Player Matchup

Hel
Hel
EmiTrani
Hel
Level 28
God Stats
29W - 32L
1,370 SR
Queue Stats
75W - 104L
1,301 Elo+
Solo
Odin
Odin
Neoloko
Odin
Level 25
God Stats
4W - 1L
1,331 SR
Queue Stats
30W - 30L
1,565 Elo+
Solo
Sylvanus
Sylvanus
Riotomaxima
Sylvanus
Level 25
God Stats
9W - 3L
1,619 SR
Queue Stats
32W - 18L
1,653 Elo+
Solo
Nemesis
Nemesis
Xx_FunnySmile_xX
Nemesis
Level 21
God Stats
6W - 4L
1,368 SR
Queue Stats
42W - 48L
1,294 Elo+
Solo
Neith
Neith
nehumax
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,651 Elo+
Solo
Team Averages
Level 20
1,438 SR
1,493 Elo+

VS

Team Averages
Level 10
1,531 SR
1,477 Elo+
Chaac
Chaac
C0R34NO-D0S-34CM
Chaac
Level 26
God Stats
8W - 15L
1,469 SR
Queue Stats
151W - 226L
1,313 Elo+
Solo
Neith
Neith
GKurly
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,156 Elo+
Solo
Susano
Susano
caiobinha
Susano
Level 4
God Stats
2W - 2L
1,685 SR
Queue Stats
7W - 6L
1,769 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
damicagem
Morgan Le Fay
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 28L
1,585 Elo+
Solo
Sobek
Sobek
lBrahmaFria
Sobek
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,850
450
3,198
8,006
2,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Neoloko
Odin
12
8 / 0 / 2
7,549
581
9,121
8,030
8,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Riotomaxima
Sylvanus
10
3 / 2 / 4
6,915
532
7,981
11,296
11,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 3
6,421
494
3,585
6,151
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
nehumax
Neith
9
0 / 4 / 5
5,750
442
4,552
6,834
2,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,917
455
4,888
9,717
5,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
GKurly
Neith
7
1 / 3 / 1
5,329
410
2,393
4,000
1,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
caiobinha
Susano
11
3 / 4 / 3
6,712
516
5,177
9,746
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
damicagem
Morgan Le Fay
10
1 / 2 / 3
6,052
466
7,387
8,931
3,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 1 / 2
6,233
479
6,266
12,379
10,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
9
9
Deaths
14
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
0
2
3
0.75
L
Neith
GKurly
Neith
1
3
1
0.5
W
Odin
Neoloko
Odin
8
0
2
9
W
Sylvanus
Riotomaxima
Sylvanus
3
2
4
2.5
W
2
1
3
3.5
L
Susano
caiobinha
Susano
3
4
3
1.13
L
Morgan Le Fay
damicagem
Morgan Le Fay
1
2
3
1.25
L
3
1
2
4
W
Neith
nehumax
Neith
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,437
Damage
26,111
40,317
Taken
44,773
27,036
Mitigated
23,718
16,119
Healing
14,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,888
863
0
3,672
9,717
5,873
0
1,935
7,782
0
30,446
W
3,198
316
2,780
2,345
8,006
2,581
306
3,608
4,398
15,483
0
L
Neith
GKurly
Neith
2,393
1,096
0
833
4,000
1,141
40
1,320
2,680
0
13,417
W
Odin
Neoloko
Odin
9,121
1,459
0
1,888
8,030
8,367
152
1,806
6,224
702
39,502
W
Sylvanus
Riotomaxima
Sylvanus
7,981
2,024
1,883
4,999
11,296
11,331
332
4,596
6,700
26,509
0
W
3,585
826
0
1,280
6,151
2,135
468
1,098
5,053
0
24,597
L
Susano
caiobinha
Susano
5,177
904
0
3,928
9,746
3,082
178
1,013
8,733
0
38,908
L
Morgan Le Fay
damicagem
Morgan Le Fay
7,387
742
33
2,282
8,931
3,104
604
2,943
5,988
30,353
0
L
6,266
875
251
3,294
12,379
10,518
0
4,065
8,314
16,529
0
W
Neith
nehumax
Neith
4,552
2,342
0
944
6,834
2,622
1,523
2,545
4,289
0
19,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
30,243
222
Minions Killed
229
0
Camps Cleared
0
1,307,879
Distance Traveled
1,092,466
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,917
455
66
5
0
238,907
0
W
Hel
5,850
450
26
2
0
268,881
2
L
Neith
5,329
410
28
2
0
128,994
1
W
Odin
7,549
581
60
5
0
279,230
4
W
Sylvanus
6,915
532
32
2
0
229,782
3
W
Nemesis
6,421
494
57
4
0
298,187
0
L
Susano
6,712
516
73
6
0
251,799
0
L
Morgan Le Fay
6,052
466
44
3
0
231,122
2
L
Sobek
6,233
479
18
1
0
241,644
1
W
Neith
5,750
442
47
4
0
231,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role