Player Matchup

Fenrir
Fenrir
BasickWhiteBoi
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Guan Yu
Guan Yu
MiguelHRM
Guan Yu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,504 Elo+
Solo
Nemesis
Nemesis
NGHT_THUNDER
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,387 Elo+
Solo
Vulcan
Vulcan
OutlawDrum8
Vulcan
Level 18
God Stats
0W - 2L
1,326 SR
Queue Stats
34W - 45L
1,467 Elo+
Solo
Izanami
Izanami
ace_rockshadow22
Izanami
Level 29
God Stats
22W - 18L
1,643 SR
Queue Stats
106W - 88L
1,489 Elo+
Solo
Team Averages
Level 13
1,494 SR
1,416 Elo+

VS

Team Averages
Level 21
1,581 SR
1,499 Elo+
Sol
Sol
DunkaIot
Sol
Level 6
God Stats
16W - 18L
1,310 SR
Queue Stats
136W - 120L
1,392 Elo+
Party 1
Charybdis
Charybdis
McCreeKilla
Charybdis
Level 33
God Stats
6W - 0L
1,500 SR
Queue Stats
116W - 120L
1,650 Elo+
Party 1
Ne Zha
Ne Zha
NickAtNite9
Ne Zha
Level 28
God Stats
8W - 5L
1,837 SR
Queue Stats
96W - 84L
1,558 Elo+
Solo
Danzaburou
Danzaburou
jacklucas2
Danzaburou
Level 11
God Stats
3W - 1L
1,760 SR
Queue Stats
96W - 132L
1,354 Elo+
Solo
Cliodhna
Cliodhna
paquito351ify
Cliodhna
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
89W - 77L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 2 / 0
2,545
509
216
1,137
351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
MiguelHRM
Guan Yu
5
1 / 2 / 0
3,232
646
327
2,646
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
NGHT_THUNDER
Nemesis
4
0 / 0 / 0
3,050
610
341
2,159
616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
5
0 / 2 / 0
3,264
653
1,550
2,187
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
2 / 2 / 1
3,619
724
2,341
2,815
470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
4,203
841
1,339
1,928
394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
McCreeKilla
Charybdis
6
3 / 1 / 1
3,776
755
2,322
3,109
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ne Zha
6
2 / 0 / 0
3,796
759
685
3,280
789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
jacklucas2
Danzaburou
5
0 / 1 / 2
2,997
599
996
2,195
486
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
paquito351ify
Cliodhna
6
1 / 1 / 1
3,663
733
775
2,067
714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
8
8
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
2
3
W
Charybdis
McCreeKilla
Charybdis
3
1
1
3.5
L
Guan Yu
MiguelHRM
Guan Yu
1
2
0
0.5
L
Nemesis
NGHT_THUNDER
Nemesis
0
0
0
0
W
Ne Zha
2
0
0
2
L
Vulcan
0
2
0
0
L
2
2
1
1.25
W
Danzaburou
jacklucas2
Danzaburou
0
1
2
1
W
Cliodhna
paquito351ify
Cliodhna
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,775
Damage
6,117
10,944
Taken
12,579
2,911
Mitigated
2,915
2,564
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
216
44
0
32
1,137
351
0
431
706
0
1,396
W
1,339
577
0
946
1,928
394
502
598
1,260
15,701
0
W
Charybdis
McCreeKilla
Charybdis
2,322
1,456
0
1,647
3,109
532
102
0
3,109
0
14,719
L
Guan Yu
MiguelHRM
Guan Yu
327
88
234
812
2,646
869
0
0
2,646
0
4,459
L
Nemesis
NGHT_THUNDER
Nemesis
341
0
0
557
2,159
616
0
83
2,076
0
11,148
W
Ne Zha
685
22
0
1,858
3,280
789
0
417
2,821
0
12,944
L
Vulcan
1,550
282
0
454
2,187
605
0
825
1,362
11,837
0
L
2,341
1,655
0
475
2,815
470
0
0
2,815
0
13,383
W
Danzaburou
jacklucas2
Danzaburou
996
733
0
588
2,195
486
102
294
1,885
0
6,222
W
Cliodhna
paquito351ify
Cliodhna
775
189
0
791
2,067
714
368
93
1,954
0
12,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,710
Gold Earned
18,435
83
Minions Killed
149
0
Camps Cleared
0
450,808
Distance Traveled
503,030
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,545
509
2
0
0
44,168
0
W
Sol
4,203
841
41
8
0
93,018
0
W
Charybdis
3,776
755
30
6
0
75,697
1
L
Guan Yu
3,232
646
3
1
0
99,765
1
L
Nemesis
3,050
610
26
5
0
124,995
0
W
Ne Zha
3,796
759
38
8
0
121,950
1
L
Vulcan
3,264
653
28
6
0
95,026
2
L
Izanami
3,619
724
24
5
0
86,854
0
W
Danzaburou
2,997
599
11
2
0
109,259
1
W
Cliodhna
3,663
733
29
6
0
103,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role