Player Matchup

Ymir
Ymir
Avowals
Ymir
Level 9
God Stats
8W - 7L
1,500 SR
Queue Stats
111W - 112L
1,412 Elo+
Party 1
Fenrir
Fenrir
Desuent
Fenrir
Level 94
God Stats
6W - 3L
1,483 SR
Queue Stats
455W - 426L
1,483 Elo+
Party 1
Scylla
Scylla
Kapodona
Scylla
Level 20
God Stats
6W - 2L
1,500 SR
Queue Stats
111W - 92L
1,416 Elo+
Party 1
Thanatos
Thanatos
Shigglz99
Thanatos
Level 27
God Stats
59W - 52L
1,604 SR
Queue Stats
130W - 140L
1,532 Elo+
Solo
Anhur
Anhur
slvdrew
Anhur
Level 29
God Stats
6W - 2L
1,740 SR
Queue Stats
31W - 15L
1,640 Elo+
Party 1
Team Averages
Level 36
1,565 SR
1,497 Elo+

VS

Team Averages
Level 17
1,558 SR
1,418 Elo+
Tsukuyomi
Tsukuyomi
Boatingeel
Tsukuyomi
Level 21
God Stats
2W - 3L
1,692 SR
Queue Stats
67W - 53L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
KaFrizz
Jormungandr
Level 17
God Stats
36W - 22L
1,728 SR
Queue Stats
46W - 31L
1,553 Elo+
Party 2
Zeus
Zeus
RelicAbstract
Zeus
Level 9
God Stats
0W - 1L
1,284 SR
Queue Stats
4W - 16L
1,135 Elo+
Solo
Hel
Hel
YourighytDxildo
Hel
Level 23
God Stats
19W - 11L
1,588 SR
Queue Stats
67W - 65L
1,456 Elo+
Party 2
Anubis
Anubis
iTolerance2
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Avowals
Ymir
8
1 / 0 / 5
5,415
542
954
4,794
3,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Desuent
Fenrir
10
1 / 0 / 1
6,051
605
2,252
2,933
2,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
Kapodona
Scylla
11
3 / 0 / 5
6,433
643
2,611
2,585
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Shigglz99
Thanatos
10
8 / 0 / 3
6,828
683
6,986
5,964
2,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
slvdrew
Anhur
8
2 / 0 / 1
5,406
541
2,572
3,599
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Boatingeel
Tsukuyomi
8
0 / 4 / 0
4,819
482
2,134
6,734
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
KaFrizz
Jormungandr
6
0 / 1 / 0
4,468
447
901
3,487
1,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
0 / 3 / 0
4,164
416
384
4,086
830
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 1 / 0
4,400
440
1,505
3,395
809
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
5
0 / 6 / 0
4,086
409
1,419
4,998
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
15
Kills
0
0
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
Avowals
Ymir
1
0
5
3.5
L
Tsukuyomi
Boatingeel
Tsukuyomi
0
4
0
0
W
Fenrir
Desuent
Fenrir
1
0
1
1.5
L
Jormungandr
KaFrizz
Jormungandr
0
1
0
0
W
Scylla
Kapodona
Scylla
3
0
5
5.5
L
0
3
0
0
W
Thanatos
Shigglz99
Thanatos
8
0
3
9.5
L
0
1
0
0
L
Anubis
0
6
0
0
W
Anhur
slvdrew
Anhur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,375
Damage
6,343
19,875
Taken
22,700
9,073
Mitigated
5,678
10,358
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Avowals
Ymir
954
0
0
1,341
4,794
3,343
304
1,021
3,729
6,499
0
L
Tsukuyomi
Boatingeel
Tsukuyomi
2,134
798
0
2,348
6,734
1,411
0
401
6,333
0
20,440
W
Fenrir
Desuent
Fenrir
2,252
757
0
1,353
2,933
2,043
0
514
2,419
0
25,081
L
Jormungandr
KaFrizz
Jormungandr
901
216
0
252
3,487
1,606
164
866
2,621
10,433
0
W
Scylla
Kapodona
Scylla
2,611
123
0
354
2,585
587
212
427
2,038
29,707
0
L
384
197
0
709
4,086
830
0
824
3,262
10,942
0
W
Thanatos
Shigglz99
Thanatos
6,986
2,725
0
6,088
5,964
2,160
0
1,091
4,833
0
30,955
L
1,505
80
51
1,119
3,395
809
0
0
3,395
14,148
0
L
Anubis
1,419
577
0
180
4,998
1,022
0
1,474
3,524
8,288
0
W
Anhur
slvdrew
Anhur
2,572
1,883
0
1,222
3,599
940
420
1,074
2,455
0
24,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,133
Gold Earned
21,937
233
Minions Killed
153
0
Camps Cleared
0
981,519
Distance Traveled
815,867
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,415
542
11
1
0
196,195
0
L
Tsukuyomi
4,819
482
57
6
0
180,364
0
W
Fenrir
6,051
605
54
5
0
170,931
1
L
Jormungandr
4,468
447
18
2
0
169,772
1
W
Scylla
6,433
643
64
6
0
194,913
4
L
Zeus
4,164
416
27
3
0
154,786
0
W
Thanatos
6,828
683
50
5
0
238,543
3
L
Hel
4,400
440
32
3
0
170,940
3
L
Anubis
4,086
409
19
2
0
140,005
0
W
Anhur
5,406
541
54
5
0
180,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role