Player Matchup

Anubis
Anubis
Free Lucids
Anubis
Level 47
God Stats
2W - 2L
1,461 SR
Queue Stats
126W - 121L
1,506 Elo+
Solo
Artemis
Artemis
Gwarick
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ravana
Ravana
Jittuhr
Ravana
Level 48
God Stats
14W - 22L
1,531 SR
Queue Stats
164W - 167L
1,453 Elo+
Solo
Yemoja
Yemoja
domIknow
Yemoja
Level 66
God Stats
95W - 123L
1,465 SR
Queue Stats
162W - 210L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
riskyglyph
Sun Wukong
Level 61
God Stats
24W - 42L
1,400 SR
Queue Stats
195W - 207L
1,484 Elo+
Party 2
Team Averages
Level 45
1,471 SR
1,473 Elo+

VS

Team Averages
Level 65
1,514 SR
1,491 Elo+
Hera
Hera
BearLord69
Hera
Level 47
God Stats
2W - 0L
1,492 SR
Queue Stats
30W - 27L
1,451 Elo+
Solo
Izanami
Izanami
Frecklysphinx06
Izanami
Level 49
God Stats
126W - 80L
1,631 SR
Queue Stats
253W - 201L
1,577 Elo+
Party 1
Sylvanus
Sylvanus
JakeTheSnake9032
Sylvanus
Level 40
God Stats
11W - 13L
1,447 SR
Queue Stats
245W - 251L
1,437 Elo+
Solo
Chaac
Chaac
Smurf728
Chaac
Level 142
God Stats
20W - 19L
1,486 SR
Queue Stats
1,100W - 1,013L
1,576 Elo+
Party 1
Nemesis
Nemesis
mateogamer2002
Nemesis
Level 45
God Stats
16W - 15L
1,515 SR
Queue Stats
172W - 216L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
5 / 3 / 1
8,458
564
8,995
10,575
4,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Gwarick
Artemis
10
0 / 5 / 1
6,046
403
2,083
5,364
1,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
Jittuhr
Ravana
12
6 / 3 / 1
7,725
515
6,607
9,101
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
domIknow
Yemoja
9
0 / 5 / 2
5,920
395
2,952
11,916
5,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
riskyglyph
Sun Wukong
10
0 / 1 / 1
6,335
422
3,311
8,373
3,624
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,286
486
5,797
5,928
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 4
8,702
580
8,541
8,396
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 3
7,694
513
5,431
8,600
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Smurf728
Chaac
15
5 / 0 / 0
9,236
616
10,301
9,155
8,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 4 / 4
7,942
529
4,873
9,217
3,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
11
Kills
17
17
Deaths
11
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
4
2
4
3
L
Anubis
5
3
1
1.83
L
Artemis
Gwarick
Artemis
0
5
1
0.1
W
4
2
3
2.75
L
Ravana
Jittuhr
Ravana
6
3
1
2.17
W
Chaac
Smurf728
Chaac
5
0
0
5
L
Yemoja
domIknow
Yemoja
0
5
2
0.2
W
3
4
4
1.25
L
Sun Wukong
riskyglyph
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,948
Damage
34,943
45,329
Taken
41,296
18,888
Mitigated
21,515
17,865
Healing
12,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,797
1,657
0
1,674
5,928
1,479
0
2,573
3,355
42,423
0
W
8,541
6,386
0
698
8,396
2,194
596
1,646
6,750
0
59,819
L
Anubis
8,995
442
0
6,406
10,575
4,490
430
4,215
6,117
59,624
0
L
Artemis
Gwarick
Artemis
2,083
576
0
257
5,364
1,370
455
1,133
4,231
0
22,851
W
5,431
1,523
740
2,027
8,600
5,801
776
4,304
4,296
27,936
6,812
L
Ravana
Jittuhr
Ravana
6,607
1,772
0
2,015
9,101
4,044
0
2,908
5,967
0
41,965
W
Chaac
Smurf728
Chaac
10,301
822
0
4,564
9,155
8,435
0
864
8,291
10,245
45,849
L
Yemoja
domIknow
Yemoja
2,952
701
2,827
2,302
11,916
5,360
0
3,205
8,545
15,362
0
W
4,873
1,800
0
2,921
9,217
3,606
0
2,628
6,589
0
49,906
L
Sun Wukong
riskyglyph
Sun Wukong
3,311
1,104
0
4,058
8,373
3,624
0
1,111
6,409
0
28,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
40,860
316
Minions Killed
477
0
Camps Cleared
0
1,333,202
Distance Traveled
1,402,329
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,286
486
93
6
0
264,621
1
W
Izanami
8,702
580
105
7
0
246,833
3
L
Anubis
8,458
564
121
8
0
239,993
2
L
Artemis
6,046
403
50
3
0
210,778
1
W
Sylvanus
7,694
513
51
3
0
269,238
1
L
Ravana
7,725
515
72
5
0
310,539
2
W
Chaac
9,236
616
143
10
0
280,065
4
L
Yemoja
5,920
395
19
1
0
288,734
7
W
Nemesis
7,942
529
85
6
0
341,572
6
L
Sun Wukong
6,335
422
54
4
0
283,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role