Player Matchup

Sylvanus
Sylvanus
Silver IV
Fronoxx
Sylvanus
Silver IV
Level 103
God Stats
18W - 13L
1,571 SR
Queue Stats
108W - 135L
828 MMR
Solo
Sol
Sol
Bronze III
NoChildren
Sol
Bronze III
Level 124
God Stats
54W - 51L
1,581 SR
Queue Stats
182W - 309L
-161 MMR
Solo
Camazotz
Camazotz
Gold I
Rynramo
Camazotz
Gold I
Level 114
God Stats
1W - 1L
1,400 SR
Queue Stats
193W - 198L
1,541 MMR
Party 1
Discordia
Discordia
Gold III
belatorluci
Discordia
Gold III
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 43L
1,605 MMR
Party 1
Chiron
Chiron
Gold II
xKyou3
Chiron
Gold II
Level 88
God Stats
22W - 17L
1,593 SR
Queue Stats
154W - 156L
1,600 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,529 SR
1,083 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,469 SR
1,224 MMR
Ao Kuang
Ao Kuang
Gold I
 
Ao Kuang
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Bronze I
 
Nox
Bronze I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze IV
KlinqueJQ
Ymir
Bronze IV
Level 66
God Stats
0W - 1L
1,384 SR
Queue Stats
3W - 19L
809 MMR
Solo
Danzaburou
Danzaburou
Silver III
ToopDobagui
Danzaburou
Silver III
Level 120
God Stats
2W - 3L
1,461 SR
Queue Stats
64W - 71L
810 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fronoxx
Sylvanus
12
3 / 2 / 7
8,776
627
3,469
10,141
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 1
9,699
693
15,368
10,701
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
Rynramo
Camazotz
12
2 / 3 / 3
7,744
553
3,477
11,678
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
belatorluci
Discordia
15
6 / 1 / 3
9,537
681
9,167
6,163
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
xKyou3
Chiron
13
4 / 1 / 2
8,463
605
5,835
6,711
2,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaThothArtioMorgan Le FayOdin

VS

Bans
ApolloScyllaUllrAnubisSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
5 / 4 / 0
7,779
556
6,757
11,062
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nox
 
Nox
12
1 / 2 / 7
7,372
527
4,984
6,830
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
10
0 / 5 / 0
6,232
445
4,808
12,763
7,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
8
0 / 6 / 3
5,352
382
3,036
11,033
8,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
ToopDobagui
Danzaburou
12
2 / 4 / 0
7,105
508
3,909
7,605
2,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
21
Kills
8
8
Deaths
21
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
4
0
1.25
L
Nox
 
Nox
1
2
7
2.25
L
Chaac
 
Chaac
0
5
0
0
W
Sylvanus
Fronoxx
Sylvanus
3
2
7
3.25
L
Ymir
0
6
3
0.25
W
6
1
1
6.5
W
Camazotz
Rynramo
Camazotz
2
3
3
1.17
L
Danzaburou
ToopDobagui
Danzaburou
2
4
0
0.5
W
Discordia
belatorluci
Discordia
6
1
3
7.5
W
Chiron
xKyou3
Chiron
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
23,494
45,394
Taken
49,293
21,349
Mitigated
24,284
25,100
Healing
12,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,757
1,891
0
4,208
11,062
4,174
0
4,815
6,113
37,271
7,674
L
Nox
 
Nox
4,984
185
44
1,052
6,830
2,170
0
3,397
3,184
33,727
0
L
Chaac
 
Chaac
4,808
1,188
0
4,263
12,763
7,358
0
8,887
3,876
0
35,986
W
Sylvanus
Fronoxx
Sylvanus
3,469
1,329
1,982
4,060
10,141
8,363
398
3,697
6,444
18,832
0
L
Ymir
3,036
443
0
774
11,033
8,489
0
5,790
5,155
14,729
0
W
15,368
6,291
0
6,652
10,701
4,486
2,133
2,052
8,649
62,267
7,217
W
Camazotz
Rynramo
Camazotz
3,477
714
0
6,484
11,678
3,698
0
3,716
7,962
0
39,600
L
Danzaburou
ToopDobagui
Danzaburou
3,909
1,984
0
2,013
7,605
2,093
0
2,659
4,876
0
32,125
W
Discordia
belatorluci
Discordia
9,167
559
81
2,504
6,163
2,357
133
3,321
2,842
67,178
0
W
Chiron
xKyou3
Chiron
5,835
3,221
385
2,952
6,711
2,445
0
1,372
5,339
0
52,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,219
Gold Earned
33,840
477
Minions Killed
325
0
Camps Cleared
0
1,337,014
Distance Traveled
1,284,832
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,779
556
86
6
0
259,515
3
L
Nox
7,372
527
69
5
0
263,177
3
L
Chaac
6,232
445
84
6
0
245,201
3
W
Sylvanus
8,776
627
25
2
0
256,380
5
L
Ymir
5,352
382
30
2
0
256,455
0
W
Sol
9,699
693
141
10
0
249,646
4
W
Camazotz
7,744
553
74
5
0
289,478
3
L
Danzaburou
7,105
508
56
4
0
260,484
2
W
Discordia
9,537
681
139
10
0
283,103
6
W
Chiron
8,463
605
98
7
0
258,407
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role