Player Matchup

Sylvanus
Sylvanus
Dark0pls
Sylvanus
Level 129
God Stats
1W - 0L
1,314 SR
Queue Stats
4W - 2L
1,429 Elo+
Party 2
Merlin
Merlin
LiQU1DiCE
Merlin
Level 61
God Stats
7W - 8L
1,632 SR
Queue Stats
263W - 244L
1,511 Elo+
Party 3
Sol
Sol
LichtBiest
Sol
Level 138
God Stats
18W - 6L
1,658 SR
Queue Stats
161W - 159L
1,530 Elo+
Party 2
Cliodhna
Cliodhna
frkzoid
Cliodhna
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 260L
1,582 Elo+
Party 3
Izanami
Izanami
wilbruh
Izanami
Level 97
God Stats
11W - 9L
1,636 SR
Queue Stats
307W - 286L
1,582 Elo+
Party 3
Team Averages
Level 109
1,548 SR
1,527 Elo+

VS

Team Averages
Level 117
1,460 SR
1,578 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Clúmsy
Bastet
Level 124
God Stats
10W - 6L
1,500 SR
Queue Stats
302W - 268L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
Connorable
Kuzenbo
Level 97
God Stats
0W - 2L
1,300 SR
Queue Stats
77W - 55L
1,603 Elo+
Party 1
Izanami
Izanami
JFFChickenfish
Izanami
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dark0pls
Sylvanus
11
2 / 2 / 10
6,954
580
4,950
9,639
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
LiQU1DiCE
Merlin
12
2 / 3 / 2
7,145
595
3,201
5,542
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 1 / 4
8,423
702
9,229
8,201
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
frkzoid
Cliodhna
12
2 / 2 / 5
7,273
606
5,293
8,771
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
wilbruh
Izanami
14
8 / 1 / 2
8,816
735
10,637
9,382
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 5 / 0
6,139
512
4,287
7,184
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
 
Guan Yu
10
1 / 5 / 2
6,098
508
4,960
10,158
8,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Clúmsy
Bastet
11
3 / 3 / 3
6,671
556
5,258
10,459
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Connorable
Kuzenbo
10
2 / 2 / 4
6,388
532
4,124
8,631
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 5 / 1
6,358
530
7,094
9,334
2,314
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
20
Kills
9
9
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
5
0
0.2
L
Guan Yu
 
Guan Yu
1
5
2
0.4
L
Bastet
Clúmsy
Bastet
3
3
3
1.5
L
Kuzenbo
Connorable
Kuzenbo
2
2
4
2
W
Sylvanus
Dark0pls
Sylvanus
2
2
10
3.5
L
2
5
1
0.5
W
Merlin
LiQU1DiCE
Merlin
2
3
2
1
W
6
1
4
8
W
Cliodhna
frkzoid
Cliodhna
2
2
5
2.25
W
Izanami
wilbruh
Izanami
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,310
Damage
25,723
41,535
Taken
45,766
15,607
Mitigated
22,066
19,609
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,287
728
0
876
7,184
1,880
0
2,071
4,809
36,611
260
L
Guan Yu
 
Guan Yu
4,960
922
120
3,354
10,158
8,109
0
5,219
4,933
303
26,876
L
Bastet
Clúmsy
Bastet
5,258
1,395
0
3,400
10,459
2,645
0
2,428
7,981
0
26,777
L
Kuzenbo
Connorable
Kuzenbo
4,124
1,275
0
1,808
8,631
7,118
0
3,603
4,929
22,551
0
W
Sylvanus
Dark0pls
Sylvanus
4,950
1,314
2,059
4,810
9,639
6,218
660
3,348
6,199
15,656
4,585
L
7,094
5,216
0
2,029
9,334
2,314
0
2,003
7,331
0
51,157
W
Merlin
LiQU1DiCE
Merlin
3,201
0
0
1,102
5,542
1,612
727
1,505
3,993
40,020
0
W
9,229
3,600
0
4,316
8,201
2,681
2,433
375
7,798
41,136
6,115
W
Cliodhna
frkzoid
Cliodhna
5,293
417
0
3,405
8,771
2,429
0
1,427
7,280
0
40,419
W
Izanami
wilbruh
Izanami
10,637
7,934
0
3,917
9,382
2,667
548
1,582
7,762
0
66,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,611
Gold Earned
31,654
397
Minions Killed
336
0
Camps Cleared
0
1,178,639
Distance Traveled
1,125,918
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,139
512
79
7
0
188,256
0
L
Guan Yu
6,098
508
57
5
0
244,063
2
L
Bastet
6,671
556
55
5
0
256,543
2
L
Kuzenbo
6,388
532
41
3
0
249,373
6
W
Sylvanus
6,954
580
39
3
0
237,093
4
L
Izanami
6,358
530
104
9
0
187,683
2
W
Merlin
7,145
595
79
7
0
223,376
4
W
Sol
8,423
702
84
7
0
216,841
6
W
Cliodhna
7,273
606
77
6
0
283,185
2
W
Izanami
8,816
735
118
10
0
218,144
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role