Player Matchup

Artemis
Artemis
Benboull
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
Eseybi
Da Ji
Level 15
God Stats
1W - 2L
1,598 SR
Queue Stats
6W - 12L
1,347 Elo+
Party 1
Ares
Ares
Gazyagı
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,418 Elo+
Party 1
Chaac
Chaac
MSGforMe
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
Spınoza
Agni
Level 17
God Stats
1W - 1L
1,773 SR
Queue Stats
11W - 14L
1,418 Elo+
Party 1
Team Averages
Level 11
1,574 SR
1,437 Elo+

VS

Team Averages
Level 15
1,518 SR
1,507 Elo+
Hachiman
Hachiman
Andreasama
Hachiman
Level 6
God Stats
2W - 0L
1,479 SR
Queue Stats
2W - 0L
1,644 Elo+
Solo
Poseidon
Poseidon
Chilaquil25
Poseidon
Level 28
God Stats
3W - 3L
1,427 SR
Queue Stats
59W - 76L
1,342 Elo+
Solo
Jormungandr
Jormungandr
Garoon01
Jormungandr
Level 10
God Stats
22W - 12L
1,683 SR
Queue Stats
32W - 30L
1,472 Elo+
Solo
Hercules
Hercules
coomguzzler
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 114L
1,577 Elo+
Solo
Set
Set
ipuntkids
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Benboull
Artemis
8
2 / 6 / 0
5,310
531
3,300
5,655
1,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
Eseybi
Da Ji
7
0 / 5 / 2
4,698
470
1,540
7,873
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
7
0 / 3 / 1
4,687
469
3,129
6,206
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
MSGforMe
Chaac
5
1 / 7 / 1
4,414
441
3,031
7,612
4,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
7
1 / 6 / 2
4,979
498
4,263
5,785
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Andreasama
Hachiman
8
1 / 1 / 1
5,160
516
738
4,197
932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Chilaquil25
Poseidon
11
7 / 2 / 5
6,563
656
7,177
4,647
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Garoon01
Jormungandr
9
3 / 1 / 3
5,563
556
2,901
4,229
1,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
coomguzzler
Hercules
8
0 / 0 / 10
5,269
527
2,591
6,596
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
16 / 0 / 1
7,733
773
9,742
7,895
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
27
27
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Andreasama
Hachiman
1
1
1
1.5
L
Artemis
Benboull
Artemis
2
6
0
0.33
W
Poseidon
Chilaquil25
Poseidon
7
2
5
4.75
L
Da Ji
Eseybi
Da Ji
0
5
2
0.2
W
Jormungandr
Garoon01
Jormungandr
3
1
3
4.5
L
Ares
0
3
1
0.17
L
Chaac
MSGforMe
Chaac
1
7
1
0.21
L
Agni
1
6
2
0.33
W
Hercules
coomguzzler
Hercules
0
0
10
5
W
16
0
1
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,263
Damage
23,149
33,131
Taken
27,564
14,153
Mitigated
10,567
4,433
Healing
8,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Andreasama
Hachiman
738
673
0
791
4,197
932
1,034
1,135
2,910
0
20,372
L
Artemis
Benboull
Artemis
3,300
1,968
0
520
5,655
1,567
814
2,729
2,886
0
12,869
W
Poseidon
Chilaquil25
Poseidon
7,177
478
0
720
4,647
1,147
0
1,555
2,894
31,508
0
L
Da Ji
Eseybi
Da Ji
1,540
405
0
2,328
7,873
2,911
0
2,189
5,541
0
20,620
W
Jormungandr
Garoon01
Jormungandr
2,901
607
0
1,009
4,229
1,949
156
98
4,094
15,412
0
L
Ares
3,129
144
0
950
6,206
4,156
0
1,317
4,867
13,841
0
L
Chaac
MSGforMe
Chaac
3,031
891
0
365
7,612
4,036
0
1,447
6,097
0
8,229
L
Agni
4,263
302
0
270
5,785
1,483
0
1,873
3,662
16,231
0
W
Hercules
coomguzzler
Hercules
2,591
488
0
2,384
6,596
3,692
0
2,940
3,348
0
10,234
W
9,742
4,846
0
3,225
7,895
2,847
0
1,784
5,856
0
44,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,088
Gold Earned
30,288
138
Minions Killed
234
0
Camps Cleared
0
946,064
Distance Traveled
926,637
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,160
516
42
4
0
169,820
0
L
Artemis
5,310
531
26
3
0
173,415
3
W
Poseidon
6,563
656
63
6
0
173,569
0
L
Da Ji
4,698
470
41
4
0
190,652
0
W
Jormungandr
5,563
556
30
3
0
184,150
4
L
Ares
4,687
469
24
2
0
196,673
2
L
Chaac
4,414
441
10
1
0
209,159
0
L
Agni
4,979
498
37
4
0
176,165
0
W
Hercules
5,269
527
17
2
0
183,197
3
W
Set
7,733
773
82
8
0
215,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role