Player Matchup

Chang'e
Chang'e
DerpySquidMan_
Chang'e
Level 120
God Stats
7W - 2L
1,856 SR
Queue Stats
1,082W - 1,003L
1,583 Elo+
Party 2
Thor
Thor
GargleMeSenpi
Thor
Level 27
God Stats
4W - 1L
1,710 SR
Queue Stats
125W - 57L
1,716 Elo+
Party 1
Sylvanus
Sylvanus
OneTone4All
Sylvanus
Level 75
God Stats
5W - 1L
1,909 SR
Queue Stats
544W - 343L
1,622 Elo+
Party 1
Mulan
Mulan
Reyd3lsur904
Mulan
Level 85
God Stats
32W - 22L
1,494 SR
Queue Stats
589W - 540L
1,560 Elo+
Party 2
Neith
Neith
TacoRowe44
Neith
Level 57
God Stats
8W - 4L
1,627 SR
Queue Stats
229W - 103L
1,720 Elo+
Party 1
Team Averages
Level 73
1,719 SR
1,640 Elo+

VS

Team Averages
Level 64
1,521 SR
1,525 Elo+
Ares
Ares
Doom is Pro
Ares
Level 71
God Stats
3W - 5L
1,531 SR
Queue Stats
6W - 6L
1,580 Elo+
Solo
Hachiman
Hachiman
I Main Seraph
Hachiman
Level 96
God Stats
28W - 29L
1,579 SR
Queue Stats
446W - 416L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
VelazcoPR
Sun Wukong
Level 87
God Stats
0W - 2L
1,227 SR
Queue Stats
468W - 464L
1,555 Elo+
Solo
Loki
Loki
mudymississippi
Loki
Level 34
God Stats
3W - 4L
1,713 SR
Queue Stats
82W - 99L
1,448 Elo+
Solo
Scylla
Scylla
xUnderratedx
Scylla
Level 33
God Stats
12W - 10L
1,556 SR
Queue Stats
30W - 28L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,216
622
4,079
4,529
1,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 1
6,018
602
2,506
6,567
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
OneTone4All
Sylvanus
10
4 / 0 / 4
5,754
575
5,212
5,426
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
3 / 0 / 0
6,456
646
5,395
6,572
2,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
10
1 / 0 / 5
5,875
588
4,070
4,633
1,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,193
419
2,716
7,475
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
I Main Seraph
Hachiman
8
0 / 2 / 0
4,746
475
1,483
4,724
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
VelazcoPR
Sun Wukong
9
0 / 2 / 1
5,305
531
3,892
7,595
4,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,534
453
2,833
6,657
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
8
0 / 3 / 0
4,698
470
2,914
6,151
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
0
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
2
0
0
W
2
1
1
2.5
L
Hachiman
I Main Seraph
Hachiman
0
2
0
0
W
Sylvanus
OneTone4All
Sylvanus
4
0
4
6
W
3
0
0
3
W
Neith
1
0
5
3.5
L
Sun Wukong
VelazcoPR
Sun Wukong
0
2
1
0.25
L
0
4
0
0
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,262
Damage
13,838
27,727
Taken
32,602
12,678
Mitigated
13,288
15,578
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,079
565
246
3,496
4,529
1,508
0
2,398
1,857
34,457
0
L
2,716
159
38
3,046
7,475
4,291
0
2,244
5,231
11,421
0
W
2,506
156
0
2,526
6,567
2,054
0
623
5,944
0
36,889
L
Hachiman
I Main Seraph
Hachiman
1,483
599
0
1,156
4,724
1,159
0
810
3,914
0
26,267
W
Sylvanus
OneTone4All
Sylvanus
5,212
1,673
887
3,224
5,426
4,598
0
1,633
3,767
20,955
7,408
W
5,395
1,475
0
3,105
6,572
2,975
0
0
5,963
0
34,076
W
Neith
4,070
1,910
0
2,094
4,633
1,543
546
676
3,957
0
40,413
L
Sun Wukong
VelazcoPR
Sun Wukong
3,892
722
0
3,482
7,595
4,287
0
0
7,595
0
29,275
L
2,833
380
0
1,802
6,657
1,759
0
1,529
5,128
0
20,488
L
Scylla
2,914
387
0
1,701
6,151
1,792
190
4,148
2,003
22,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
23,476
364
Minions Killed
219
0
Camps Cleared
0
919,416
Distance Traveled
884,153
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,216
622
69
7
0
186,057
4
L
Ares
4,193
419
18
2
0
182,629
1
W
Thor
6,018
602
78
8
0
201,026
0
L
Hachiman
4,746
475
49
5
0
158,387
3
W
Sylvanus
5,754
575
48
5
0
164,494
2
W
Mulan
6,456
646
80
8
0
190,598
3
W
Neith
5,875
588
89
9
0
177,241
2
L
Sun Wukong
5,305
531
66
7
0
182,536
1
L
Loki
4,534
453
43
4
0
190,869
1
L
Scylla
4,698
470
43
4
0
169,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role