Player Matchup

Sol
Sol
BigDealious
Sol
Level 54
God Stats
7W - 4L
1,538 SR
Queue Stats
85W - 77L
1,482 Elo+
Party 1
Chaac
Chaac
Blourpi
Chaac
Level 25
God Stats
2W - 1L
1,632 SR
Queue Stats
6W - 15L
1,239 Elo+
Party 1
Geb
Geb
TheRooty
Geb
Level 24
God Stats
33W - 30L
1,576 SR
Queue Stats
42W - 46L
1,395 Elo+
Party 1
Team Averages
Level 34
1,582 SR
1,372 Elo+

VS

Team Averages
Level 91
1,489 SR
1,397 Elo+
Vulcan
Vulcan
 
Vulcan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AlphaArez
Arachne
Level 85
God Stats
4W - 6L
1,570 SR
Queue Stats
122W - 157L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
kygck
Sun Wukong
Level 84
God Stats
10W - 16L
1,396 SR
Queue Stats
49W - 66L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
10,844
678
7,281
7,717
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Blourpi
Chaac
13
1 / 1 / 5
9,378
586
5,832
10,268
7,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 0 / 3
9,218
576
3,570
10,149
8,563
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 3 / 0
8,654
541
7,284
4,659
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
AlphaArez
Arachne
7
0 / 1 / 0
7,722
483
983
2,694
877
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
kygck
Sun Wukong
15
1 / 2 / 0
9,606
600
6,477
13,409
9,950
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
6
Kills
1
2
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
L
Arachne
AlphaArez
Arachne
0
1
0
0
W
5
1
0
5
W
Chaac
Blourpi
Chaac
1
1
5
3.5
W
0
0
3
1.5
L
Sun Wukong
kygck
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
14,744
28,134
Taken
20,762
19,216
Mitigated
12,548
7,377
Healing
2,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,284
2,502
0
157
4,659
1,721
0
1,850
2,537
28,694
0
L
Arachne
AlphaArez
Arachne
983
679
0
502
2,694
877
0
1,429
1,103
0
3,457
W
7,281
1,587
0
2,395
7,717
2,709
2,069
1,858
5,859
55,023
0
W
Chaac
Blourpi
Chaac
5,832
449
538
3,619
10,268
7,944
597
2,079
8,189
0
26,371
W
3,570
229
315
510
10,149
8,563
229
3,934
6,215
16,368
0
L
Sun Wukong
kygck
Sun Wukong
6,477
430
0
1,614
13,409
9,950
0
8,792
4,148
0
45,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
25,982
196
Minions Killed
138
6
Camps Cleared
8
991,424
Distance Traveled
643,772
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,654
541
45
3
3
241,883
1
L
Arachne
7,722
483
8
1
0
86,651
2
W
Sol
10,844
678
123
8
6
330,283
4
W
Chaac
9,378
586
41
3
0
336,478
5
W
Geb
9,218
576
32
2
0
324,663
4
L
Sun Wukong
9,606
600
85
5
5
315,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role