Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
ChefSalt
Geb
Level 44
God Stats
7W - 1L
1,836 SR
Queue Stats
238W - 166L
1,685 Elo+
Party 2
Arachne
Arachne
EmPeezy
Arachne
Level 48
God Stats
6W - 4L
1,580 SR
Queue Stats
218W - 157L
1,637 Elo+
Party 2
Mulan
Mulan
Folksey7998_
Mulan
Level 43
God Stats
5W - 2L
1,709 SR
Queue Stats
10W - 5L
1,734 Elo+
Party 1
Janus
Janus
iLLumoxx
Janus
Level 155
God Stats
1W - 0L
1,553 SR
Queue Stats
44W - 22L
1,733 Elo+
Party 1
Team Averages
Level 90
1,636 SR
1,658 Elo+

VS

Team Averages
Level 81
1,677 SR
1,594 Elo+
Ra
Ra
AD_23QC
Ra
Level 146
God Stats
1W - 1L
1,697 SR
Queue Stats
246W - 157L
1,603 Elo+
Party 3
Bellona
Bellona
Dvadumcute
Bellona
Level 42
God Stats
128W - 83L
1,646 SR
Queue Stats
270W - 232L
1,570 Elo+
Solo
Anhur
Anhur
Krypticzzzzz
Anhur
Level 44
God Stats
1W - 3L
1,516 SR
Queue Stats
250W - 257L
1,481 Elo+
Solo
Hercules
Hercules
NikaQuebecois
Hercules
Level 129
God Stats
4W - 4L
1,547 SR
Queue Stats
189W - 104L
1,633 Elo+
Party 3
Chang'e
Chang'e
WiIIiWolph
Chang'e
Level 46
God Stats
4W - 1L
1,979 SR
Queue Stats
139W - 65L
1,685 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
7 / 1 / 4
13,205
629
9,969
7,923
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 2 / 11
10,113
482
6,237
14,167
14,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
EmPeezy
Arachne
17
6 / 4 / 3
11,040
526
10,676
19,148
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 4
9,431
449
10,116
13,459
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
iLLumoxx
Janus
17
4 / 2 / 4
11,117
529
8,917
9,429
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 3
10,025
477
8,858
14,302
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Dvadumcute
Bellona
1
0 / 0 / 0
5,566
265
0
0
0
16
1 / 4 / 1
9,603
457
4,186
13,326
4,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
NikaQuebecois
Hercules
17
1 / 1 / 3
10,198
486
8,560
18,251
19,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
WiIIiWolph
Chang'e
18
5 / 5 / 2
11,289
538
17,509
17,347
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
10
10
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
4
9
L
3
7
3
0.64
W
0
2
11
2.75
L
Bellona
Dvadumcute
Bellona
0
0
0
0
W
Arachne
EmPeezy
Arachne
6
4
3
1.88
W
0
1
4
2
L
1
4
1
0.38
L
Hercules
NikaQuebecois
Hercules
1
1
3
2.5
L
Chang'e
WiIIiWolph
Chang'e
5
5
2
1.2
W
Janus
iLLumoxx
Janus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,915
Damage
39,113
64,126
Taken
63,226
39,425
Mitigated
36,301
21,714
Healing
22,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,969
4,281
0
2,112
7,923
3,718
4,300
2,780
5,143
0
107,969
L
8,858
1,040
680
3,445
14,302
6,604
415
3,238
11,026
73,026
7,966
W
6,237
977
0
2,273
14,167
14,562
398
6,504
7,663
37,860
0
L
Bellona
Dvadumcute
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
EmPeezy
Arachne
10,676
7,158
0
8,914
19,148
6,844
516
8,270
10,878
0
62,971
W
10,116
867
0
5,307
13,459
11,102
92
3,011
10,448
0
52,678
L
4,186
956
139
4,208
13,326
4,513
0
3,019
10,209
0
69,525
L
Hercules
NikaQuebecois
Hercules
8,560
2,383
0
6,560
18,251
19,118
73
3,640
13,667
0
62,959
L
Chang'e
WiIIiWolph
Chang'e
17,509
584
823
7,143
17,347
6,066
631
5,623
11,629
92,232
0
W
Janus
iLLumoxx
Janus
8,917
336
0
3,108
9,429
3,199
202
5,364
4,065
75,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,906
Gold Earned
46,681
561
Minions Killed
584
0
Camps Cleared
0
2,078,184
Distance Traveled
1,469,823
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,205
629
194
9
0
395,909
10
L
Ra
10,025
477
129
6
0
366,349
3
W
Geb
10,113
482
31
1
0
419,843
5
L
Bellona
5,566
265
0
0
0
0
0
W
Arachne
11,040
526
92
4
0
454,244
1
W
Mulan
9,431
449
95
5
0
352,265
0
L
Anhur
9,603
457
129
6
0
362,275
0
L
Hercules
10,198
486
142
7
0
388,137
1
L
Chang'e
11,289
538
184
9
0
353,062
2
W
Janus
11,117
529
149
7
0
455,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role