Player Matchup

Bellona
Bellona
LukaFN
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,505 Elo+
Party 1
Ra
Ra
Maranatics
Ra
Level 17
God Stats
3W - 1L
1,734 SR
Queue Stats
89W - 51L
1,522 Elo+
Solo
Sylvanus
Sylvanus
Mohamed_Elomda25
Sylvanus
Level 40
God Stats
48W - 38L
1,526 SR
Queue Stats
184W - 168L
1,442 Elo+
Party 1
Artemis
Artemis
fogolith
Artemis
Level 7
God Stats
11W - 7L
1,740 SR
Queue Stats
115W - 95L
1,592 Elo+
Party 1
Mercury
Mercury
mckntosh
Mercury
Level 6
God Stats
1W - 1L
1,754 SR
Queue Stats
6W - 2L
1,816 Elo+
Solo
Team Averages
Level 17
1,651 SR
1,575 Elo+

VS

Team Averages
Level 23
1,497 SR
1,578 Elo+
Odin
Odin
 
Odin
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Exvelis
Ymir
Level 17
God Stats
2W - 0L
1,693 SR
Queue Stats
31W - 21L
1,514 Elo+
Party 2
Hades
Hades
caSOocesta
Hades
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 3L
1,804 Elo+
Party 2
Olorun
Olorun
flipp46578902
Olorun
Level 7
God Stats
3W - 1L
1,484 SR
Queue Stats
7W - 4L
1,468 Elo+
Solo
Mulan
Mulan
karbonat_erol-_-
Mulan
Level 7
God Stats
12W - 11L
1,307 SR
Queue Stats
26W - 22L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LukaFN
Bellona
7
0 / 5 / 1
4,585
459
3,072
8,715
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
2 / 5 / 1
5,466
547
6,600
6,170
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 4 / 5
5,087
509
2,660
10,532
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
fogolith
Artemis
9
4 / 3 / 1
5,870
587
4,357
6,313
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
mckntosh
Mercury
6
0 / 5 / 3
4,478
448
809
6,303
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
3 / 1 / 6
6,228
623
1,945
4,906
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Exvelis
Ymir
9
1 / 2 / 7
5,987
599
3,320
6,212
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
11
11 / 1 / 3
7,158
716
12,231
9,394
3,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 3 / 3
6,274
627
5,354
6,158
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 0 / 2
7,008
701
4,798
4,633
3,177
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
22
22
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
6
6
W
Ymir
Exvelis
Ymir
1
2
7
2.25
L
Bellona
LukaFN
Bellona
0
5
1
0.1
L
2
5
1
0.5
L
1
4
5
0.88
W
Hades
11
1
3
12.5
W
2
3
3
1.17
L
Artemis
fogolith
Artemis
4
3
1
1.5
W
5
0
2
6
L
Mercury
mckntosh
Mercury
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,498
Damage
27,648
38,033
Taken
31,303
15,634
Mitigated
14,549
8,153
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,945
1,151
0
1,333
4,906
1,854
0
951
3,833
0
29,359
W
Ymir
Exvelis
Ymir
3,320
1,008
0
1,190
6,212
4,363
283
1,481
4,643
12,144
0
L
Bellona
LukaFN
Bellona
3,072
759
0
956
8,715
6,050
0
1,794
6,921
3,236
17,016
L
6,600
354
139
2,046
6,170
1,931
0
4,030
2,140
21,156
0
L
2,660
782
574
3,487
10,532
3,883
0
7,235
3,297
9,203
0
W
Hades
12,231
1,770
0
4,987
9,394
3,039
558
5,301
3,704
40,811
0
W
5,354
3,012
137
2,413
6,158
2,116
607
828
5,330
33,849
7,132
L
Artemis
fogolith
Artemis
4,357
2,352
0
555
6,313
1,730
0
3,237
3,076
0
24,141
W
4,798
1,057
0
1,136
4,633
3,177
0
602
4,027
0
32,420
L
Mercury
mckntosh
Mercury
809
461
0
396
6,303
2,040
0
3,521
2,782
0
14,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,486
Gold Earned
32,655
159
Minions Killed
283
0
Camps Cleared
0
890,231
Distance Traveled
973,235
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,228
623
62
6
0
232,917
1
W
Ymir
5,987
599
16
2
0
172,163
1
L
Bellona
4,585
459
40
4
0
173,553
2
L
Ra
5,466
547
34
3
0
159,598
0
L
Sylvanus
5,087
509
6
1
0
182,589
5
W
Hades
7,158
716
64
6
0
195,972
1
W
Olorun
6,274
627
69
7
0
179,983
3
L
Artemis
5,870
587
43
4
0
174,326
1
W
Mulan
7,008
701
72
7
0
192,200
0
L
Mercury
4,478
448
36
4
0
200,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role