Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Masters
Chaviiia
Ullr
Masters
Level 155
God Stats
3W - 3L
1,685 SR
Queue Stats
104W - 75L
2,891 MMR
Solo
Cerberus
Cerberus
Masters
DrivingIsland97
Cerberus
Masters
Level 126
God Stats
18W - 11L
1,732 SR
Queue Stats
923W - 894L
2,717 MMR
Solo
Mercury
Mercury
Masters
Solidestvirus
Mercury
Masters
Level 157
God Stats
12W - 6L
1,783 SR
Queue Stats
258W - 246L
2,633 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
buttermymatthew
Guan Yu
Diamond IV
Level 156
God Stats
2W - 1L
1,930 SR
Queue Stats
18W - 10L
2,440 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,726 SR
2,436 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,628 SR
2,560 MMR
Sol
Sol
Masters
Bandy
Sol
Masters
Level 160
God Stats
51W - 22L
1,865 SR
Queue Stats
505W - 426L
2,807 MMR
Party 3
Ganesha
Ganesha
Diamond II
BuckeyeJim
Ganesha
Diamond II
Level 88
God Stats
1W - 1L
1,166 SR
Queue Stats
166W - 149L
2,342 MMR
Party 2
Rama
Rama
Diamond I
Chewîe
Rama
Diamond I
Level 155
God Stats
14W - 8L
1,703 SR
Queue Stats
243W - 189L
2,577 MMR
Party 2
Da Ji
Da Ji
Masters
PurpleGalaxy
Da Ji
Masters
Level 145
God Stats
71W - 42L
1,674 SR
Queue Stats
607W - 509L
2,877 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond III
zxVortex
Sun Wukong
Diamond III
Level 129
God Stats
46W - 31L
1,731 SR
Queue Stats
739W - 731L
2,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
1 / 6 / 4
9,830
447
11,571
15,372
9,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
17
1 / 6 / 1
10,886
495
8,804
16,362
5,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
17
0 / 5 / 0
10,250
466
15,328
26,285
28,201
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
16
2 / 6 / 3
9,858
448
10,913
20,997
7,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 4 / 0
9,702
441
7,307
22,908
28,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GebArtioAthenaOdinTiamat

VS

Bans
AresNikeCu ChulainnThe MorriganSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bandy
Sol
19
4 / 4 / 9
13,217
601
19,084
15,200
7,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
BuckeyeJim
Ganesha
19
0 / 1 / 22
12,641
575
8,659
21,735
27,427
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Chewîe
Rama
20
4 / 1 / 6
13,604
618
12,028
15,084
6,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 2 / 11
14,407
655
24,892
18,560
9,016
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
zxVortex
Sun Wukong
20
6 / 0 / 6
13,849
630
17,593
19,189
10,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
8
Kills
27
27
Deaths
8
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
6
4
0.5
W
Sol
Bandy
Sol
4
4
9
2.13
W
Ganesha
BuckeyeJim
Ganesha
0
1
22
11
L
Ullr
1
6
1
0.25
W
Rama
Chewîe
Rama
4
1
6
7
L
Cerberus
0
5
0
0
W
13
2
11
9.25
L
Mercury
2
6
3
0.58
L
4
4
0
1
W
Sun Wukong
zxVortex
Sun Wukong
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,923
Damage
82,256
101,924
Taken
89,768
79,056
Mitigated
61,382
27,451
Healing
39,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
11,571
987
1,473
4,043
15,372
9,707
0
6,898
8,474
82,410
0
W
Sol
Bandy
Sol
19,084
8,657
0
7,187
15,200
7,761
5,144
3,804
11,396
109,204
9,916
W
Ganesha
BuckeyeJim
Ganesha
8,659
1,097
2,953
5,257
21,735
27,427
162
5,014
16,721
40,700
0
L
Ullr
8,804
1,551
0
2,380
16,362
5,322
1,024
1,912
14,450
0
90,111
W
Rama
Chewîe
Rama
12,028
10,069
0
5,235
15,084
6,325
3,947
1,029
14,055
0
122,241
L
Cerberus
15,328
611
0
8,937
26,285
28,201
0
5,297
20,988
88,301
0
W
24,892
9,481
0
7,959
18,560
9,016
3,371
6,057
12,503
0
118,990
L
Mercury
10,913
4,379
0
5,333
20,997
7,580
0
4,212
16,785
0
71,383
L
7,307
1,604
667
4,618
22,908
28,246
0
8,941
13,967
0
26,519
W
Sun Wukong
zxVortex
Sun Wukong
17,593
3,455
0
10,734
19,189
10,853
290
11,572
7,617
6,985
87,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,526
Gold Earned
67,718
694
Minions Killed
756
0
Camps Cleared
0
2,088,468
Distance Traveled
2,261,883
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,830
447
153
7
0
382,956
4
W
Sol
13,217
601
193
9
0
405,579
5
W
Ganesha
12,641
575
32
1
0
444,176
11
L
Ullr
10,886
495
173
8
0
412,431
3
W
Rama
13,604
618
233
11
0
422,023
3
L
Cerberus
10,250
466
215
10
0
371,411
4
W
Da Ji
14,407
655
144
7
0
482,163
8
L
Mercury
9,858
448
108
5
0
469,113
5
L
Guan Yu
9,702
441
45
2
0
452,557
7
W
Sun Wukong
13,849
630
154
7
0
507,942
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role