Player Matchup

Da Ji
Da Ji
Diamond II
Dento9
Da Ji
Diamond II
Level 134
God Stats
5W - 1L
1,753 SR
Queue Stats
164W - 139L
2,195 MMR
Party 1
Nike
Nike
Diamond IV
GimmeYoHat
Nike
Diamond IV
Level 154
God Stats
12W - 8L
1,720 SR
Queue Stats
373W - 367L
2,248 MMR
Solo
Skadi
Skadi
Diamond IV
HunterBigMalls
Skadi
Diamond IV
Level 84
God Stats
13W - 5L
1,778 SR
Queue Stats
129W - 120L
2,137 MMR
Solo
Chang'e
Chang'e
Diamond IV
SaltyObject
Chang'e
Diamond IV
Level 146
God Stats
26W - 3L
1,889 SR
Queue Stats
357W - 352L
2,153 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
UpgradeOnly
Kuzenbo
Diamond IV
Level 88
God Stats
6W - 10L
1,553 SR
Queue Stats
151W - 128L
2,173 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,739 SR
2,181 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,604 SR
2,181 MMR
Sobek
Sobek
Platinum III
AlyssaXxX
Sobek
Platinum III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
2,077 MMR
Solo
Hachiman
Hachiman
Diamond III
Cheez
Hachiman
Diamond III
Level 155
God Stats
4W - 7L
1,646 SR
Queue Stats
103W - 88L
2,405 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Destroyer033
Hun Batz
Diamond V
Level 160
God Stats
18W - 19L
1,655 SR
Queue Stats
665W - 671L
2,127 MMR
Solo
Scylla
Scylla
Diamond V
JokersMental
Scylla
Diamond V
Level 85
God Stats
17W - 10L
1,667 SR
Queue Stats
269W - 253L
2,150 MMR
Solo
Fafnir
Fafnir
Diamond III
Xanners
Fafnir
Diamond III
Level 155
God Stats
11W - 14L
1,550 SR
Queue Stats
503W - 485L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dento9
Da Ji
17
6 / 3 / 6
10,995
611
11,857
13,530
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 1 / 3
10,355
575
7,889
13,481
11,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 1 / 4
11,294
627
11,494
11,222
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
SaltyObject
Chang'e
17
6 / 3 / 6
11,052
614
13,626
13,926
5,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
UpgradeOnly
Kuzenbo
14
0 / 1 / 10
8,577
477
6,732
14,434
16,289
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatGebMorgan Le FayArtioOdin

VS

Bans
SetUllrGilgameshSolAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AlyssaXxX
Sobek
14
3 / 6 / 5
9,875
549
5,597
18,994
17,458
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
Cheez
Hachiman
16
1 / 5 / 1
9,374
521
9,679
13,209
4,605
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Destroyer033
Hun Batz
18
4 / 4 / 4
10,594
589
14,115
14,462
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
8
1 / 3 / 0
6,702
372
3,634
5,266
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
Xanners
Fafnir
15
0 / 1 / 4
9,804
545
9,394
17,074
21,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
19
Kills
9
9
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
AlyssaXxX
Sobek
3
6
5
0.92
L
Hachiman
Cheez
Hachiman
1
5
1
0.3
W
Da Ji
Dento9
Da Ji
6
3
6
3
L
Hun Batz
Destroyer033
Hun Batz
4
4
4
1.5
W
0
1
3
1.5
W
7
1
4
9
L
Scylla
1
3
0
0.33
W
Chang'e
SaltyObject
Chang'e
6
3
6
3
W
Kuzenbo
UpgradeOnly
Kuzenbo
0
1
10
5
L
Fafnir
Xanners
Fafnir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,598
Damage
42,419
66,593
Taken
69,005
42,825
Mitigated
50,267
28,540
Healing
21,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AlyssaXxX
Sobek
5,597
317
0
3,302
18,994
17,458
210
7,191
11,803
22,377
0
L
Hachiman
Cheez
Hachiman
9,679
4,125
0
3,278
13,209
4,605
0
4,264
8,945
0
71,920
W
Da Ji
Dento9
Da Ji
11,857
3,955
0
4,155
13,530
5,841
45
2,702
10,570
0
80,404
L
Hun Batz
Destroyer033
Hun Batz
14,115
3,944
0
3,402
14,462
5,461
0
4,460
10,002
0
80,327
W
7,889
1,949
0
4,120
13,481
11,541
223
3,594
8,700
5,050
59,295
W
11,494
7,333
0
6,843
11,222
3,680
5,212
2,443
8,730
0
80,852
L
Scylla
3,634
572
0
860
5,266
1,611
0
3,667
1,599
21,794
0
W
Chang'e
SaltyObject
Chang'e
13,626
2,176
3,655
7,621
13,926
5,474
4,100
3,681
10,036
76,816
0
W
Kuzenbo
UpgradeOnly
Kuzenbo
6,732
2,548
128
2,018
14,434
16,289
915
4,173
9,932
24,014
0
L
Fafnir
Xanners
Fafnir
9,394
1,394
30
10,264
17,074
21,132
0
1,749
15,325
61,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,273
Gold Earned
46,349
604
Minions Killed
501
0
Camps Cleared
0
1,834,100
Distance Traveled
1,515,608
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,875
549
28
2
0
329,212
6
L
Hachiman
9,374
521
134
7
0
298,115
2
W
Da Ji
10,995
611
119
7
0
385,993
2
L
Hun Batz
10,594
589
164
9
0
396,038
7
W
Nike
10,355
575
155
9
0
359,524
3
W
Skadi
11,294
627
156
9
0
324,282
3
L
Scylla
6,702
372
49
3
0
176,346
6
W
Chang'e
11,052
614
142
8
0
371,603
5
W
Kuzenbo
8,577
477
32
2
0
392,698
5
L
Fafnir
9,804
545
126
7
0
315,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role