Player Matchup

Merlin
Merlin
THIRSTY-_-ANKLES
Merlin
Level 38
God Stats
1W - 1L
1,279 SR
Queue Stats
51W - 90L
1,346 Elo+
Solo
Anhur
Anhur
The Yozzer
Anhur
Level 8
God Stats
8W - 1L
1,500 SR
Queue Stats
110W - 31L
1,504 Elo+
Party 2
Khepri
Khepri
XToxicDragon420
Khepri
Level 129
God Stats
6W - 2L
1,374 SR
Queue Stats
228W - 127L
1,607 Elo+
Party 2
Team Averages
Level 58
1,384 SR
1,485 Elo+

VS

Team Averages
Level 103
1,647 SR
1,472 Elo+
Bacchus
Bacchus
SaikoNo5cHn1Tz
Bacchus
Level 157
God Stats
4W - 2L
1,711 SR
Queue Stats
264W - 321L
1,487 Elo+
Solo
Kukulkan
Kukulkan
shaunpoole23
Kukulkan
Level 29
God Stats
24W - 23L
1,678 SR
Queue Stats
36W - 50L
1,442 Elo+
Party 1
Guan Yu
Guan Yu
waycash
Guan Yu
Level 122
God Stats
2W - 4L
1,551 SR
Queue Stats
80W - 83L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
7,312
665
4,320
4,583
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
13
7 / 0 / 2
8,803
800
9,927
6,717
2,491
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 6
7,478
680
3,630
9,700
8,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,399
582
3,186
7,022
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
shaunpoole23
Kukulkan
11
1 / 3 / 1
6,896
627
5,714
5,775
1,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
waycash
Guan Yu
10
0 / 3 / 1
6,221
566
4,452
10,240
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
1
6
4
W
Anhur
7
0
2
8
W
1
1
6
4
L
Kukulkan
shaunpoole23
Kukulkan
1
3
1
0.5
L
Guan Yu
waycash
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,877
Damage
13,352
21,000
Taken
23,037
12,520
Mitigated
14,724
6,842
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,186
92
178
1,932
7,022
4,745
0
1,754
5,268
9,906
0
W
4,320
282
350
1,273
4,583
1,532
318
2,742
1,683
19,397
0
W
Anhur
9,927
6,957
0
3,504
6,717
2,491
2,216
3,125
3,228
0
45,868
W
3,630
78
224
1,491
9,700
8,497
381
3,079
6,087
11,833
0
L
Kukulkan
shaunpoole23
Kukulkan
5,714
353
0
0
5,775
1,549
0
3,033
2,742
25,106
0
L
Guan Yu
waycash
Guan Yu
4,452
84
1,064
2,886
10,240
8,430
0
4,005
6,235
0
14,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,593
Gold Earned
19,516
112
Minions Killed
82
6
Camps Cleared
4
560,695
Distance Traveled
487,596
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,399
582
14
1
0
122,301
1
W
Merlin
7,312
665
20
2
2
192,123
2
W
Anhur
8,803
800
78
7
4
181,885
3
W
Khepri
7,478
680
14
1
0
186,687
2
L
Kukulkan
6,896
627
49
4
4
166,097
0
L
Guan Yu
6,221
566
19
2
0
199,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role