Player Matchup

Sol
Sol
AlbinoPrism9920
Sol
Level 17
God Stats
2W - 9L
1,230 SR
Queue Stats
362W - 344L
1,663 Elo+
Solo
Osiris
Osiris
Frauzashi2YT
Osiris
Level 28
God Stats
41W - 39L
1,521 SR
Queue Stats
94W - 84L
1,601 Elo+
Solo
Ares
Ares
JP09
Ares
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,721 Elo+
Solo
Hel
Hel
KallenStadfeld
Hel
Level 18
God Stats
9W - 3L
1,788 SR
Queue Stats
28W - 29L
1,566 Elo+
Solo
Mulan
Mulan
Serene_Moonlight
Mulan
Level 22
God Stats
2W - 0L
1,781 SR
Queue Stats
46W - 31L
1,697 Elo+
Solo
Team Averages
Level 19
1,564 SR
1,650 Elo+

VS

Team Averages
Level 14
1,597 SR
1,713 Elo+
Sol
Sol
Chaoskitty1921
Sol
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 116L
1,611 Elo+
Solo
Ullr
Ullr
Hailstorm6986
Ullr
Level 17
God Stats
5W - 3L
1,868 SR
Queue Stats
79W - 46L
1,749 Elo+
Solo
Loki
Loki
Lokiortrol
Loki
Level 18
God Stats
148W - 135L
1,617 SR
Queue Stats
213W - 201L
1,621 Elo+
Solo
Nike
Nike
LowKeyBot
Nike
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,874 Elo+
Solo
Ravana
Ravana
project863
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,695
515
6,053
9,200
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
13
3 / 2 / 1
7,826
602
4,331
9,049
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
JP09
Ares
11
1 / 4 / 4
6,570
505
4,070
10,204
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 4 / 2
7,591
584
7,300
8,335
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 1 / 1
7,617
586
7,424
10,887
9,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,527
733
11,897
11,004
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 0
6,482
499
3,042
9,503
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 2 / 2
8,235
633
7,764
9,109
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
9
0 / 0 / 0
5,618
432
3,628
7,044
4,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Ravana
project863
Ravana
9
0 / 6 / 0
5,544
426
884
7,546
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
11
Kills
15
15
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
4
0
0
L
7
0
4
9
W
Osiris
3
2
1
1.75
L
1
4
0
0.25
W
Ares
JP09
Ares
1
4
4
0.75
W
4
4
2
1.25
L
7
2
2
4
L
Nike
0
0
0
0
W
3
1
1
3.5
L
Ravana
project863
Ravana
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,178
Damage
27,215
47,675
Taken
44,206
29,120
Mitigated
17,022
18,788
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,053
2,208
0
3,408
9,200
2,488
0
5,023
4,177
50,298
0
L
11,897
5,618
0
8,227
11,004
3,285
558
6,706
4,189
71,105
0
W
Osiris
4,331
1,150
0
3,061
9,049
6,212
300
964
8,085
0
48,579
L
3,042
1,235
0
1,628
9,503
3,004
0
5,825
3,380
0
34,206
W
Ares
JP09
Ares
4,070
424
0
2,346
10,204
7,804
0
4,399
5,805
21,078
0
W
7,300
400
364
3,062
8,335
2,667
8
0
8,335
44,630
0
L
7,764
1,695
0
3,218
9,109
2,988
812
3,528
5,500
0
50,606
L
Nike
3,628
637
0
2,250
7,044
4,822
0
0
6,379
3,311
21,048
W
7,424
1,229
0
6,547
10,887
9,949
249
2,509
8,378
0
47,236
L
Ravana
project863
Ravana
884
384
0
1,697
7,546
2,923
0
933
6,333
0
25,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,299
Gold Earned
35,406
405
Minions Killed
398
0
Camps Cleared
0
1,317,484
Distance Traveled
1,164,647
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,695
515
95
7
0
252,137
1
L
Sol
9,527
733
131
10
0
248,623
3
W
Osiris
7,826
602
95
7
0
298,798
5
L
Ullr
6,482
499
72
6
0
259,200
2
W
Ares
6,570
505
30
2
0
274,753
0
W
Hel
7,591
584
91
7
0
267,876
7
L
Loki
8,235
633
93
7
0
263,778
3
L
Nike
5,618
432
50
4
0
205,228
4
W
Mulan
7,617
586
94
7
0
223,920
3
L
Ravana
5,544
426
52
4
0
187,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role