Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
SlightedSoul
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
TW_PharoMMCXXI
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 104L
1,620 Elo+
Party 1
The Morrigan
The Morrigan
xSiN_z
The Morrigan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 76L
1,639 Elo+
Party 1
Geb
Geb
zTheGod_Of_War-x
Geb
Level 160
God Stats
0W - 2L
1,618 SR
Queue Stats
48W - 47L
1,623 Elo+
Party 1
Team Averages
Level 110
1,524 SR
1,578 Elo+

VS

Team Averages
Level 51
1,616 SR
1,530 Elo+
Sol
Sol
Ancestra
Sol
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 53L
1,603 Elo+
Party 2
Cerberus
Cerberus
Cronus39
Cerberus
Level 28
God Stats
3W - 0L
1,842 SR
Queue Stats
74W - 57L
1,603 Elo+
Party 2
Kuzenbo
Kuzenbo
Halics
Kuzenbo
Level 28
God Stats
2W - 1L
1,523 SR
Queue Stats
139W - 95L
1,547 Elo+
Solo
Horus
Horus
ImActuallyInting
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,316 Elo+
Solo
Xbalanque
Xbalanque
TheGildedWarrior
Xbalanque
Level 28
God Stats
2W - 0L
1,712 SR
Queue Stats
78W - 59L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 6 / 3
7,118
791
5,712
12,481
5,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 2
6,546
727
5,097
9,206
3,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
12
1 / 4 / 1
6,610
734
9,605
13,209
9,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
xSiN_z
The Morrigan
15
3 / 6 / 1
8,390
932
5,522
8,349
3,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
1 / 2 / 4
7,321
813
8,245
15,110
14,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 12
9,756
1,084
20,087
6,155
2,786
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Cronus39
Cerberus
15
7 / 1 / 13
8,854
984
7,938
12,621
13,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Halics
Kuzenbo
13
3 / 1 / 15
8,597
955
7,387
11,156
13,102
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 1 / 17
8,880
987
6,832
13,850
14,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
13
3 / 2 / 15
8,064
896
9,916
9,646
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
6
Kills
23
23
Deaths
6
11
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
3
0.42
W
7
1
12
13
W
Cerberus
Cronus39
Cerberus
7
1
13
13.5
W
Kuzenbo
Halics
Kuzenbo
3
1
15
10.5
W
3
1
17
11.5
L
0
5
2
0.2
L
Sylvanus
1
4
1
0.38
W
Xbalanque
3
2
15
5.25
L
The Morrigan
xSiN_z
The Morrigan
3
6
1
0.58
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,181
Damage
52,160
58,355
Taken
53,428
36,340
Mitigated
49,031
17,444
Healing
21,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,712
3,026
1,053
1,191
12,481
5,421
140
8,339
4,142
0
14,179
W
20,087
6,771
0
955
6,155
2,786
4,167
2,939
3,138
45,064
0
W
Cerberus
Cronus39
Cerberus
7,938
789
641
4,091
12,621
13,995
496
5,961
6,396
16,498
0
W
Kuzenbo
Halics
Kuzenbo
7,387
2,598
2,020
2,816
11,156
13,102
50
3,113
7,894
11,897
0
W
6,832
3,249
3,996
5,130
13,850
14,329
219
5,947
7,569
0
11,338
L
5,097
3,866
0
0
9,206
3,814
987
4,800
4,406
0
8,050
L
Sylvanus
9,605
1,204
6,125
3,160
13,209
9,552
246
8,782
4,427
10,040
0
W
Xbalanque
9,916
2,260
703
1,471
9,646
4,819
1,428
3,894
5,546
0
27,335
L
The Morrigan
xSiN_z
The Morrigan
5,522
838
763
593
8,349
3,425
168
3,793
4,451
19,205
845
L
8,245
717
1,335
3,224
15,110
14,128
60
9,593
5,517
19,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
44,151
74
Minions Killed
126
0
Camps Cleared
0
767,253
Distance Traveled
927,791
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,118
791
15
2
0
154,825
1
W
Sol
9,756
1,084
49
5
0
171,359
0
W
Cerberus
8,854
984
28
3
0
185,372
2
W
Kuzenbo
8,597
955
9
1
0
196,941
0
W
Horus
8,880
987
9
1
0
211,533
0
L
Rama
6,546
727
4
0
0
130,235
0
L
Sylvanus
6,610
734
1
0
0
151,547
0
W
Xbalanque
8,064
896
31
3
0
162,586
0
L
The Morrigan
8,390
932
29
3
0
139,283
0
L
Geb
7,321
813
25
3
0
191,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role