Player Matchup

Olorun
Olorun
 
Olorun
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Hvy Kenwey
Heimdallr
Level 82
God Stats
11W - 13L
1,459 SR
Queue Stats
160W - 222L
1,395 Elo+
Party 1
Amaterasu
Amaterasu
MercifulAsp775
Amaterasu
Level 65
God Stats
6W - 2L
1,609 SR
Queue Stats
145W - 197L
1,386 Elo+
Party 1
Zhong Kui
Zhong Kui
diyey
Zhong Kui
Level 103
God Stats
9W - 7L
1,570 SR
Queue Stats
194W - 233L
1,384 Elo+
Party 1
Team Averages
Level 101
1,527 SR
1,433 Elo+

VS

Team Averages
Level 102
1,460 SR
1,426 Elo+
King Arthur
King Arthur
Eazy-Ha
King Arthur
Level 83
God Stats
7W - 8L
1,364 SR
Queue Stats
296W - 307L
1,471 Elo+
Solo
Jing Wei
Jing Wei
SlickRicc8994
Jing Wei
Level 100
God Stats
11W - 10L
1,596 SR
Queue Stats
372W - 363L
1,454 Elo+
Solo
Janus
Janus
Spadrian-_-
Janus
Level 128
God Stats
0W - 5L
1,130 SR
Queue Stats
139W - 187L
1,422 Elo+
Party 2
Bakasura
Bakasura
martinezpablo956
Bakasura
Level 141
God Stats
8W - 4L
1,720 SR
Queue Stats
102W - 117L
1,413 Elo+
Party 2
Baron Samedi
Baron Samedi
stealthinator10
Baron Samedi
Level 57
God Stats
27W - 33L
1,491 SR
Queue Stats
50W - 74L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
14 / 4 / 4
13,985
666
23,310
20,290
9,563
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
 
Athena
16
2 / 2 / 15
11,129
530
7,538
22,139
28,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Hvy Kenwey
Heimdallr
18
9 / 2 / 9
12,033
573
16,268
12,181
5,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
MercifulAsp775
Amaterasu
17
6 / 4 / 8
10,977
523
6,995
19,308
9,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
diyey
Zhong Kui
19
6 / 1 / 11
12,394
590
18,474
17,935
13,557
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eazy-Ha
King Arthur
16
3 / 12 / 2
10,370
494
9,179
23,083
20,020
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
SlickRicc8994
Jing Wei
14
1 / 4 / 4
9,072
432
12,073
15,160
4,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 8 / 3
8,824
420
12,744
13,111
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 8 / 1
11,331
540
10,989
19,665
7,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
stealthinator10
Baron Samedi
12
2 / 5 / 5
8,615
410
8,801
21,902
22,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
28
37
Kills
13
13
Deaths
37
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
14
4
4
4
W
Athena
 
Athena
2
2
15
4.75
L
King Arthur
Eazy-Ha
King Arthur
3
12
2
0.33
W
Heimdallr
Hvy Kenwey
Heimdallr
9
2
9
6.75
W
Amaterasu
MercifulAsp775
Amaterasu
6
4
8
2.5
L
Jing Wei
SlickRicc8994
Jing Wei
1
4
4
0.75
L
0
8
3
0.19
W
Zhong Kui
diyey
Zhong Kui
6
1
11
11.5
L
7
8
1
0.94
L
Baron Samedi
stealthinator10
Baron Samedi
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,585
Damage
53,786
91,853
Taken
92,921
67,330
Mitigated
58,641
36,404
Healing
21,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
23,310
13,060
1,460
8,212
20,290
9,563
2,215
3,308
15,527
105,096
0
W
Athena
 
Athena
7,538
2,474
0
2,672
22,139
28,797
396
5,975
15,371
27,247
0
L
King Arthur
Eazy-Ha
King Arthur
9,179
954
0
1,862
23,083
20,020
174
14,234
8,849
4,463
49,423
W
Heimdallr
Hvy Kenwey
Heimdallr
16,268
6,437
0
3,261
12,181
5,758
3,072
3,994
8,115
0
71,588
W
Amaterasu
MercifulAsp775
Amaterasu
6,995
2,709
939
6,988
19,308
9,655
833
4,452
14,470
0
60,590
L
Jing Wei
SlickRicc8994
Jing Wei
12,073
8,107
0
4,898
15,160
4,503
300
5,653
9,507
0
71,949
L
12,744
528
0
1,523
13,111
4,325
638
7,258
5,853
56,902
0
W
Zhong Kui
diyey
Zhong Kui
18,474
2,152
425
12,447
17,935
13,557
2,670
6,219
10,848
96,881
0
L
10,989
7,215
0
4,195
19,665
7,711
512
10,805
8,860
0
57,987
L
Baron Samedi
stealthinator10
Baron Samedi
8,801
1,258
1,071
7,636
21,902
22,082
165
11,372
10,530
21,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,518
Gold Earned
48,212
535
Minions Killed
440
0
Camps Cleared
0
2,049,703
Distance Traveled
1,811,708
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,985
666
149
7
0
316,323
3
W
Athena
11,129
530
28
1
0
431,634
6
L
King Arthur
10,370
494
100
5
0
369,991
2
W
Heimdallr
12,033
573
108
5
0
388,908
0
W
Amaterasu
10,977
523
99
5
0
495,046
0
L
Jing Wei
9,072
432
110
5
0
364,935
9
L
Janus
8,824
420
88
4
0
365,897
2
W
Zhong Kui
12,394
590
151
7
0
417,792
9
L
Bakasura
11,331
540
116
6
0
368,907
1
L
Baron Samedi
8,615
410
26
1
0
341,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role