Player Matchup

Gilgamesh
Gilgamesh
Silver I
HePays2Win
Gilgamesh
Silver I
Level 157
God Stats
2W - 0L
1,766 SR
Queue Stats
7W - 3L
1,590 MMR
Party 1
Hou Yi
Hou Yi
Silver I
IxDilu95xI
Hou Yi
Silver I
Level 153
God Stats
4W - 2L
1,598 SR
Queue Stats
34W - 24L
1,498 MMR
Party 1
Mercury
Mercury
Gold III
Olv395
Mercury
Gold III
Level 137
God Stats
8W - 11L
1,482 SR
Queue Stats
448W - 461L
1,621 MMR
Solo
Kukulkan
Kukulkan
Gold I
Unidentifiziert-
Kukulkan
Gold I
Level 117
God Stats
2W - 1L
1,444 SR
Queue Stats
296W - 294L
1,690 MMR
Solo
Yemoja
Yemoja
Gold III
snow-white-5
Yemoja
Gold III
Level 109
God Stats
12W - 9L
1,673 SR
Queue Stats
66W - 74L
1,559 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,593 SR
1,592 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,508 SR
1,588 MMR
Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
CallMeKoby
Rama
Platinum V
Level 108
God Stats
17W - 16L
1,581 SR
Queue Stats
652W - 637L
1,681 MMR
Solo
Ne Zha
Ne Zha
Gold III
DSHUchiha
Ne Zha
Gold III
Level 156
God Stats
0W - 2L
1,044 SR
Queue Stats
296W - 300L
1,516 MMR
Solo
Raijin
Raijin
Gold II
Only Likzxy
Raijin
Gold II
Level 129
God Stats
4W - 4L
1,766 SR
Queue Stats
288W - 302L
1,648 MMR
Solo
Arachne
Arachne
Platinum V
cesc4bjk
Arachne
Platinum V
Level 127
God Stats
28W - 15L
1,651 SR
Queue Stats
336W - 353L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HePays2Win
Gilgamesh
15
2 / 1 / 5
9,698
510
8,723
16,760
14,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
IxDilu95xI
Hou Yi
18
9 / 2 / 3
11,450
603
14,014
10,230
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Olv395
Mercury
17
3 / 3 / 3
10,275
541
4,198
14,088
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 3 / 6
10,292
542
11,021
10,895
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
3 / 0 / 13
10,699
563
7,549
9,899
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SetGebArtioTiamatMorgan Le Fay

VS

Bans
PersephoneUllrSun WukongAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 0
9,238
486
8,234
14,868
16,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 4 / 0
10,617
559
7,946
12,586
4,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
DSHUchiha
Ne Zha
11
0 / 4 / 2
7,396
389
3,500
13,049
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
13
4 / 7 / 4
8,626
454
6,625
9,814
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
cesc4bjk
Arachne
15
1 / 2 / 3
9,133
481
6,598
16,127
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
9
9
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
3
4
0
0.75
L
Ne Zha
DSHUchiha
Ne Zha
0
4
2
0.25
W
Gilgamesh
HePays2Win
Gilgamesh
2
1
5
4.5
W
Hou Yi
IxDilu95xI
Hou Yi
9
2
3
5.25
W
Mercury
Olv395
Mercury
3
3
3
1.5
L
Raijin
4
7
4
0.86
W
2
3
6
1.67
L
Arachne
cesc4bjk
Arachne
1
2
3
1.25
W
Yemoja
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,505
Damage
32,903
61,872
Taken
66,444
40,685
Mitigated
40,275
21,726
Healing
17,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,234
884
110
3,852
14,868
16,493
0
2,480
12,338
57,922
0
L
7,946
5,187
0
2,303
12,586
4,197
1,134
3,038
9,498
0
83,045
L
Ne Zha
DSHUchiha
Ne Zha
3,500
355
0
2,694
13,049
8,310
0
4,507
8,448
0
25,080
W
Gilgamesh
HePays2Win
Gilgamesh
8,723
1,940
0
5,432
16,760
14,473
21
5,154
11,606
0
53,669
W
Hou Yi
IxDilu95xI
Hou Yi
14,014
9,141
0
3,603
10,230
4,448
2,344
1,940
8,204
0
78,115
W
Mercury
Olv395
Mercury
4,198
1,106
0
4,326
14,088
6,242
0
3,044
10,896
0
78,854
L
Raijin
6,625
411
0
1,186
9,814
3,603
0
5,068
4,616
41,076
0
W
11,021
976
0
1,817
10,895
4,456
1,032
2,465
8,200
82,456
0
L
Arachne
cesc4bjk
Arachne
6,598
3,622
0
7,057
16,127
7,672
0
3,510
12,541
0
70,929
W
Yemoja
7,549
1,830
3,147
3,401
9,899
11,066
824
2,310
7,471
31,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,414
Gold Earned
45,010
555
Minions Killed
534
0
Camps Cleared
0
1,974,918
Distance Traveled
1,712,388
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,238
486
119
6
0
336,587
6
L
Rama
10,617
559
151
8
0
333,662
7
L
Ne Zha
7,396
389
40
2
0
367,109
9
W
Gilgamesh
9,698
510
88
5
0
417,380
2
W
Hou Yi
11,450
603
147
8
0
341,371
3
W
Mercury
10,275
541
120
6
0
465,137
5
L
Raijin
8,626
454
83
4
0
232,961
7
W
Kukulkan
10,292
542
156
8
0
387,345
9
L
Arachne
9,133
481
141
7
0
442,069
3
W
Yemoja
10,699
563
44
2
0
363,685
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role