Player Matchup

Tyr
Tyr
Act_And_Execute
Tyr
Level 21
God Stats
4W - 6L
1,491 SR
Queue Stats
19W - 25L
1,438 Elo+
Party 3
Izanami
Izanami
Death_Bringer450
Izanami
Level 37
God Stats
2W - 2L
1,651 SR
Queue Stats
88W - 81L
1,514 Elo+
Party 1
Ra
Ra
Deathtrap981
Ra
Level 67
God Stats
2W - 3L
1,508 SR
Queue Stats
282W - 258L
1,515 Elo+
Party 1
Ymir
Ymir
Jimmysara151
Ymir
Level 38
God Stats
45W - 51L
1,471 SR
Queue Stats
367W - 371L
1,491 Elo+
Solo
Arachne
Arachne
Shincuo
Arachne
Level 48
God Stats
3W - 4L
1,244 SR
Queue Stats
104W - 95L
1,478 Elo+
Party 3
Team Averages
Level 42
1,473 SR
1,487 Elo+

VS

Team Averages
Level 67
1,525 SR
1,525 Elo+
Loki
Loki
 
Loki
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Aisaka san 9113
Discordia
Level 36
God Stats
4W - 3L
1,793 SR
Queue Stats
13W - 23L
1,332 Elo+
Solo
Horus
Horus
I Bari I
Horus
Level 121
God Stats
5W - 6L
1,535 SR
Queue Stats
250W - 198L
1,569 Elo+
Party 2
Rama
Rama
I Bonn Bon I
Rama
Level 127
God Stats
3W - 11L
1,506 SR
Queue Stats
284W - 231L
1,634 Elo+
Party 2
Jormungandr
Jormungandr
xDGFaded
Jormungandr
Level 23
God Stats
3W - 2L
1,293 SR
Queue Stats
209W - 143L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,940
408
1,907
11,663
8,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 5
7,686
452
6,429
9,848
2,661
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 6 / 0
9,102
535
8,346
10,453
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 6 / 3
7,529
443
6,818
16,761
14,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Shincuo
Arachne
13
5 / 6 / 2
8,524
501
9,096
14,423
6,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
9 / 2 / 6
11,326
666
10,937
10,168
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Aisaka san 9113
Discordia
14
1 / 7 / 4
8,619
507
2,225
8,000
2,493
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
I Bari I
Horus
14
2 / 5 / 6
8,463
498
5,146
13,275
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
9 / 1 / 2
9,932
584
17,535
13,522
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
xDGFaded
Jormungandr
14
3 / 0 / 3
8,756
515
9,195
9,568
9,521
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
15
Kills
24
24
Deaths
15
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
2
6
6
L
0
4
0
0
W
Discordia
Aisaka san 9113
Discordia
1
7
4
0.43
L
1
2
5
1.75
L
8
6
0
1.33
W
Horus
I Bari I
Horus
2
5
6
1
W
9
1
2
10
L
1
6
3
0.42
L
Arachne
Shincuo
Arachne
5
6
2
1
W
Jormungandr
xDGFaded
Jormungandr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
45,038
63,148
Taken
54,533
34,423
Mitigated
26,953
18,239
Healing
21,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,937
2,886
0
5,222
10,168
3,685
0
921
9,203
0
90,301
L
1,907
431
0
3,552
11,663
8,455
0
6,571
5,092
0
29,470
W
Discordia
Aisaka san 9113
Discordia
2,225
71
0
1,121
8,000
2,493
148
2,361
5,639
44,551
0
L
6,429
4,789
0
3,401
9,848
2,661
774
93
9,755
0
49,444
L
8,346
1,217
969
2,620
10,453
2,884
124
1,807
8,356
58,453
0
W
Horus
I Bari I
Horus
5,146
2,247
1,461
3,808
13,275
6,841
0
5,830
7,445
0
20,645
W
17,535
15,775
0
8,308
13,522
4,413
718
6,052
7,470
0
76,206
L
6,818
1,234
0
4,072
16,761
14,319
0
137
16,624
38,485
0
L
Arachne
Shincuo
Arachne
9,096
5,128
0
3,625
14,423
6,104
0
2,732
11,671
0
49,102
W
Jormungandr
xDGFaded
Jormungandr
9,195
3,280
0
1,268
9,568
9,521
0
0
9,222
50,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,781
Gold Earned
47,096
421
Minions Killed
478
0
Camps Cleared
0
1,510,970
Distance Traveled
1,593,929
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,326
666
139
8
0
394,509
1
L
Tyr
6,940
408
67
4
0
300,223
4
W
Discordia
8,619
507
99
6
0
279,269
2
L
Izanami
7,686
452
100
6
0
289,054
2
L
Ra
9,102
535
105
6
0
304,785
2
W
Horus
8,463
498
23
1
0
318,387
3
W
Rama
9,932
584
135
8
0
288,299
2
L
Ymir
7,529
443
62
4
0
274,019
3
L
Arachne
8,524
501
87
5
0
342,889
5
W
Jormungandr
8,756
515
82
5
0
313,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role