Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ExRes05
Discordia
Level 44
God Stats
5W - 3L
1,733 SR
Queue Stats
155W - 152L
1,400 Elo+
Solo
Chaac
Chaac
Izziany
Chaac
Level 112
God Stats
6W - 3L
1,577 SR
Queue Stats
573W - 648L
1,412 Elo+
Solo
Mercury
Mercury
MaikelGamer
Mercury
Level 89
God Stats
2W - 2L
1,579 SR
Queue Stats
5W - 10L
1,300 Elo+
Solo
Team Averages
Level 94
1,578 SR
1,422 Elo+

VS

Team Averages
Level 82
1,451 SR
1,470 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AydenBTV
Terra
Level 147
God Stats
1W - 4L
1,402 SR
Queue Stats
215W - 174L
1,603 Elo+
Party 2
Susano
Susano
CynicalSilence23
Susano
Level 47
God Stats
4W - 4L
1,596 SR
Queue Stats
186W - 172L
1,523 Elo+
Party 2
Eset
Eset
JLEXL
Eset
Level 50
God Stats
2W - 2L
1,314 SR
Queue Stats
7W - 14L
1,294 Elo+
Party 1
Danzaburou
Danzaburou
Khûn
Danzaburou
Level 22
God Stats
1W - 6L
1,441 SR
Queue Stats
13W - 20L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 0 / 7
6,881
688
4,553
7,562
6,758
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
 
Neith
10
5 / 1 / 3
6,303
630
5,774
6,107
1,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ExRes05
Discordia
10
3 / 2 / 1
6,081
608
5,236
3,602
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Izziany
Chaac
11
4 / 0 / 1
6,537
654
2,743
5,039
3,200
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MaikelGamer
Mercury
9
2 / 1 / 2
5,552
555
2,319
5,620
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 5 / 2
4,468
447
1,280
6,001
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
AydenBTV
Terra
9
0 / 3 / 4
5,325
533
2,920
8,917
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 4 / 0
6,331
633
5,504
8,146
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
JLEXL
Eset
7
0 / 4 / 0
4,360
436
1,986
4,180
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Khûn
Danzaburou
7
0 / 3 / 0
4,821
482
1,855
5,145
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
19
Kills
4
4
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
7
8.5
W
Neith
 
Neith
5
1
3
6.5
L
Ra
 
Ra
0
5
2
0.2
L
Terra
AydenBTV
Terra
0
3
4
0.67
L
4
4
0
1
W
Discordia
ExRes05
Discordia
3
2
1
1.75
W
Chaac
Izziany
Chaac
4
0
1
4.5
L
Eset
JLEXL
Eset
0
4
0
0
L
Danzaburou
Khûn
Danzaburou
0
3
0
0
W
Mercury
MaikelGamer
Mercury
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
13,545
27,930
Taken
32,389
14,812
Mitigated
13,584
9,745
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,553
425
345
3,144
7,562
6,758
0
1,133
6,368
21,523
0
W
Neith
 
Neith
5,774
3,137
0
1,545
6,107
1,796
405
1,232
4,813
0
34,433
L
Ra
 
Ra
1,280
127
743
1,213
6,001
1,849
0
2,756
2,891
17,439
0
L
Terra
AydenBTV
Terra
2,920
480
430
2,823
8,917
7,032
0
3,416
5,388
12,615
0
L
5,504
1,150
0
2,516
8,146
2,522
0
1,945
6,117
0
29,729
W
Discordia
ExRes05
Discordia
5,236
654
0
586
3,602
1,019
382
1,595
1,961
25,852
0
W
Chaac
Izziany
Chaac
2,743
154
0
2,527
5,039
3,200
435
1,716
3,053
3,356
28,363
L
Eset
JLEXL
Eset
1,986
128
0
86
4,180
913
334
87
3,845
12,300
0
L
Danzaburou
Khûn
Danzaburou
1,855
780
0
805
5,145
1,268
977
1,121
4,024
0
21,199
W
Mercury
MaikelGamer
Mercury
2,319
652
0
1,598
5,620
2,039
0
71
5,549
0
24,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
25,305
280
Minions Killed
198
0
Camps Cleared
0
939,033
Distance Traveled
947,600
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,881
688
41
4
0
207,105
2
W
Neith
6,303
630
67
7
0
156,566
5
L
Ra
4,468
447
29
3
0
178,157
4
L
Terra
5,325
533
21
2
0
201,247
2
L
Susano
6,331
633
71
7
0
213,753
0
W
Discordia
6,081
608
38
4
0
177,542
3
W
Chaac
6,537
654
81
8
0
194,690
6
L
Eset
4,360
436
24
2
0
178,773
2
L
Danzaburou
4,821
482
53
5
0
175,670
1
W
Mercury
5,552
555
53
5
0
203,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role