Player Matchup

Izanami
Izanami
KuraDjola
Izanami
Level 28
God Stats
2W - 3L
1,410 SR
Queue Stats
3W - 6L
1,347 Elo+
Party 1
Persephone
Persephone
TheChosenSerb
Persephone
Level 66
God Stats
0W - 2L
1,472 SR
Queue Stats
15W - 10L
1,508 Elo+
Party 1
Raijin
Raijin
cedomorac
Raijin
Level 74
God Stats
0W - 1L
1,366 SR
Queue Stats
27W - 26L
1,453 Elo+
Party 1
Team Averages
Level 56
1,416 SR
1,436 Elo+

VS

Team Averages
Level 42
1,435 SR
1,461 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
esna5
Geb
Level 18
God Stats
2W - 1L
1,306 SR
Queue Stats
3W - 1L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KuraDjola
Izanami
8
1 / 6 / 1
6,061
606
3,141
7,617
2,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
TheChosenSerb
Persephone
10
2 / 5 / 1
7,471
747
6,680
7,755
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
cedomorac
Raijin
10
1 / 8 / 2
6,493
649
4,671
8,176
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
5 / 0 / 10
8,059
806
5,837
4,962
1,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
12
4 / 3 / 8
7,626
763
8,729
7,387
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
esna5
Geb
13
10 / 1 / 8
9,481
948
6,448
10,025
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
19
19
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
10
10
W
Gilgamesh
 
Gilgamesh
4
3
8
2.67
L
Izanami
KuraDjola
Izanami
1
6
1
0.25
L
Persephone
TheChosenSerb
Persephone
2
5
1
0.5
L
Raijin
cedomorac
Raijin
1
8
2
0.25
W
Geb
esna5
Geb
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,492
Damage
21,014
23,548
Taken
22,374
8,011
Mitigated
14,783
1,735
Healing
2,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,837
386
0
176
4,962
1,781
330
3,392
1,256
25,416
0
W
Gilgamesh
 
Gilgamesh
8,729
3,215
0
662
7,387
3,862
360
3,940
3,105
0
20,750
L
Izanami
KuraDjola
Izanami
3,141
2,290
119
778
7,617
2,507
0
4,475
3,142
0
9,712
L
Persephone
TheChosenSerb
Persephone
6,680
318
0
728
7,755
2,721
0
4,294
3,456
22,251
0
L
Raijin
cedomorac
Raijin
4,671
342
0
110
8,176
2,783
0
3,725
4,451
14,412
0
W
Geb
esna5
Geb
6,448
279
0
1,441
10,025
9,140
208
3,390
6,193
23,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,025
Gold Earned
25,166
92
Minions Killed
121
1
Camps Cleared
9
521,673
Distance Traveled
593,987
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,059
806
59
6
3
194,764
3
W
Gilgamesh
7,626
763
32
3
4
184,967
5
L
Izanami
6,061
606
18
2
1
179,696
3
L
Persephone
7,471
747
42
4
0
186,732
1
L
Raijin
6,493
649
32
3
0
155,245
3
W
Geb
9,481
948
30
3
2
214,256
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role