Player Matchup

Baron Samedi
Baron Samedi
Tadarazak
Baron Samedi
Level 17
God Stats
3W - 3L
1,581 SR
Queue Stats
11W - 19L
1,310 Elo+
Party 2
Chaac
Chaac
diddddy
Chaac
Level 14
God Stats
2W - 1L
1,680 SR
Queue Stats
8W - 12L
1,324 Elo+
Party 2
Cthulhu
Cthulhu
kara80
Cthulhu
Level 4
God Stats
2W - 2L
1,483 SR
Queue Stats
2W - 2L
1,450 Elo+
Party 2
Team Averages
Level 12
1,581 SR
1,362 Elo+

VS

Team Averages
Level 25
1,323 SR
1,021 Elo+
Janus
Janus
RedSkullMT
Janus
Level 8
God Stats
0W - 3L
1,077 SR
Queue Stats
0W - 6L
1,080 Elo+
Party 1
Ymir
Ymir
TheWacho01
Ymir
Level 60
God Stats
0W - 1L
1,568 SR
Queue Stats
0W - 12L
856 Elo+
Party 1
Neith
Neith
Waifulechosa69
Neith
Level 8
God Stats
0W - 4L
1,325 SR
Queue Stats
0W - 4L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Tadarazak
Baron Samedi
14
9 / 0 / 16
9,688
881
14,771
7,268
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
diddddy
Chaac
13
9 / 1 / 16
9,346
850
9,680
13,132
12,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
kara80
Cthulhu
13
7 / 3 / 18
9,068
824
6,002
11,928
10,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 8 / 1
7,379
671
6,122
8,360
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 9 / 2
7,901
718
3,973
14,988
14,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

10
1 / 8 / 2
7,186
653
6,845
10,163
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
8
25
Kills
3
4
Deaths
25
50
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
1
8
1
0.19
W
Baron Samedi
Tadarazak
Baron Samedi
9
0
16
17
L
1
9
2
0.22
L
1
8
2
0.25
W
Chaac
diddddy
Chaac
9
1
16
17
W
Cthulhu
kara80
Cthulhu
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
16,940
32,328
Taken
33,511
28,494
Mitigated
20,655
16,268
Healing
2,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
6,122
937
41
248
8,360
2,608
0
4,019
3,790
21,595
0
W
Baron Samedi
Tadarazak
Baron Samedi
14,771
1,938
3,659
4,833
7,268
6,117
807
3,608
3,660
38,150
0
L
3,973
576
0
1,079
14,988
14,598
0
9,626
4,568
10,420
0
L
6,845
3,915
0
715
10,163
3,449
0
6,188
3,450
0
18,355
W
Chaac
diddddy
Chaac
9,680
1,903
505
4,338
13,132
12,038
406
3,352
9,780
0
28,007
W
Cthulhu
kara80
Cthulhu
6,002
667
313
2,620
11,928
10,339
746
4,513
7,415
17,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,102
Gold Earned
22,466
109
Minions Killed
78
8
Camps Cleared
2
612,583
Distance Traveled
489,143
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,379
671
31
3
0
160,646
1
W
Baron Samedi
9,688
881
59
5
5
199,859
0
L
Ymir
7,901
718
14
1
1
159,330
1
L
Neith
7,186
653
33
3
1
169,167
2
W
Chaac
9,346
850
29
3
3
228,270
4
W
Cthulhu
9,068
824
21
2
0
184,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role