilgamesh
9,562
1,970
0
3,956
16,988
11,675
560
8,036
8,642
0
35,180
L
Xing Tian
Project_ToRmEnT
Xing Tian
6,336
664
0
1,319
16,916
18,662
0
4,575
12,242
23,356
0
W
King Arthur
QueezyBreezy_
King Arthur
8,823
950
0
2,688
15,985
21,078
0
2,094
13,810
0
54,460
W
Sol
13,408
4,980
0
6,916
12,052
5,495
2,060
3,199
8,637
69,247
7,752
W
14,210
3,841
0
3,556
14,079
5,537
392
4,332
9,557
0
70,184
L
Eset
13,220
820
369
1,503
10,896
4,490
320
1,878
9,001
63,017
0
L
7,975
2,714
0
1,814
13,659
4,303
0
2,120
11,539
0
76,977
L
9,586
1,591
0
3,575
14,257
5,645
0
1,899
12,282
0
64,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,413
Gold Earned
48,351
513
Minions Killed
549
0
Camps Cleared
0
1,816,948
Distance Traveled
1,801,369
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,239
539
128
7
0
357,646
4
L
Mulan
10,269
540
129
7
0
339,387
4
W
Gilgamesh
10,132
533
50
3
0
407,610
2
L
Xing Tian
8,192
431
34
2
0
355,218
2
W
King Arthur
10,173
535
95
5
0
332,981
2
W
Sol
11,082
583
124
7
0
341,319
3
W
Ravana
11,787
620
116
6
0
377,392
4
L
Eset
9,976
525
131
7
0
357,407
0
L
Skadi
10,037
528
144
8
0
330,117
6
L
Loki
9,877
520
111
6
0
419,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role