Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Enjoitokes--Ttv
Baron Samedi
Level 69
God Stats
35W - 35L
1,425 SR
Queue Stats
70W - 69L
1,378 Elo+
Solo
Hercules
Hercules
xXNobleKnightXx
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 79L
1,359 Elo+
Solo
Team Averages
Level 86
1,475 SR
1,412 Elo+

VS

Team Averages
Level 53
1,439 SR
1,478 Elo+
Nemesis
Nemesis
Enrique123321
Nemesis
Level 102
God Stats
0W - 5L
1,221 SR
Queue Stats
255W - 234L
1,467 Elo+
Solo
Agni
Agni
Hauntedwolf92
Agni
Level 29
God Stats
14W - 8L
1,663 SR
Queue Stats
70W - 38L
1,612 Elo+
Solo
Neith
Neith
tman8888452
Neith
Level 28
God Stats
2W - 4L
1,432 SR
Queue Stats
3W - 4L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 1 / 6
7,111
711
6,181
7,128
2,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Enjoitokes--Ttv
Baron Samedi
12
5 / 0 / 5
7,771
777
3,093
5,635
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
11
3 / 1 / 8
7,329
733
8,251
10,199
6,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
0 / 4 / 2
6,066
607
3,372
7,616
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 1
6,696
670
10,170
6,111
1,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 5 / 1
6,452
645
5,174
7,058
1,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
6
6
W
Baron Samedi
Enjoitokes--Ttv
Baron Samedi
5
0
5
7.5
L
Nemesis
0
4
2
0.25
L
1
2
1
0.75
L
1
5
1
0.3
W
Hercules
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,525
Damage
18,716
22,962
Taken
20,785
11,210
Mitigated
6,279
10,166
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,181
1,890
0
1,708
7,128
2,525
0
2,769
4,359
0
22,291
W
Baron Samedi
Enjoitokes--Ttv
Baron Samedi
3,093
116
1,346
2,030
5,635
2,167
175
3,534
2,101
22,205
0
L
Nemesis
3,372
1,329
51
538
7,616
2,599
0
1,013
6,296
0
8,714
L
10,170
343
0
1,511
6,111
1,787
0
2,104
3,873
32,976
0
L
5,174
1,864
0
360
7,058
1,893
0
398
6,407
0
15,809
W
Hercules
8,251
3,721
388
4,694
10,199
6,518
188
4,292
5,907
0
13,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,211
Gold Earned
19,214
107
Minions Killed
106
5
Camps Cleared
4
569,369
Distance Traveled
529,166
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,111
711
46
5
4
187,009
3
W
Baron Samedi
7,771
777
40
4
1
195,486
7
L
Nemesis
6,066
607
14
1
2
187,948
2
L
Agni
6,696
670
59
6
2
193,517
4
L
Neith
6,452
645
33
3
0
147,701
2
W
Hercules
7,329
733
21
2
0
186,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role