Player Matchup

Hel
Hel
Platinum III
Gly-Xing
Hel
Platinum III
Level 143
God Stats
2W - 3L
1,650 SR
Queue Stats
45W - 23L
2,164 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum V
TheTrueKillerGod
Gilgamesh
Platinum V
Level 158
God Stats
6W - 5L
1,629 SR
Queue Stats
221W - 244L
1,659 MMR
Party 2
Bacchus
Bacchus
Gold I
sharpshooters02
Bacchus
Gold I
Level 120
God Stats
2W - 2L
1,577 SR
Queue Stats
77W - 81L
1,821 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,619 SR
1,882 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,546 SR
1,821 MMR
Fenrir
Fenrir
Platinum II
N1ghtSummon
Fenrir
Platinum II
Level 108
God Stats
18W - 10L
1,615 SR
Queue Stats
250W - 230L
1,916 MMR
Party 1
Vamana
Vamana
Platinum III
bxg_cheezy
Vamana
Platinum III
Level 117
God Stats
4W - 7L
1,523 SR
Queue Stats
494W - 531L
1,828 MMR
Solo
Ah Puch
Ah Puch
Gold III
piinkk_princ3ss
Ah Puch
Gold III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 43L
1,719 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,834
653
4,473
9,157
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
7
2 / 2 / 1
6,867
572
5,405
6,018
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 3
8,156
680
7,313
14,426
15,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
PersephoneMorgan Le FayThothScyllaArtio

VS

Bans
SolTiamatAchillesAphroditeOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 3 / 5
9,121
760
6,644
12,723
11,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vamana
bxg_cheezy
Vamana
13
4 / 1 / 6
8,824
735
10,232
14,701
13,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 6
8,147
679
8,140
6,006
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
10
10
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Fenrir
5
3
5
2.5
L
Gilgamesh
2
2
1
1.25
W
Vamana
bxg_cheezy
Vamana
4
1
6
7
W
1
2
6
2
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,191
Damage
25,016
29,601
Taken
33,430
21,379
Mitigated
27,489
8,935
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,473
0
2,981
3,548
9,157
3,345
0
1,681
7,056
22,125
0
W
Fenrir
6,644
1,211
0
2,767
12,723
11,410
900
4,135
8,588
2,751
17,286
L
Gilgamesh
5,405
1,834
0
1,396
6,018
2,563
0
2,671
3,180
0
8,816
W
Vamana
bxg_cheezy
Vamana
10,232
3,858
0
6,530
14,701
13,952
681
4,585
10,116
0
28,707
W
8,140
617
0
1,435
6,006
2,127
395
3,587
2,419
37,093
0
L
7,313
1,464
0
1,010
14,426
15,471
0
5,029
8,639
21,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,857
Gold Earned
26,092
100
Minions Killed
134
4
Camps Cleared
6
547,471
Distance Traveled
670,988
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,834
653
55
5
1
199,107
3
W
Fenrir
9,121
760
32
3
1
226,117
2
L
Gilgamesh
6,867
572
8
1
1
117,905
2
W
Vamana
8,824
735
32
3
3
237,428
4
W
Ah Puch
8,147
679
70
6
2
207,443
2
L
Bacchus
8,156
680
37
3
2
230,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role