Player Matchup

Bellona
Bellona
Bot4nic
Bellona
Level 12
God Stats
6W - 5L
1,864 SR
Queue Stats
169W - 98L
1,615 Elo+
Party 1
Loki
Loki
HeMoAssassin97
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,408 Elo+
Party 2
Anhur
Anhur
JWizard4
Anhur
Level 68
God Stats
1W - 3L
1,428 SR
Queue Stats
163W - 101L
1,526 Elo+
Party 1
Janus
Janus
Ratiobeara
Janus
Level 105
God Stats
7W - 3L
1,716 SR
Queue Stats
490W - 393L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
TheLegendxx96
Cthulhu
Level 84
God Stats
2W - 6L
1,382 SR
Queue Stats
409W - 415L
1,450 Elo+
Party 2
Team Averages
Level 57
1,578 SR
1,509 Elo+

VS

Team Averages
Level 105
1,528 SR
1,567 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Black_Dead115
Nu Wa
Level 160
God Stats
7W - 11L
1,198 SR
Queue Stats
597W - 508L
1,668 Elo+
Party 3
Izanami
Izanami
Finemanti
Izanami
Level 40
God Stats
6W - 0L
1,896 SR
Queue Stats
175W - 107L
1,594 Elo+
Solo
Sol
Sol
OPHIS_0
Sol
Level 144
God Stats
2W - 3L
1,514 SR
Queue Stats
279W - 247L
1,635 Elo+
Party 3
Bellona
Bellona
memoriana
Bellona
Level 29
God Stats
13W - 13L
1,533 SR
Queue Stats
160W - 173L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bot4nic
Bellona
12
1 / 5 / 1
7,288
456
4,124
12,741
9,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 10 / 1
6,671
417
4,119
13,871
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
JWizard4
Anhur
13
4 / 7 / 3
8,546
534
7,191
10,305
2,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
13
1 / 6 / 2
7,846
490
6,099
11,711
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
13
4 / 4 / 4
8,092
506
8,814
16,327
14,383
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
5 / 2 / 5
8,929
558
6,055
10,891
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
11 / 1 / 5
11,062
691
17,403
9,884
8,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Finemanti
Izanami
16
2 / 4 / 4
9,445
590
8,440
12,962
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
16
13 / 3 / 1
10,730
671
13,990
13,793
7,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bellona
memoriana
Bellona
11
1 / 3 / 5
7,512
470
4,247
12,978
7,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
32
32
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
2
5
3.75
W
11
1
5
13.5
L
Bellona
Bot4nic
Bellona
1
5
1
0.3
W
Izanami
Finemanti
Izanami
2
4
4
1
L
3
10
1
0.35
L
Anhur
JWizard4
Anhur
4
7
3
0.79
W
Sol
13
3
1
4.5
L
Janus
1
6
2
0.33
L
Cthulhu
4
4
4
1.5
W
Bellona
memoriana
Bellona
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,347
Damage
50,135
64,955
Taken
60,508
33,937
Mitigated
33,287
11,816
Healing
26,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,055
1,883
0
4,917
10,891
5,253
112
1,844
8,993
0
55,337
W
17,403
8,119
0
4,909
9,884
8,395
2,204
1,961
7,837
79,876
0
L
Bellona
Bot4nic
Bellona
4,124
715
0
2,829
12,741
9,513
0
8,489
4,252
13,200
36,984
W
Izanami
Finemanti
Izanami
8,440
5,843
0
5,927
12,962
4,442
866
4,451
8,503
0
76,175
L
4,119
1,219
0
2,724
13,871
4,092
0
6,882
6,989
0
31,483
L
Anhur
JWizard4
Anhur
7,191
3,706
0
1,146
10,305
2,536
588
2,656
7,649
0
32,195
W
Sol
13,990
5,808
0
8,468
13,793
7,621
2,682
3,858
9,709
66,752
6,663
L
Janus
6,099
794
0
832
11,711
3,413
0
7,835
3,876
47,284
0
L
Cthulhu
8,814
1,060
186
4,099
16,327
14,383
0
4,476
11,851
38,848
0
W
Bellona
memoriana
Bellona
4,247
910
120
2,447
12,978
7,576
123
3,203
9,691
0
26,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,443
Gold Earned
47,678
382
Minions Killed
521
0
Camps Cleared
0
1,422,224
Distance Traveled
1,475,883
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,929
558
94
6
0
333,581
3
W
Nu Wa
11,062
691
124
8
0
280,691
0
L
Bellona
7,288
456
93
6
0
302,870
1
W
Izanami
9,445
590
138
9
0
268,051
4
L
Loki
6,671
417
66
4
0
275,720
0
L
Anhur
8,546
534
56
4
0
255,906
0
W
Sol
10,730
671
129
8
0
272,966
0
L
Janus
7,846
490
104
7
0
271,910
2
L
Cthulhu
8,092
506
63
4
0
315,818
3
W
Bellona
7,512
470
36
2
0
320,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role