Player Matchup

Sol
Sol
Masters
ProVoidCloak
Sol
Masters
Level 134
God Stats
16W - 2L
1,707 SR
Queue Stats
85W - 71L
2,559 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 134
1,707 SR
2,559 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,776 SR
2,455 MMR
Loki
Loki
Diamond I
DiamondHœ
Loki
Diamond I
Level 129
God Stats
38W - 22L
1,776 SR
Queue Stats
38W - 28L
2,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 0
14,055
878
14,398
20,450
24,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliUllrBakasuraAnhurSkadi

VS

Bans
Ah Muzen CabIzanamiHadesHe BoArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 0
12,400
775
13,904
20,349
20,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,398
Damage
13,904
20,450
Taken
20,349
24,708
Mitigated
20,042
14,031
Healing
1,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,904
4,180
0
1,001
20,349
20,042
60
12,353
7,996
247
89,524
W
14,398
6,396
0
14,031
20,450
24,708
2,228
458
19,992
95,516
9,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,055
Gold Earned
12,400
211
Minions Killed
172
9
Camps Cleared
7
288,135
Distance Traveled
329,085
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,400
775
172
11
7
329,085
1
W
Sol
14,055
878
211
13
9
288,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role