Player Matchup

Cliodhna
Cliodhna
CCIDN
Cliodhna
Level 29
God Stats
10W - 14L
1,513 SR
Queue Stats
107W - 126L
1,454 Elo+
Party 2
Yemoja
Yemoja
Gxgxn_02
Yemoja
Level 86
God Stats
153W - 142L
1,556 SR
Queue Stats
287W - 303L
1,507 Elo+
Party 2
Merlin
Merlin
J-T_333
Merlin
Level 43
God Stats
1W - 1L
1,671 SR
Queue Stats
56W - 51L
1,526 Elo+
Party 3
Zhong Kui
Zhong Kui
bbozeman99
Zhong Kui
Level 81
God Stats
40W - 17L
1,780 SR
Queue Stats
213W - 179L
1,596 Elo+
Party 3
Terra
Terra
regina_georgex
Terra
Level 87
God Stats
12W - 11L
1,519 SR
Queue Stats
332W - 329L
1,554 Elo+
Party 2
Team Averages
Level 65
1,608 SR
1,528 Elo+

VS

Team Averages
Level 84
1,725 SR
1,607 Elo+
Kali
Kali
ItsZombieX23
Kali
Level 33
God Stats
30W - 8L
1,762 SR
Queue Stats
208W - 185L
1,518 Elo+
Solo
Loki
Loki
PRUCH
Loki
Level 133
God Stats
3W - 3L
1,637 SR
Queue Stats
20W - 17L
1,507 Elo+
Party 1
Olorun
Olorun
Viva48
Olorun
Level 103
God Stats
1W - 0L
2,084 SR
Queue Stats
13W - 17L
1,576 Elo+
Party 1
Kuzenbo
Kuzenbo
chadzbadd
Kuzenbo
Level 150
God Stats
3W - 0L
1,641 SR
Queue Stats
8W - 2L
1,730 Elo+
Party 1
Bacchus
Bacchus
tie23he
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CCIDN
Cliodhna
15
2 / 10 / 4
9,225
923
9,094
18,448
6,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Gxgxn_02
Yemoja
15
0 / 2 / 6
9,766
977
6,528
19,913
20,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
J-T_333
Merlin
15
0 / 4 / 3
8,705
871
10,743
13,348
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
bbozeman99
Zhong Kui
15
4 / 3 / 2
9,968
997
20,273
15,733
19,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 3 / 6
9,490
949
7,335
20,543
13,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

117

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 11
10,369
1,037
11,205
11,172
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
PRUCH
Loki
16
4 / 4 / 8
10,042
1,004
14,100
10,307
4,219
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Viva48
Olorun
17
7 / 0 / 13
11,714
1,171
31,087
13,843
5,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
chadzbadd
Kuzenbo
17
1 / 0 / 15
9,644
964
9,362
14,210
21,909
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
tie23he
Bacchus
16
6 / 1 / 10
10,427
1,043
15,556
10,648
14,230
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
6
Kills
22
22
Deaths
6
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
CCIDN
Cliodhna
2
10
4
0.4
L
Yemoja
Gxgxn_02
Yemoja
0
2
6
1.5
W
4
1
11
9.5
L
Merlin
J-T_333
Merlin
0
4
3
0.38
W
Loki
PRUCH
Loki
4
4
8
2
W
Olorun
Viva48
Olorun
7
0
13
13.5
L
Zhong Kui
bbozeman99
Zhong Kui
4
3
2
1.67
W
Kuzenbo
chadzbadd
Kuzenbo
1
0
15
8.5
L
0
3
6
1
W
Bacchus
tie23he
Bacchus
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,973
Damage
81,310
87,985
Taken
60,180
65,212
Mitigated
50,916
23,131
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
CCIDN
Cliodhna
9,094
754
0
800
18,448
6,597
0
10,394
8,054
0
19,093
L
Yemoja
Gxgxn_02
Yemoja
6,528
1,184
3,222
3,183
19,913
20,742
0
12,329
7,584
19,276
0
W
11,205
5,280
0
888
11,172
4,910
0
8,330
2,591
0
22,471
L
Merlin
J-T_333
Merlin
10,743
484
87
881
13,348
4,880
0
8,212
5,136
48,971
0
W
Loki
PRUCH
Loki
14,100
4,439
0
250
10,307
4,219
0
5,986
3,991
0
42,620
W
Olorun
Viva48
Olorun
31,087
16,334
1,591
9,805
13,843
5,648
0
10,563
2,933
66,047
0
L
Zhong Kui
bbozeman99
Zhong Kui
20,273
2,424
0
1,606
15,733
19,900
0
10,751
4,982
32,057
0
W
Kuzenbo
chadzbadd
Kuzenbo
9,362
3,342
0
500
14,210
21,909
0
11,375
2,550
14,971
0
L
7,335
1,082
5,932
7,420
20,543
13,093
0
14,319
6,224
18,582
0
W
Bacchus
tie23he
Bacchus
15,556
1,611
0
0
10,648
14,230
0
7,153
3,236
24,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,154
Gold Earned
52,196
174
Minions Killed
202
5
Camps Cleared
12
820,212
Distance Traveled
953,229
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,225
923
14
1
2
143,400
0
L
Yemoja
9,766
977
21
2
1
174,061
3
W
Kali
10,369
1,037
28
3
6
204,758
0
L
Merlin
8,705
871
76
8
1
165,488
0
W
Loki
10,042
1,004
58
6
5
175,562
3
W
Olorun
11,714
1,171
89
9
1
178,263
0
L
Zhong Kui
9,968
997
36
4
1
172,109
1
W
Kuzenbo
9,644
964
11
1
0
201,375
0
L
Terra
9,490
949
27
3
0
165,154
3
W
Bacchus
10,427
1,043
16
2
0
193,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role