Player Matchup

Ra
Ra
ChiIdishHambino
Ra
Level 105
God Stats
11W - 6L
1,610 SR
Queue Stats
163W - 130L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
ChibiTheKid
Cthulhu
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Mulan
Mulan
FeelingBow92027
Mulan
Level 86
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 23L
1,410 Elo+
Party 2
Heimdallr
Heimdallr
Hamburglar1360
Heimdallr
Level 56
God Stats
3W - 6L
1,473 SR
Queue Stats
61W - 65L
1,445 Elo+
Party 2
Erlang Shen
Erlang Shen
place of pipus
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,469 Elo+
Party 2
Team Averages
Level 58
1,517 SR
1,480 Elo+

VS

Team Averages
Level 55
1,573 SR
1,474 Elo+
Achilles
Achilles
Aaron19jr
Achilles
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,369 Elo+
Party 1
Discordia
Discordia
Dpz3
Discordia
Level 68
God Stats
15W - 8L
1,653 SR
Queue Stats
238W - 206L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
HuuuHYuH
Sylvanus
Level 91
God Stats
1W - 1L
1,705 SR
Queue Stats
143W - 132L
1,507 Elo+
Party 1
Loki
Loki
ShadyCartoon
Loki
Level 64
God Stats
5W - 5L
1,532 SR
Queue Stats
94W - 85L
1,491 Elo+
Party 1
Chernobog
Chernobog
iamshawngregory
Chernobog
Level 37
God Stats
67W - 85L
1,475 SR
Queue Stats
252W - 286L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 5
10,076
560
6,941
12,051
4,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ChibiTheKid
Cthulhu
10
0 / 4 / 4
7,293
405
3,951
10,993
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
14 / 2 / 1
12,329
685
14,705
13,223
12,628
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Heimdallr
Hamburglar1360
Heimdallr
14
2 / 4 / 8
9,302
517
6,978
11,871
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
place of pipus
Erlang Shen
17
7 / 3 / 4
10,692
594
11,662
11,890
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aaron19jr
Achilles
13
0 / 11 / 1
7,736
430
2,351
13,998
11,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
Dpz3
Discordia
15
5 / 2 / 3
9,244
514
10,257
9,710
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
HuuuHYuH
Sylvanus
15
3 / 2 / 5
9,062
503
8,513
12,650
15,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 8 / 3
8,803
489
10,154
12,744
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
iamshawngregory
Chernobog
14
2 / 5 / 3
8,325
463
4,081
12,631
4,962
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
28
Kills
15
15
Deaths
28
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aaron19jr
Achilles
0
11
1
0.05
W
5
2
5
3.75
W
Cthulhu
ChibiTheKid
Cthulhu
0
4
4
0.5
L
Discordia
Dpz3
Discordia
5
2
3
3.25
W
14
2
1
7.25
W
Heimdallr
Hamburglar1360
Heimdallr
2
4
8
1.5
L
Sylvanus
HuuuHYuH
Sylvanus
3
2
5
2.75
L
5
8
3
0.81
L
Chernobog
iamshawngregory
Chernobog
2
5
3
0.7
W
Erlang Shen
place of pipus
Erlang Shen
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,237
Damage
35,356
60,028
Taken
61,733
35,805
Mitigated
39,309
17,181
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aaron19jr
Achilles
2,351
1,342
0
81
13,998
11,577
165
286
13,712
0
37,315
W
6,941
689
1,184
6,295
12,051
4,583
670
2,904
9,147
72,119
0
W
Cthulhu
ChibiTheKid
Cthulhu
3,951
589
0
746
10,993
8,559
0
4,544
6,449
17,285
0
L
Discordia
Dpz3
Discordia
10,257
381
0
2,636
9,710
3,399
641
2,249
7,320
47,699
0
W
14,705
2,041
0
2,811
13,223
12,628
1,525
2,034
11,189
0
87,615
W
Heimdallr
Hamburglar1360
Heimdallr
6,978
3,359
0
2,063
11,871
4,011
0
4,817
7,054
0
47,583
L
Sylvanus
HuuuHYuH
Sylvanus
8,513
2,704
483
3,094
12,650
15,090
36
1,016
11,592
44,850
13,603
L
10,154
2,732
0
1,332
12,744
4,281
113
3,911
8,714
0
33,625
L
Chernobog
iamshawngregory
Chernobog
4,081
2,938
0
3,877
12,631
4,962
382
3,089
9,503
0
45,820
W
Erlang Shen
place of pipus
Erlang Shen
11,662
6,033
0
4,082
11,890
6,024
899
3,401
8,489
0
86,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,692
Gold Earned
43,170
576
Minions Killed
377
0
Camps Cleared
0
1,712,781
Distance Traveled
1,661,574
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,736
430
71
4
0
262,574
0
W
Ra
10,076
560
124
7
0
359,323
2
W
Cthulhu
7,293
405
25
1
0
302,774
1
L
Discordia
9,244
514
79
4
0
333,775
5
W
Mulan
12,329
685
190
11
0
323,225
2
W
Heimdallr
9,302
517
105
6
0
319,532
2
L
Sylvanus
9,062
503
96
5
0
357,161
2
L
Loki
8,803
489
48
3
0
349,580
0
L
Chernobog
8,325
463
83
5
0
358,484
6
W
Erlang Shen
10,692
594
132
7
0
407,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role