Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Mizukilyn
Bacchus
Level 45
God Stats
6W - 4L
1,496 SR
Queue Stats
29W - 22L
1,519 Elo+
Party 2
Artemis
Artemis
cl1que
Artemis
Level 105
God Stats
10W - 12L
1,532 SR
Queue Stats
260W - 201L
1,638 Elo+
Party 2
Vamana
Vamana
ibibilinda
Vamana
Level 141
God Stats
12W - 6L
1,708 SR
Queue Stats
758W - 800L
1,552 Elo+
Party 2
Fenrir
Fenrir
xbiihbx
Fenrir
Level 129
God Stats
17W - 16L
1,516 SR
Queue Stats
449W - 437L
1,505 Elo+
Party 2
Team Averages
Level 109
1,550 SR
1,543 Elo+

VS

Team Averages
Level 56
1,607 SR
1,476 Elo+
Cliodhna
Cliodhna
M1RROR_L1AN
Cliodhna
Level 49
God Stats
7W - 10L
1,675 SR
Queue Stats
111W - 138L
1,448 Elo+
Party 3
Loki
Loki
M1RROR_iFdxs-
Loki
Level 49
God Stats
7W - 6L
1,488 SR
Queue Stats
213W - 209L
1,461 Elo+
Party 3
Baron Samedi
Baron Samedi
MatheusBreak15
Baron Samedi
Level 21
God Stats
2W - 3L
1,528 SR
Queue Stats
29W - 32L
1,405 Elo+
Party 1
Skadi
Skadi
NBSaiDobot
Skadi
Level 35
God Stats
10W - 5L
1,624 SR
Queue Stats
63W - 53L
1,513 Elo+
Solo
Ra
Ra
PandaMestre
Ra
Level 125
God Stats
14W - 3L
1,721 SR
Queue Stats
187W - 131L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
5 / 0 / 6
13,047
593
14,693
13,299
5,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Mizukilyn
Bacchus
16
1 / 0 / 13
10,955
498
5,534
11,641
14,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
cl1que
Artemis
20
11 / 0 / 3
13,158
598
12,703
11,896
5,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
ibibilinda
Vamana
20
11 / 1 / 1
14,205
646
19,599
18,999
11,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
xbiihbx
Fenrir
19
7 / 2 / 6
12,568
571
10,332
17,178
11,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
M1RROR_L1AN
Cliodhna
12
1 / 7 / 1
8,040
365
6,352
14,484
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 4 / 2
8,695
395
6,996
17,278
14,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
MatheusBreak15
Baron Samedi
13
0 / 10 / 0
8,470
385
5,996
18,527
9,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
15
1 / 8 / 0
8,655
393
5,535
13,600
4,423
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 0
10,973
499
14,792
16,900
7,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
35
Kills
3
3
Deaths
35
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
6
8
L
Cliodhna
M1RROR_L1AN
Cliodhna
1
7
1
0.21
L
0
4
2
0.25
L
Baron Samedi
MatheusBreak15
Baron Samedi
0
10
0
0
W
Bacchus
Mizukilyn
Bacchus
1
0
13
7.5
L
Skadi
1
8
0
0.13
L
1
6
0
0.17
W
Artemis
cl1que
Artemis
11
0
3
12.5
W
Vamana
ibibilinda
Vamana
11
1
1
11.5
W
Fenrir
xbiihbx
Fenrir
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,861
Damage
39,671
73,013
Taken
80,789
49,538
Mitigated
40,614
31,218
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,693
109
114
6,105
13,299
5,868
1,502
7,877
5,142
107,663
0
L
Cliodhna
M1RROR_L1AN
Cliodhna
6,352
849
0
3,790
14,484
5,088
0
644
13,840
0
37,745
L
6,996
978
0
3,295
17,278
14,334
0
1,342
15,936
0
44,019
L
Baron Samedi
MatheusBreak15
Baron Samedi
5,996
671
171
2,065
18,527
9,259
148
5,719
12,808
54,532
0
W
Bacchus
Mizukilyn
Bacchus
5,534
345
0
1,915
11,641
14,911
289
4,356
7,116
16,720
0
L
Skadi
5,535
2,774
0
1,430
13,600
4,423
583
4,869
8,731
0
54,885
L
14,792
405
1,150
6,384
16,900
7,510
0
7,653
9,247
89,564
0
W
Artemis
cl1que
Artemis
12,703
6,722
0
5,102
11,896
5,802
3,591
2,685
9,211
0
122,563
W
Vamana
ibibilinda
Vamana
19,599
13,373
0
9,962
18,999
11,453
3,640
2,294
16,615
0
100,613
W
Fenrir
xbiihbx
Fenrir
10,332
1,982
0
8,020
17,178
11,504
1,586
3,075
13,999
0
83,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,933
Gold Earned
44,833
699
Minions Killed
502
0
Camps Cleared
0
2,231,794
Distance Traveled
1,919,550
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,047
593
199
9
0
422,930
4
L
Cliodhna
8,040
365
62
3
0
341,625
1
L
Loki
8,695
395
79
4
0
443,035
4
L
Baron Samedi
8,470
385
76
3
0
346,855
1
W
Bacchus
10,955
498
18
1
0
434,366
6
L
Skadi
8,655
393
109
5
0
384,439
4
L
Ra
10,973
499
176
8
0
403,596
7
W
Artemis
13,158
598
182
8
0
427,214
3
W
Vamana
14,205
646
185
8
0
465,845
0
W
Fenrir
12,568
571
115
5
0
481,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role