Player Matchup

Sun Wukong
Sun Wukong
Ahnoki
Sun Wukong
Level 28
God Stats
5W - 8L
1,241 SR
Queue Stats
116W - 146L
1,400 Elo+
Solo
Ah Puch
Ah Puch
JManBrown2000
Ah Puch
Level 94
God Stats
4W - 2L
1,580 SR
Queue Stats
102W - 80L
1,251 Elo+
Party 1
Da Ji
Da Ji
Wapoli
Da Ji
Level 31
God Stats
8W - 9L
1,452 SR
Queue Stats
66W - 85L
1,315 Elo+
Party 1
Team Averages
Level 51
1,424 SR
1,322 Elo+

VS

Team Averages
Level 9
1,568 SR
1,378 Elo+
Kukulkan
Kukulkan
FriedAstronaut
Kukulkan
Level 8
God Stats
42W - 35L
1,636 SR
Queue Stats
48W - 42L
1,429 Elo+
Party 2
Nemesis
Nemesis
Sickmowf
Nemesis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,237 Elo+
Solo
Sobek
Sobek
asweatycasual
Sobek
Level 8
God Stats
9W - 6L
1,568 SR
Queue Stats
47W - 43L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ahnoki
Sun Wukong
19
6 / 3 / 5
14,771
615
22,555
30,211
43,405
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
15
0 / 8 / 4
12,280
512
17,796
15,639
5,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Wapoli
Da Ji
18
6 / 8 / 4
15,026
626
12,943
19,631
8,916
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
10 / 2 / 6
16,809
700
30,169
14,953
8,967
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Sickmowf
Nemesis
14
1 / 7 / 6
13,192
550
4,641
17,708
10,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 3 / 10
17,314
721
21,371
38,066
80,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
12
Kills
19
19
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ahnoki
Sun Wukong
6
3
5
2.83
W
Kukulkan
10
2
6
6.5
L
Ah Puch
0
8
4
0.25
W
Nemesis
Sickmowf
Nemesis
1
7
6
0.57
L
Da Ji
Wapoli
Da Ji
6
8
4
1
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,294
Damage
56,181
65,481
Taken
70,727
58,129
Mitigated
100,150
11,552
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ahnoki
Sun Wukong
22,555
3,149
146
7,951
30,211
43,405
55
21,681
8,530
9,534
57,789
W
Kukulkan
30,169
2,342
0
2,859
14,953
8,967
2,126
5,467
9,486
108,645
0
L
Ah Puch
17,796
402
0
1,246
15,639
5,808
897
13,716
1,923
56,463
0
W
Nemesis
Sickmowf
Nemesis
4,641
1,184
0
2,419
17,708
10,254
162
5,754
11,954
0
14,689
L
Da Ji
Wapoli
Da Ji
12,943
3,085
0
2,209
19,631
8,916
0
16,697
2,934
0
43,256
W
21,371
1,839
0
6,888
38,066
80,929
27
10,674
27,392
54,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,077
Gold Earned
47,315
247
Minions Killed
262
8
Camps Cleared
11
1,297,599
Distance Traveled
1,187,714
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,771
615
107
4
1
489,151
0
W
Kukulkan
16,809
700
187
8
9
441,748
0
L
Ah Puch
12,280
512
92
4
3
365,999
9
W
Nemesis
13,192
550
24
1
1
325,254
2
L
Da Ji
15,026
626
48
2
4
442,449
2
W
Sobek
17,314
721
51
2
1
420,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role