Player Matchup

Agni
Agni
IceKeem
Agni
Level 104
God Stats
0W - 1L
1,393 SR
Queue Stats
15W - 19L
1,504 Elo+
Party 3
Hercules
Hercules
LancerArtorias
Hercules
Level 89
God Stats
0W - 1L
1,816 SR
Queue Stats
3W - 7L
1,435 Elo+
Party 2
Merlin
Merlin
WoodSilver
Merlin
Level 126
God Stats
0W - 1L
1,669 SR
Queue Stats
2W - 5L
1,435 Elo+
Party 2
Thanatos
Thanatos
ZapmanWasCarried
Thanatos
Level 114
God Stats
0W - 1L
1,170 SR
Queue Stats
30W - 27L
1,513 Elo+
Party 3
Team Averages
Level 108
1,512 SR
1,472 Elo+

VS

Team Averages
Level 131
1,656 SR
1,519 Elo+
Scylla
Scylla
LucasYoung
Scylla
Level 160
God Stats
7W - 12L
1,609 SR
Queue Stats
85W - 103L
1,443 Elo+
Party 4
Hera
Hera
TheLordStan
Hera
Level 109
God Stats
18W - 16L
1,653 SR
Queue Stats
53W - 57L
1,442 Elo+
Party 4
Izanami
Izanami
biggiepenguin
Izanami
Level 129
God Stats
3W - 3L
1,766 SR
Queue Stats
100W - 82L
1,601 Elo+
Party 1
Hercules
Hercules
storma333
Hercules
Level 127
God Stats
14W - 8L
1,597 SR
Queue Stats
106W - 80L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
IceKeem
Agni
15
1 / 3 / 0
9,408
724
6,955
7,283
2,725
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
15
0 / 5 / 6
9,297
715
8,352
17,486
11,441
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
WoodSilver
Merlin
16
4 / 4 / 1
9,910
762
7,298
7,165
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 4 / 0
9,534
733
4,802
7,032
4,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LucasYoung
Scylla
16
4 / 3 / 7
10,494
807
6,570
10,556
3,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 4 / 6
10,247
788
10,725
7,554
2,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
16
4 / 3 / 5
10,576
814
7,101
8,153
3,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
storma333
Hercules
16
5 / 0 / 11
11,291
869
7,710
12,872
11,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
16
16
Deaths
10
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Agni
IceKeem
Agni
1
3
0
0.33
L
Hercules
0
5
6
0.6
W
Scylla
LucasYoung
Scylla
4
3
7
2.5
W
3
4
6
1.5
L
Merlin
WoodSilver
Merlin
4
4
1
1.13
L
3
4
0
0.75
W
Izanami
4
3
5
2.17
W
Hercules
storma333
Hercules
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,407
Damage
32,106
38,966
Taken
39,135
21,916
Mitigated
20,743
8,817
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
IceKeem
Agni
6,955
507
0
560
7,283
2,725
0
4,109
3,174
41,125
0
L
Hercules
8,352
1,984
0
4,393
17,486
11,441
378
8,468
9,018
0
23,861
W
Scylla
LucasYoung
Scylla
6,570
881
0
2,690
10,556
3,572
1,495
3,018
7,192
31,747
0
W
10,725
2,607
0
1,172
7,554
2,624
54
3,448
3,865
31,860
0
L
Merlin
WoodSilver
Merlin
7,298
229
0
658
7,165
2,938
419
4,775
2,390
35,638
0
L
4,802
1,015
0
3,206
7,032
4,812
0
2,054
4,978
0
24,621
W
Izanami
7,101
3,289
0
788
8,153
3,056
2,343
1,559
6,436
0
52,685
W
Hercules
storma333
Hercules
7,710
2,035
2,153
5,769
12,872
11,491
420
5,398
7,080
5,603
17,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
42,608
244
Minions Killed
231
12
Camps Cleared
10
933,656
Distance Traveled
1,026,461
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,408
724
88
7
2
224,070
3
L
Hercules
9,297
715
42
3
1
240,282
3
W
Scylla
10,494
807
63
5
1
255,610
2
W
Hera
10,247
788
54
4
2
252,871
2
L
Merlin
9,910
762
65
5
4
211,300
2
L
Thanatos
9,534
733
49
4
5
258,004
3
W
Izanami
10,576
814
82
6
7
230,789
2
W
Hercules
11,291
869
32
2
0
287,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role