Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
NotACop69
Cupid
Level 98
God Stats
7W - 5L
1,553 SR
Queue Stats
207W - 192L
1,558 Elo+
Party 1
Raijin
Raijin
bmellz
Raijin
Level 149
God Stats
5W - 6L
1,490 SR
Queue Stats
410W - 384L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
hsartdennac
Ne Zha
Level 63
God Stats
2W - 4L
1,537 SR
Queue Stats
225W - 222L
1,525 Elo+
Solo
Hel
Hel
madchris97
Hel
Level 106
God Stats
6W - 6L
1,413 SR
Queue Stats
387W - 435L
1,413 Elo+
Party 2
Team Averages
Level 97
1,498 SR
1,513 Elo+

VS

Team Averages
Level 130
1,567 SR
1,590 Elo+
Mercury
Mercury
AllPro13
Mercury
Level 141
God Stats
13W - 9L
1,628 SR
Queue Stats
297W - 294L
1,503 Elo+
Party 4
Amaterasu
Amaterasu
D5RKBL5DE100
Amaterasu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,729 Elo+
Party 3
Hou Yi
Hou Yi
Davier2315
Hou Yi
Level 159
God Stats
1W - 0L
1,579 SR
Queue Stats
12W - 12L
1,747 Elo+
Party 3
Sylvanus
Sylvanus
DeadSky11899
Sylvanus
Level 69
God Stats
44W - 46L
1,411 SR
Queue Stats
327W - 353L
1,504 Elo+
Party 4
Baron Samedi
Baron Samedi
LordWaltz
Baron Samedi
Level 156
God Stats
9W - 4L
1,716 SR
Queue Stats
503W - 554L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
4 / 2 / 1
10,151
534
13,956
15,759
14,646
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
NotACop69
Cupid
16
4 / 2 / 1
10,141
534
11,384
12,661
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
bmellz
Raijin
16
0 / 7 / 2
9,513
501
8,648
14,713
5,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
15
3 / 5 / 2
9,634
507
6,895
14,082
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 7 / 1
7,667
404
6,527
16,458
11,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AllPro13
Mercury
18
9 / 2 / 10
11,032
581
18,129
13,869
5,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
D5RKBL5DE100
Amaterasu
16
2 / 4 / 0
9,743
513
4,988
14,681
11,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Davier2315
Hou Yi
17
7 / 5 / 1
10,229
538
14,496
15,787
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
DeadSky11899
Sylvanus
15
0 / 0 / 11
8,745
460
3,424
11,448
10,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
LordWaltz
Baron Samedi
17
5 / 1 / 7
10,444
550
11,592
12,962
5,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
12
Kills
23
23
Deaths
12
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
1
2.25
W
Mercury
AllPro13
Mercury
9
2
10
7
W
Amaterasu
D5RKBL5DE100
Amaterasu
2
4
0
0.5
W
Hou Yi
Davier2315
Hou Yi
7
5
1
1.5
W
Sylvanus
DeadSky11899
Sylvanus
0
0
11
5.5
W
Baron Samedi
LordWaltz
Baron Samedi
5
1
7
8.5
L
Cupid
NotACop69
Cupid
4
2
1
2.25
L
Raijin
bmellz
Raijin
0
7
2
0.14
L
Ne Zha
3
5
2
0.8
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,410
Damage
52,629
73,673
Taken
68,747
39,722
Mitigated
37,677
24,764
Healing
24,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,956
3,046
165
4,850
15,759
14,646
0
2,066
13,693
19,842
47,200
W
Mercury
AllPro13
Mercury
18,129
11,344
0
2,272
13,869
5,714
0
4,492
9,003
0
91,426
W
Amaterasu
D5RKBL5DE100
Amaterasu
4,988
2,381
0
3,255
14,681
11,097
60
1,905
12,776
2,869
60,421
W
Hou Yi
Davier2315
Hou Yi
14,496
4,968
0
4,936
15,787
4,685
0
1,312
14,295
0
68,473
W
Sylvanus
DeadSky11899
Sylvanus
3,424
1,141
1,131
4,762
11,448
10,222
402
4,960
5,964
27,674
0
W
Baron Samedi
LordWaltz
Baron Samedi
11,592
354
1,322
6,839
12,962
5,959
0
4,523
8,156
66,959
0
L
Cupid
NotACop69
Cupid
11,384
8,370
135
5,029
12,661
3,437
648
893
11,768
0
72,531
L
Raijin
bmellz
Raijin
8,648
327
76
2,809
14,713
5,309
0
5,636
9,077
77,535
0
L
Ne Zha
6,895
776
0
5,704
14,082
5,297
0
2,571
11,511
0
61,670
L
6,527
612
1,497
4,499
16,458
11,033
182
3,850
12,608
32,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,106
Gold Earned
50,193
583
Minions Killed
539
0
Camps Cleared
0
1,694,577
Distance Traveled
1,776,250
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,151
534
124
7
0
358,071
4
W
Mercury
11,032
581
130
7
0
481,106
6
W
Amaterasu
9,743
513
127
7
0
322,001
4
W
Hou Yi
10,229
538
113
6
0
303,753
6
W
Sylvanus
8,745
460
37
2
0
308,214
10
W
Baron Samedi
10,444
550
132
7
0
361,176
2
L
Cupid
10,141
534
135
7
0
322,386
2
L
Raijin
9,513
501
159
8
0
304,600
2
L
Ne Zha
9,634
507
105
6
0
366,773
1
L
Hel
7,667
404
60
3
0
342,747
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role