Player Matchup

Baron Samedi
Baron Samedi
Kachow1342
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,513 Elo+
Party 3
Apollo
Apollo
KunaiMeister
Apollo
Level 15
God Stats
1W - 4L
1,488 SR
Queue Stats
22W - 26L
1,494 Elo+
Party 3
Ravana
Ravana
Liein
Ravana
Level 14
God Stats
3W - 5L
1,500 SR
Queue Stats
218W - 253L
1,512 Elo+
Solo
Ares
Ares
MothaPhokinLucky
Ares
Level 4
God Stats
0W - 2L
1,298 SR
Queue Stats
1W - 2L
1,403 Elo+
Solo
Hades
Hades
chaneking
Hades
Level 6
God Stats
3W - 3L
1,652 SR
Queue Stats
4W - 6L
1,456 Elo+
Solo
Team Averages
Level 11
1,488 SR
1,476 Elo+

VS

Team Averages
Level 24
1,591 SR
1,543 Elo+
Bellona
Bellona
RavenHardt
Bellona
Level 4
God Stats
4W - 1L
1,834 SR
Queue Stats
13W - 12L
1,678 Elo+
Party 1
Eset
Eset
TheCreepyCrab
Eset
Level 25
God Stats
4W - 0L
1,877 SR
Queue Stats
63W - 42L
1,645 Elo+
Party 2
Hel
Hel
Yinshu
Hel
Level 29
God Stats
4W - 4L
1,276 SR
Queue Stats
411W - 381L
1,615 Elo+
Solo
Erlang Shen
Erlang Shen
iPortwood03
Erlang Shen
Level 38
God Stats
6W - 5L
1,519 SR
Queue Stats
74W - 86L
1,355 Elo+
Party 1
Danzaburou
Danzaburou
qaswedxs1
Danzaburou
Level 26
God Stats
24W - 22L
1,446 SR
Queue Stats
87W - 92L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kachow1342
Baron Samedi
15
2 / 8 / 2
9,001
450
8,064
13,723
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
18
2 / 7 / 1
10,676
534
3,466
15,972
4,737
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Liein
Ravana
10
5 / 2 / 0
7,808
390
4,485
5,232
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 8 / 0
5,802
290
403
9,552
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
chaneking
Hades
13
1 / 8 / 3
8,286
414
7,648
21,213
11,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RavenHardt
Bellona
16
3 / 4 / 3
10,918
546
10,808
13,966
17,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 1 / 10
13,046
652
14,896
14,791
17,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
Yinshu
Hel
19
9 / 2 / 6
12,457
623
10,951
16,795
7,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
iPortwood03
Erlang Shen
18
4 / 2 / 5
11,251
563
3,947
12,471
5,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
qaswedxs1
Danzaburou
18
6 / 1 / 8
12,551
628
11,311
11,698
6,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
10
Kills
33
33
Deaths
10
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Kachow1342
Baron Samedi
2
8
2
0.38
L
Apollo
2
7
1
0.36
L
Ravana
Liein
Ravana
5
2
0
2.5
L
0
8
0
0
W
Bellona
RavenHardt
Bellona
3
4
3
1.13
W
11
1
10
16
W
Hel
Yinshu
Hel
9
2
6
6
L
Hades
chaneking
Hades
1
8
3
0.31
W
Erlang Shen
iPortwood03
Erlang Shen
4
2
5
3.25
W
Danzaburou
qaswedxs1
Danzaburou
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,066
Damage
51,913
65,692
Taken
69,721
29,435
Mitigated
53,830
11,291
Healing
28,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Kachow1342
Baron Samedi
8,064
511
231
1,618
13,723
5,382
0
8,176
5,452
43,643
0
L
Apollo
3,466
2,053
0
1,619
15,972
4,737
0
7,856
7,923
0
74,921
L
Ravana
Liein
Ravana
4,485
1,274
0
2,446
5,232
1,514
0
2,388
2,720
0
28,223
L
403
21
0
192
9,552
6,163
0
1,794
7,748
7,532
0
W
Bellona
RavenHardt
Bellona
10,808
3,832
0
1,418
13,966
17,041
1,066
5,317
8,607
0
54,849
W
14,896
1,760
1,470
4,259
14,791
17,046
2,627
2,915
11,767
67,352
0
W
Hel
Yinshu
Hel
10,951
1,167
2,936
8,438
16,795
7,551
3,007
2,675
13,922
95,658
0
L
Hades
chaneking
Hades
7,648
1,170
0
5,185
21,213
11,639
224
5,141
16,002
35,882
0
W
Erlang Shen
iPortwood03
Erlang Shen
3,947
1,858
0
6,118
12,471
5,823
1,142
1,154
11,198
0
64,192
W
Danzaburou
qaswedxs1
Danzaburou
11,311
7,754
0
3,801
11,698
6,369
7,562
3,532
8,112
0
87,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,573
Gold Earned
60,223
398
Minions Killed
647
0
Camps Cleared
0
1,239,757
Distance Traveled
1,934,891
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,001
450
84
4
0
299,657
0
L
Apollo
10,676
534
154
8
0
319,800
3
L
Ravana
7,808
390
66
3
0
172,173
0
L
Ares
5,802
290
7
0
0
181,289
2
W
Bellona
10,918
546
107
5
0
353,547
0
W
Eset
13,046
652
92
5
0
396,237
12
W
Hel
12,457
623
181
9
0
405,671
7
L
Hades
8,286
414
87
4
0
266,838
3
W
Erlang Shen
11,251
563
114
6
0
391,665
0
W
Danzaburou
12,551
628
153
8
0
387,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role