Player Matchup

Kali
Kali
HarryWeng9
Kali
Level 35
God Stats
1W - 0L
1,784 SR
Queue Stats
25W - 22L
1,474 Elo+
Party 1
Ares
Ares
MrWong3
Ares
Level 99
God Stats
1W - 0L
1,255 SR
Queue Stats
17W - 10L
1,583 Elo+
Party 1
Osiris
Osiris
Psykcosis
Osiris
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,483 Elo+
Party 1
Sol
Sol
eTygr
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,446 Elo+
Party 1
Team Averages
Level 53
1,510 SR
1,497 Elo+

VS

Team Averages
Level 90
1,665 SR
1,439 Elo+
Sol
Sol
Jerry22
Sol
Level 109
God Stats
1W - 1L
1,683 SR
Queue Stats
40W - 48L
1,513 Elo+
Party 2
Hou Yi
Hou Yi
PunchedBoa
Hou Yi
Level 97
God Stats
1W - 2L
1,657 SR
Queue Stats
20W - 28L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
RAWKHIGH
Cthulhu
Level 135
God Stats
0W - 2L
1,468 SR
Queue Stats
45W - 52L
1,514 Elo+
Party 2
Fenrir
Fenrir
zKronicz
Fenrir
Level 18
God Stats
0W - 1L
1,852 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 2 / 4
10,669
1,067
14,356
12,128
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
MrWong3
Ares
14
2 / 1 / 13
9,632
963
5,272
10,690
11,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Psykcosis
Osiris
14
3 / 1 / 3
8,867
887
7,012
8,751
6,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
eTygr
Sol
16
5 / 0 / 2
9,753
975
8,126
5,409
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 7 / 1
8,632
863
8,066
9,453
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
PunchedBoa
Hou Yi
12
1 / 6 / 0
7,305
731
6,113
9,632
3,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RAWKHIGH
Cthulhu
12
0 / 4 / 1
7,196
720
5,401
12,265
10,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
zKronicz
Fenrir
13
0 / 6 / 3
7,526
753
4,044
9,391
3,906
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
23
Kills
4
4
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
13
2
4
7.5
L
Sol
3
7
1
0.5
W
Ares
MrWong3
Ares
2
1
13
8.5
W
Osiris
Psykcosis
Osiris
3
1
3
4.5
L
Hou Yi
PunchedBoa
Hou Yi
1
6
0
0.17
L
Cthulhu
RAWKHIGH
Cthulhu
0
4
1
0.13
W
Sol
eTygr
Sol
5
0
2
6
L
Fenrir
zKronicz
Fenrir
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,766
Damage
23,624
36,978
Taken
40,741
25,390
Mitigated
21,170
15,274
Healing
4,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,356
8,664
760
7,148
12,128
6,158
2,319
4,975
7,062
0
38,621
L
Sol
8,066
2,412
0
1,781
9,453
3,524
1,172
1,350
8,011
25,985
2,437
W
Ares
MrWong3
Ares
5,272
742
663
1,725
10,690
11,164
957
4,091
6,301
14,466
0
W
Osiris
Psykcosis
Osiris
7,012
2,591
54
2,231
8,751
6,012
419
2,612
5,888
0
23,139
L
Hou Yi
PunchedBoa
Hou Yi
6,113
3,056
0
1,317
9,632
3,505
602
4,789
4,642
0
22,105
L
Cthulhu
RAWKHIGH
Cthulhu
5,401
451
111
609
12,265
10,235
0
5,433
6,484
22,649
0
W
Sol
eTygr
Sol
8,126
2,430
51
2,642
5,409
2,056
4,220
882
4,317
38,621
2,370
L
Fenrir
zKronicz
Fenrir
4,044
1,444
96
609
9,391
3,906
0
1,678
7,570
0
13,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,921
Gold Earned
30,659
195
Minions Killed
136
14
Camps Cleared
5
835,668
Distance Traveled
619,647
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,669
1,067
56
6
4
200,064
1
L
Sol
8,632
863
40
4
3
145,484
2
W
Ares
9,632
963
12
1
2
196,283
0
W
Osiris
8,867
887
39
4
3
237,445
1
L
Hou Yi
7,305
731
44
4
2
157,301
2
L
Cthulhu
7,196
720
26
3
0
168,661
1
W
Sol
9,753
975
88
9
5
201,876
1
L
Fenrir
7,526
753
26
3
0
148,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role